#pentagram@irc.freenode.net logs for 27 Feb 2005 (GMT)

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[00:15:52] --- watt is now known as megawatt
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[06:21:50] <sbx> Hi
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[07:16:34] <Colourless> hmmm... that crash is troubling
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[11:05:18] <MickBim> hello
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[11:18:27] <wjp> hi
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[13:21:31] <MickBim> hi
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[13:30:22] <MickBim> is this possible with the current CVS to launch crusader no remorse with it ?
[13:30:51] <Colourless> nope
[13:31:12] <MickBim> too bad :(
[13:32:34] <MickBim> but with pentagram, U8 runs at least smoothly :)
[13:32:49] <MickBim> on my old dx2 66 it was slow as hell
[13:33:18] <Colourless> :-)
[13:34:24] <MickBim> do you intend to put a "todo list" on your site ? for us to see the development ?
[13:34:40] <MickBim> what's missing, what has yet to be implemented etc ?
[13:37:08] <Colourless> i have no idea. don't think so
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[13:38:30] <MickBim> ok :)
[13:39:16] <MickBim> to decrypt the data files and so on, everything is done with ASM no ?
[13:39:28] <wjp> hm?
[13:40:03] <MickBim> disassembling the exe ?
[13:40:11] <MickBim> (excuse my french :))
[13:42:09] <wjp> most data files were decoded by staring at them long enough :-)
[13:42:40] <MickBim> oki :)
[13:44:49] <MickBim> i found your project's site while searching google to find a good dosbox config for crusader no remorse. i knew that crusader was using some kind of the same engine as U8 because the crusader was falling the same stupid way as the Avatar (bouncing everywhere). so i'm glad your project exists & i hope it will be playable soon :)
[13:50:09] <MickBim> so if u need a beta-tester on french versions of these games... :)
[14:02:20] <Colourless> wjp, if you didn't see the emails, i fixed that bilinear crash
[14:02:44] <wjp> yes, I just saw them
[14:02:54] <wjp> just rebuilding now
[14:03:24] <wjp> clipboard support in windows? :-)
[14:03:35] <Colourless> yes
[14:03:48] <wjp> hm, I wonder if that means I should add it for linux as well... :-)
[14:04:06] <Colourless> a very useful feature :-)
[14:07:39] <wjp> no more valgrind errors in bilinear 640x400->1024x768
[14:20:37] <Colourless> good :-)
[14:20:43] <Colourless> it outright just crashed on mine :-)
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[16:58:12] <Colourless> if you thought the bilinear scaler took a long time to compile... i've got another one that takes even longer :-)
[16:58:25] <wjp> hehe :-)
[16:58:40] <Colourless> http://www.hiend3d.com/hq2x.html
[16:59:21] <wjp> hq2x/hq3x take ages to compile in scummvm as well
[17:00:25] <Colourless> i think may want these as an optional component
[17:01:44] <Colourless> it's now been compiling the 1 file for 8 minutes
[17:02:33] <wjp> yes... optional sounds good :-)
[17:04:18] <sbx> hey that looks better than scale2x
[17:04:34] <sbx> someone requested this in the channel yesterday
[17:04:37] <Colourless> it is better then scale2x
[17:06:17] <Colourless> finished after 12:41
[17:06:54] <wjp> wow
[17:08:01] <Colourless> argh... and the screen is all messed up :-)
[17:09:25] <Colourless> at least it's quick to compile in debug mode
[17:09:48] <wjp> and you can probably disable a couple of the template instances when just compiling for yourself, right?
[17:10:37] <Colourless> yeah
[17:11:16] <Colourless> except for the few screwey looking pixels things are looking good
[17:12:02] <sbx> can you post a screenshot?
[17:13:19] <Colourless> sure i could...
[17:14:10] <Colourless> but there are a few too many messed up pixels
[17:16:08] <sbx> yeah wait until it all looks good
[17:16:47] <sbx> yeah I can wait*
[17:19:11] <Colourless> i found the faulty function... now to see what is actually wrong :-)
[17:20:36] <Colourless> ah ha... a stray multiply symbol
[17:28:56] <Colourless> 2 screenshots http://www.users.on.net/~triforce/hq2x_1.png and http://www.users.on.net/~triforce/hq2x_2.png
[17:29:26] <wjp> looks quite good
[17:29:36] <wjp> bbl, dinner
[17:30:05] <Colourless> this shot http://pentagram.sourceforge.net/images/screenshots/pagan.png was 2xSaI from memory
[17:30:16] <Colourless> and IMO, it looks better
[17:30:48] <Colourless> just a bit smoother
[17:31:07] <Colourless> u8's graphics don't scale well
[17:31:17] <Colourless> too busy, too much shading
[17:31:29] <Colourless> because they are renderered
[17:34:15] <sbx> yep, it looks good
[17:34:22] <sbx> but the old one is smooth
[17:34:27] <sbx> i still like the new one
[17:35:15] <sbx> is it fast?
[17:35:38] <Colourless> i don't know :-)
[17:35:46] <Colourless> it will take 12 minutes to compile it optimized
[17:35:55] <Colourless> i am going to wait till i have some more code finished
[17:37:14] <sbx> ah ok
[17:37:42] <sbx> if you make it optional at compile time I'd use it
[17:37:44] <sbx> brb
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[17:58:55] <wjp> back
[18:08:36] <Colourless> wb
[18:11:05] <Colourless> this is quite strange
[18:11:26] <Colourless> hq2x works in YUV colourspace
[18:11:45] <Colourless> because of that when in mushroom mode it causes pixels to flicker
[18:12:51] <Colourless> due to the mushroom mode rotating and stretching the colour values
[18:13:28] <Colourless> it's pretty slow too
[19:16:05] <Colourless> there we are, more scalers :-)
[19:18:28] * wjp looks at copyright notice of ScalerManager.h; 2002? :-)
[19:19:39] <Colourless> what happens when you copy stuff from pentagram old :-)
[19:29:10] <sbx> oh I got the same assertion that gruck got
[19:30:07] <wjp> I should fix that...
[19:30:35] <sbx> "I came from another world." "Yeah? What did you do there" "I baked bread."
[19:31:16] <sbx> It's funny because it's true.
[19:36:27] <sbx> If you double-click a plaque and hold the button down you can drag the plaque-gump around.
[19:36:52] <wjp> yeah, some with books and such
[19:36:58] <wjp> s/some/same/
[19:39:02] <shinji-kun> I got a backtrace for a SIGABRT. Where sould I report this?
[19:39:25] <wjp> here :-)
[19:39:45] <shinji-kun> Running pentagram inside gdb is so much fun.
[19:40:00] <shinji-kun> What do I do, paste it somewhere, send a text file...?
[19:40:08] <wjp> whichever you prefer
[19:40:22] <wjp> Colourless: getting 22fps with hq2x 320x200->640x400
[19:40:36] <shinji-kun> I'd rather send a text file. To you?
[19:40:56] <wjp> sure
[19:41:03] <wjp> Colourless: (at 80% cpu usage as usual)
[19:42:56] <wjp> I just added an --enable-hq2x option to configure
[19:44:18] <wjp> shinji-kun: dcc connection refused
[19:44:27] <shinji-kun> Well, DCC didn't work: http://mndfck.org/~pedro.lamarao/stuff/pentagram.01.txt
[19:45:04] <wjp> ah, that's the same assertion that sbx and gruck were seeing
[19:45:17] <wjp> funny how suddenly that one shows up thrice in two days :-)
[19:45:30] <shinji-kun> This is just by having the Avatar walk around.
[19:46:00] <wjp> actually it's from having other NPCs walk around :-)
[19:46:02] <sbx> must be new
[19:46:10] <wjp> no, it's quite old
[19:46:23] <shinji-kun> Hum...
[19:46:50] <sbx> Ho Hum.
[19:47:06] <sbx> So Scale2x only scales 2x?
[19:48:37] <Colourless> yes
[19:49:06] <sbx> Ok. I noticed because 320x200->1024x768 looks just like 320x200->320x200, except for the gumps, text, and mouse-cursor.
[19:49:26] <sbx> but 320x200->640x400 looks nice
[19:49:42] <sbx> and has readable text... so I'll use that
[19:49:50] <Colourless> 320x200 -> 640x480 will also work
[19:50:02] <sbx> that look better?
[19:50:12] <Colourless> have a look
[19:50:58] <sbx> yeah that's cool
[19:51:16] <sbx> I forgot double-clicking the avatar brought up a debug/cheat menu.
[19:51:29] <wjp> single clicking, actually
[19:51:33] <Colourless> single click brings up the menu
[19:51:47] <sbx> oops yeah, double-click is stats
[19:54:07] <sbx> Call The Guards ... That guy is a little more powerful than the guards in Britannia.
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[19:56:22] <sbx> hi Dominus
[19:56:22] <Dominus> hi
[19:56:28] <Colourless> hi
[19:56:36] * Dominus is very unlucky
[19:57:05] <Dominus> a thief broke into my place on thursday and besides leaving a mess stole my neatl little Sony latop
[19:57:11] <Dominus> laptop even
[19:57:23] <Colourless> :-/
[19:57:28] <wjp> ugh :-(
[19:57:52] <Dominus> and now I had to search all through my things to find the paperwork for all the stuff he stole and pictures of the stuff as well
[19:58:15] <sbx> :\
[19:58:26] <Dominus> gone for an hour and when we came back we had this mess
[19:58:52] <sbx> lose your data?
[19:59:08] <Dominus> luckily no
[20:02:02] <Dominus> he might have made a mistake in stealing this stuff as the laptop is quite rare (sony C1mgp - subnotebook) and the bag he stole was also a limited edition Puma messenger bag so he might get caught with it
[20:06:56] <Colourless> time for me to go. cya
[20:07:08] <wjp> night
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[20:09:55] <sbx> Is there a way to move the camera when the Avatar is in stasis?
[20:10:33] <wjp> no
[20:10:45] <sbx> Wait... I mean is there a way to move the camera when the game locks it.
[20:10:54] <wjp> no
[20:10:58] <sbx> ok :(
[20:21:54] <wjp> hm.. that assertion is a bit tricky
[20:22:24] <wjp> it would be easy to 'fix' it by simply not destroying fastonly actors when they leave the fastarea
[20:28:55] <sbx> but?
[20:29:08] <sbx> sounds like something wrong with that
[20:34:55] <sbx> just move them to the death room
[20:43:22] <wjp> no such thing; and besides, they are temporary actors, so they should be destroyed
[20:45:04] <sbx> heh, I figured it wouldnt be that simple :)
[20:45:25] <shinji-kun> They're being destroyed leaving a still active orphaned reference?
[20:45:30] <sbx> though I forgot you weren't talking about temp actors... you mean the actors walking around town are temp?
[20:45:38] <sbx> were talking about temp actors*
[20:45:55] <wjp> peasants, guards and such are
[20:46:04] <wjp> (not all of them, but most are)
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[21:12:42] <wjp> ok... this _should_ fix it
[21:19:43] <sbx> too bad shinji-kun left
[21:20:01] <Dominus> so, uhm... what do I have to set in the ini (or what can I set) for scaling?
[21:20:48] <wjp> it should be enabled by default
[21:20:59] <wjp> anyway:
[21:21:16] <wjp> width,height: the actual resolution used
[21:21:34] <wjp> scalex,scaley: the 'game' resolution
[21:21:47] <wjp> scaler: the scaler used (point, bilinear, scale2x, hq2x currently)
[21:21:54] <wjp> width,height defaults to 640,480
[21:22:00] <wjp> scalex,scaley defaults to 320,200
[21:23:56] <Dominus> k, thanks got it
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[23:14:40] <Kirben> I get compile error with current cvs:
[23:14:41] <Kirben> In file included from graphics/scalers/BilinearScaler.cpp:21:
[23:14:41] <Kirben> ./graphics/Manips.h: In static member function `static uint16 Manip_Nat2Nat<uintX>::to16bit(uintX)':
[23:14:41] <Kirben> ./graphics/Manips.h:39: error: `F8' undeclared (first use this function)
[23:14:41] <Kirben> ./graphics/Manips.h:39: error: (Each undeclared identifier is reported only once for each function it appears in.)
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[23:43:04] <sbx> hi zappa
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