#pentagram@irc.freenode.net logs for 27 Jan 2009 (GMT)

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[09:08:49] <gunnar_g> Hi, I have a question about pentagram. Double clicking on an aspire one is really hard, how can I change the bindings to do jumping, attacking with a key code instead?
[09:10:41] <gunnar_g> Also the cut scene for Devon's trial shows only the sea and not the docks.
[09:11:15] <wjp> hi
[09:11:35] <wjp> what do you mean by 'on an aspire one' ?
[09:11:43] <wjp> cut scenes: yes, I'm afraid I broke that recently
[09:12:08] <wjp> there was one cut scene where the camera was above the roof, and by fixing that I seem to have placed it below the floor in others :/
[09:12:33] <gunnar_g> It's one of these little netbooks. With my netbook I have a hard time with jumping and attacking in pentagram
[09:12:51] <wjp> ah, a machine name, ok :-)
[09:12:57] <wjp> (actually I think I know it; acer, right?)
[09:13:01] <gunnar_g> I never double click fast enough it seems
[09:13:18] <gunnar_g> yes it's acer. It's a nice machine.
[09:13:35] <wjp> jumping doesn't need a double click, though; only left and right mouse at the same time
[09:14:22] <wjp> we'll have to think about what a good way of handling this would be
[09:14:29] <gunnar_g> That's problematic as well. I can jump well when running, but not when I'm at a stand still. If I could bind that to a single key, that would be great
[09:14:39] <wjp> would, for example, ctrl-clicking work for attacking?
[09:14:56] <wjp> or would a single key press be better?
[09:15:35] <gunnar_g> I actually prefer to use the keyboard to the mouse. So a single keyboard key would be great
[09:16:26] <gunnar_g> I also need to rebind the MoveProcess to my arrow keys instead of the keyPad. The aspire doesn't have a keypad
[09:16:55] <wjp> I've reverted the 'fix' that broke the cutscenes for now in SVN
[09:18:01] <gunnar_g> great. I have to restart that scene anyway. I fell in water just afterwards ;-)
[09:18:17] <wjp> binding actions to keys will take a little more time, but it sounds like a good idea
[09:18:44] <gunnar_g> I had hoped u8bindings already did these kind of things?
[09:19:42] <wjp> not for purely mouse-based actions yet
[09:20:51] <wjp> but I'll probably add bindable actions for attacking, blocking and jumping
[09:31:40] <gunnar_g> bindings are currently only possible on Con_Cmd.... methods
[09:31:58] <gunnar_g> If that's true than there is much work in AvatarMoverProccess
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[09:56:33] <gunnar_g> I'll comment now and then while playing through the game.
[09:57:00] <gunnar_g> But how I long for someone to edit out all those jumping puzzles
[09:58:10] <gunnar_g> I see a use for climbing up and down and that part I like about ultima8, but the jumping puzzles are a bit too much.
[09:58:30] <pupnik> hi
[09:58:32] <wjp> yes, AvatarMoverProcess will need some additional triggers
[09:58:52] <wjp> not too much work, but need to think a bit about how they interfere with the mouse commands
[09:59:29] <wjp> jumping puzzles... yeah...
[10:00:29] <wjp> suggestions are welcome :-)
[10:00:54] <Colourless> edit usecode, disable fading platforms
[10:01:03] <wjp> didn't the patch already do that?
[10:01:17] <Colourless> got rid of some of the problem thinggies but not all
[10:01:18] <wjp> or was that the up/down ones?
[10:01:26] <Colourless> up down ones i think
[10:02:35] <wjp> if we have too much time we could think about a sped-up pathfinding auto-jumper of some kind
[10:03:04] <Colourless> that wouldn't be 'too hard' in thoery
[10:03:30] <wjp> but getting it to "feel right" would probably be very subtle
[10:03:47] <Colourless> what, awkard and cumbersome?
[10:03:52] <wjp> good point
[10:04:00] <Colourless> double click both buttons at the same time...
[10:05:33] <gunnar_g> aaargh colourless Don't make me think about double clicking both buttons at the same time ....
[10:05:41] <wjp> *evil grin*
[10:06:23] <Colourless> :-)
[10:08:53] <gunnar_g> A map editor like exult studio would be nice though. Then I can just edit all those platforms out.
[10:09:33] <Colourless> yes tit would, but i think everyone is generally busy doing other things
[10:10:02] <gunnar_g> I know the problem. I should be doing other stuff as well
[10:12:58] <gunnar_g> Instead of working on my own project I'm playing U8 all the time.
[10:21:56] <gunnar_g> back to work now, have fun.
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