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[04:27:01] <Sheng_Gradilla> :)
[06:01:37] <sbx> (:
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[14:51:55] <WattAtWork> Wheee
[14:52:28] <wjp> hi
[14:54:52] <WattAtWork> time for another round of VB....as I curse violently for a language that has real object-orientation. I swear, all I want is a little inheritence
[14:56:32] * wjp points WattAtWork at C++ :-)
[14:57:16] <WattAtWork> yeah, but you go with what they want.. and when that doesn't work you go with what they'll accept.
[14:57:52] <WattAtWork> besides the other guy on the project only knows VB and remembers very little C from a long time ago
[14:58:17] <WattAtWork> so yeah, I'm bitter.
[14:58:20] <WattAtWork> :-)
[15:09:38] <wjp> hm :/
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[17:08:17] <Chetic> I am your biggest fan <3
[17:11:20] <wjp> hehe, hi :-)
[17:11:59] <Chetic> I can't beleive you're actually doing this
[17:12:03] <Chetic> It's a dream come true
[17:12:17] <Chetic> No plans on cancelling I hope? >:|
[17:12:23] <wjp> don't worry :-)
[17:12:36] <Chetic> phew
[17:13:28] <Chetic> I'm compiling the latest CVS right now
[17:13:36] <Chetic> Can't wait to see what there is so far
[17:15:30] <Chetic> ok, got this channel on auto-join. I'll be here alot ;)
[17:18:32] <WattAtWork_> neat... glad to have ya :-)
[17:46:40] <Chetic> awesome, almost looks like it's finished to me :p
[17:46:55] <Chetic> Is the default speed really the right speed?
[17:50:35] <Chetic> Also, can I get rid of the debugging messages?
[17:51:28] <WattAtWork_> The game can be finished, but I don't really think pentagram's almost finished.
[17:51:31] <WattAtWork_> :-)
[17:51:44] <Chetic> Still nice stuff
[17:52:33] <WattAtWork_> The speed's still a bit fast, and the console I don't believe can be hidden completely yet
[17:52:55] <Chetic> Oh :\
[17:53:05] <Chetic> How about partly then?
[17:53:06] <WattAtWork_> but we tend to like it to run fast... testing and whatnot
[17:53:16] <Chetic> yeah I understand that
[17:53:46] <Chetic> I want to get the feel of the original back (resolution at 320x240 for example)
[17:55:56] <Chetic> Well whaddoya know, segmentation fault
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[18:04:20] <wjp> segfault? hm, haven't seen those in a while
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[18:04:39] <wjp> segfault? hm, haven't seen those in a while
[18:04:48] <wjp> when did it happen?
[18:05:13] <wjp> you can set the resolution to 320x200 (where did you get the 240 from?) in the config file
[18:05:36] <Chetic> well 320x240 is usually the resolution I use, 200 looks messed up
[18:05:54] <Chetic> also, 640/2=320 & 480/2=240
[18:06:08] <wjp> so? 400/2 = 200 :-)
[18:06:19] <Chetic> Well who runs 640x400? o_O
[18:06:32] <wjp> who runs 320x240? ;-)
[18:06:36] <Chetic> everybody!
[18:06:38] <Chetic> :P
[18:06:42] <Chetic> Doesn't matter, it looks good
[18:07:22] <Chetic> It segfaulted after I walked straight through the first city and met one of those big guys with a club
[18:07:36] <Chetic> I'll try to do it again
[18:07:55] <wjp> are you familiar with gdb?
[18:10:13] <wjp> seriously, 320x240 isn't at all common in the pc world; 320x200 was a very common resolution back in the days of u7 and u8 (and earlier); I'm assuming that was because 320x200x8bit fits in 64Kb while 320x240x8bit doesn't
[18:10:59] <Chetic> Happened again
[18:11:05] <wjp> ok, that's good :-)
[18:11:10] <Chetic> yeah heh
[18:11:16] <Chetic> I'm not at all familiar with gdb
[18:11:26] <wjp> feel like trying? :-)
[18:11:41] <Chetic> If it's for such a good cause as this, definatly
[18:11:58] <wjp> do you have gdb installed?
[18:12:08] <Chetic> probably not, sec
[18:12:20] <Chetic> oh, yes I do
[18:12:32] <wjp> start pentagram in gdb with 'gdb pentagram'
[18:12:49] <wjp> you should get a gdb prompt next; type 'run' to start pentagram
[18:16:01] <Chetic> not sure if it crashed the same way this time..
[18:16:15] <Chetic> yeah it did
[18:16:37] <Chetic> Where should I paste the output?
[18:16:53] <wjp> here is fine if it's just a few lines
[18:17:09] <Chetic> [Switching to Thread 1078726912 (LWP 18575)]
[18:17:09] <Chetic> AnimAction::getAnimRange (this=0x0, lastanim=0, lastdir=3, firststep=false,
[18:17:09] <Chetic> dir=0, startframe=@0x89e3650, endframe=@0x89e3654)
[18:17:09] <Chetic> at world/actors/AnimAction.cpp:28
[18:17:09] <Chetic> 28 endframe = size;
[18:17:09] <wjp> oh, I just got a crash too
[18:17:18] <Chetic> Same place?
[18:17:30] <wjp> couldn't get it to happen at first but after a while it did crash
[18:17:35] <wjp> yes, same line
[18:17:51] <wjp> if you type 'bt' now, it'll give a stack trace
[18:18:00] <Chetic> I need to go into combat mode in order to make it crash
[18:18:20] <wjp> mine looks like: AnimAction::getAnimRange, AnimAction::getAnimRange, AnimationTracker::init, ActorAnimProcess::init, ...
[18:19:21] * wjp hmms
[18:19:38] <Chetic> Do you want the stack trace?
[18:19:57] <wjp> are the function names the same as the ones I got?
[18:20:40] <wjp> the lines should look like "#x 0xaddress in function(arguments) at file:line", by the way
[18:23:15] <Chetic> yeah
[18:23:21] <Chetic> just a sec
[18:23:46] <Chetic> I don't know what you mean that yours looked like
[18:28:29] <wjp> hm, Gwillim seems to be causing the crash somehow
[18:28:38] <wjp> (the herdsman)
[18:31:35] <wjp> usecode is trying to make him perform an animation he doesn't have graphics for
[18:31:43] <wjp> strange, I thought I handled that properly
[18:33:24] <Chetic> heh I see
[18:35:05] <wjp> well, easy to fix now
[18:35:10] <wjp> thanks for reporting it
[18:35:19] <Chetic> my pleasure
[18:44:29] <wjp> fixed in cvs now
[18:56:46] <Chetic> ok
[19:11:03] <WattAtWork_> I tend to use 320X240 myself when scalers aren't available... but I think I'm at 640X320 at home right now... gives me an interesting widescreen movie feels... :-)
[19:11:19] <WattAtWork_> ok ok.... I'm weird like that.
[19:19:02] <Chetic> hehe
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[19:31:24] <wjp> maybe we should consider some aspect-correcting scalers at some point
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[21:47:50] <Fl00der> evening
[21:48:35] <wjp> hi
[22:02:21] <Chetic> hello
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