#pentagram@irc.freenode.net logs for 28 Feb 2005 (GMT)

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[01:00:29] <Lightkey> soso..
[01:02:09] <sbx> hi Lightkey
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[01:54:46] <Lightkey> "Reports of our demise have been greatly exaggerated. (just don't look at our SF activity percentile)" hehe
[01:57:08] <sbx> that's right
[01:57:37] <Lightkey> that's from the last Nuvie news post
[01:57:44] <sbx> but that would be more on topic in #nuvie
[01:57:50] <Lightkey> hehe, right
[01:57:54] <sbx> I know, I wrote it.
[01:58:04] <Lightkey> I guessed
[01:59:12] <Lightkey> what company names itself as "Great Barrier Reef, Inc.", heh
[01:59:40] <sbx> my ISP
[02:00:01] <sbx> don't ask me why
[02:00:13] <sbx> it's not in Australia
[02:01:03] <Lightkey> yeah, Montana?
[02:02:59] * sbx shrugs.
[02:04:58] <Lightkey> "Atlas shrugged"
[02:12:15] <Lightkey> sbx: what is meant by "the three games"?
[02:21:07] <sbx> In regards to Nuvie? U6, and Worlds of Ultima games Martian Dreams, and Savage Empire.
[02:21:37] <Lightkey> "I'm happy to announce that after *mumble,mumble* months, we have released a new version of Underworld Adventures!" hehe, seems to be a recurring theme
[02:21:57] <Lightkey> sbx: hmm, haven't heard of the second
[02:22:06] <Lightkey> Savage Empire.. *looks*
[02:23:40] <Lightkey> omg you don't mean "(Lord British Presents) Worlds of Ultima: The Savage Empire"?!
[02:27:41] <Lightkey> I've got that right here, bought it for like 3EUR in a little PC store that resold used games
[02:28:47] <Lightkey> I wonder why it's distributed by Mindscape and not Electronic Arts though
[02:36:44] <sbx> I don't know. Played Martian Dreams?
[02:38:05] <Lightkey> as I said I haven't heard of it
[02:41:28] <Lightkey> neither did I play The Savage Empire yet, I just collect and study games ;)
[02:44:04] <sbx> oops, thought you meant SE... but you have that
[02:44:14] <sbx> It's supposed to be good. I don't have either WoU game yet.
[02:47:55] <Lightkey> ugh.. really? I heard the opposite ;)
[02:48:23] <sbx> ...not as good as U6 of course.
[02:48:28] <Lightkey> I just fired up wikipedia to read a bit about Ultima
[02:52:17] * Lightkey <3 wikipedia
[02:52:33] <Lightkey> too much information x_X
[02:58:18] <sbx> never used it really
[03:43:27] <Lightkey> oh, the savage empire was 1990 and EA bought origin just sept. 1992
[03:51:39] <sbx> did Mindscape publish all their games before that?
[04:05:44] <Lightkey> hmm, there are several publishers mentioned at mobygames, California Pacific Computers, Sierra On-Line and then Origin Systems, Inc. themself it seems, Mindscape International isn't mentioned at all, it's also only a sticker on the box, so maybe just for outside of the USofA
[04:14:02] <sbx> Oh ok.
[04:14:21] <sbx> I only knew about Origin Systems, Inc.
[04:17:12] <Lightkey> California Pacific Computers and after that Sierra On-Line was only before Origin existed it seems
[04:17:35] <Lightkey> and EA since 1993 of course
[04:57:34] <sbx> got to go
[04:57:39] --- sbx is now known as sbx|afk
[04:57:48] <sbx|afk> cya
[05:05:17] <watt> Ugh... finally got my plist syntax file finished and uploaded to vim.org...... now I just have to hope no one raises any stink about it.
[05:06:37] <watt> A link to apple's website to explain the format might be an issue
[05:27:55] * watt wonders if the GNUStep people would be interested
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[05:46:37] <watt> blah? me thinks watt might be too common a nick... perhaps.
[05:46:54] <Lightkey> hello
[05:47:00] <watt> howdy
[05:47:02] <Lightkey> are you James Watt?
[05:47:08] <Lightkey> :P
[05:47:08] <watt> Nope.
[05:48:30] <watt> http://www.ideafinder.com/history/inventors/watt.htm
[05:49:07] <watt> seeing how he died in 1819... it'd be difficult for me to be him.
[05:49:14] <watt> :-p
[05:49:40] <Lightkey> well who knows, maybe you were resurrected
[05:49:44] <Lightkey> err, he
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[07:01:55] <Colourless> oh, we also have 2xSaI, Super2xSaI and SuperEagle scalers too.... you would have seen if you looked at the files :-)
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[15:40:50] <WattAtWork> There we go.. perhaps upgrading firefox to 1.0.1 will cause my laptop to stop locking up completely while browsing.
[15:42:22] <WattAtWork> Still not sure how it's happening in the first place, but only seems to happen when reading pages with lots of text and white backgrounds... the background is probably coincidence
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[15:48:28] <Dominus> pentagram stalls on my computer with latest source
[15:48:31] <Dominus> Using device -1: Microsoft MIDI-Mapper
[15:48:32] <Dominus> Scrolling from (16188,7500,0) to (14423,5975,28) in 15 frames
[15:48:32] <Dominus> ~Pathfinder: 178 nodes, 177 visited states.
[15:48:32] <Dominus> ~Pathfinder: 89 nodes, 88 visited states.
[15:48:38] <sbx> hi
[15:48:43] <Dominus> ~Pathfinder: 89 nodes, 88 visited states. is infinitely looped
[15:48:52] <Dominus> hi
[15:49:10] <sbx> hmm
[15:49:17] * Dominus is rude. He should have said hello at first
[15:49:27] <sbx> hehe no np
[15:49:37] <sbx> i never got that stall
[15:50:16] <sbx> Dominus did you get Curiosis' ExultDoc update?
[15:50:35] <Dominus> yeah I did
[15:50:37] <Colourless> you know dominus
[15:50:48] <Colourless> you know how to submit proper bug reports :-)
[15:50:58] <Dominus> that's so very true :)
[15:51:31] <sbx> Dominus: oh good, just wanted to know because I looked at it and he said he sent it to you
[15:51:58] <sbx> looks like good features in exultstudio too
[15:52:03] <Dominus> sbx: I just have so little time atm. I finally answered him the other day
[15:52:35] <sbx> yup... ok :)
[15:52:38] <sbx> that's good
[15:53:13] <Dominus> that I have so little time? :)
[15:53:50] <sbx> yep
[15:53:55] <sbx> no, that you answered :)
[15:54:10] <sbx> and maybe docs will be updated
[15:54:31] <sbx> though I already saw them so I don't need updated docs
[15:54:40] <Dominus> he he
[15:54:45] <Dominus> I have to update
[15:57:26] <sbx> is HQ2X in the snapshot build?
[15:57:40] <Dominus> no idea
[15:57:50] <Colourless> no
[15:57:54] <Colourless> i don't think so
[16:01:43] <Dominus> me neither, kirben's snapshot is exact the same size as my built without hq2x
[16:03:40] <Dominus> also stalls here :(
[16:08:47] <Dominus> Colourless: : is there an easy way to have that new installer spit the files out without actually installing anything?
[16:09:17] <Colourless> what do you mean?
[16:10:15] <Dominus> can one extract the files it has to install without installing them? with a command line or something like that
[16:10:45] <Dominus> the new installer you and kirben decided to use from now on
[16:11:26] <Colourless> hmm... dont' think so
[16:13:37] <Dominus> too bad :( (but surviveable :)
[16:15:59] <Colourless> you could try downloading this and see if it can decompress them: http://www.7-zip.org/
[16:17:03] <sbx> Self-extracting archive something to think about for an official release? (in addition to Installer download)
[16:17:51] <Dominus> actually I'd rather say, the installer version and perhaps a zipped version.
[16:18:15] <Dominus> But the zip not linked to on the download page on exult.sf.net, only on the sf file list
[16:18:54] <Dominus> it showed that most users are better off using the installer
[16:19:05] <wjp> Dominus: hm, I screwed up the pathfinder?
[16:19:22] <Dominus> we have had much fewer problems with the installer compared to before
[16:19:40] <Dominus> wjp: I don't know
[16:19:56] <Dominus> obviously it doesn't seem like Colourless has this problem
[16:20:33] <Dominus> but it worked last night compile before your and Colourless last comitts
[16:20:59] <Colourless> i havent checked pentagram since wjp's commits
[16:21:10] <wjp> how often do you get the ~pathfinder message? continuously?
[16:21:28] <Dominus> continously until I kill pentagram
[16:22:01] <Dominus> Colourless: : 7z can't handle it
[16:23:00] <sbx> oh must be because you're not deleting the NPCs
[16:23:06] <wjp> I delay the deletion one frame
[16:23:33] <wjp> shouldn't be too hard to track this down; I'll take a look when I get home
[16:24:04] <Dominus> Colourless: : found some answer: http://www.jrsoftware.org/iskb.php?extract
[16:25:05] <Dominus> and can be integrated into Total Commander :)
[16:30:24] <sbx> What's Total Commander? http://www.ghisler.com/ ?
[16:31:16] <wjp> yeah; used to be known as Windows Commander until MS objected to the name
[16:31:40] <Colourless> pentagram is dead here
[16:31:45] <sbx> ah, ok
[16:33:09] <wjp> I killed it?
[16:35:24] <Colourless> yes!
[16:45:59] <Dominus> works fine with Total Commander.
[16:49:42] <Dominus> software patents in the EU seem to be a never ending story...
[16:51:42] <Colourless> well hooray for us... software patents... why... why not just use copyright...
[16:53:59] <sbx> does australia have those?
[16:55:10] <Colourless> no idea
[16:56:15] <Dominus> Darke always seems to know more about those things in australia
[16:56:46] <Dominus> but I think I read something about Australia adapting US-laws on this issue :(
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[18:44:59] <sbx> "In Vas Ort Corp!"
[18:45:04] <sbx> "What have I done?"
[18:45:17] <sbx> HERE LIES THE AVATAR REST IN PEACE
[18:48:16] <sbx> oh man, I didn't think enemies could attack you yet
[18:48:30] <Colourless> they can
[18:48:51] <sbx> Actor 1 received hit from 78 (dmg=0,type=0). Damage: 14
[18:48:53] <sbx> HERE LIES THE AVATAR REST IN PEACE
[18:49:17] <sbx> yup
[18:49:24] <sbx> at least that one did
[19:01:07] <sbx> a guard just walked off the dock and jumped into the water
[19:08:02] <sbx> haha, that turned out well... the mages at the Pyros Summoning demo attacked eachother
[19:08:21] <sbx> "Knave, Pyros will feast upon you!" "No, Pyros will feast upon YOU!"
[19:08:48] <sbx> and they summon demons to battle (but I dont think they do any damage)
[19:09:14] <sbx> The female mage killed the man in black, then disappeared leaving her blue flame aura behind.
[19:09:48] <sbx> Forgive me if you're all used to this... I barely played this game in the past.
[19:10:32] <sbx> I remember doing the demos before but not everything that happens with them. :P
[19:55:07] <Lightkey> will pentagram fix all the bugs and plot holes from ultima VIII? ;)
[19:57:36] <wjp> hm, we'll probably fix some bugs, but plot holes are rather hard to 'fix'
[19:59:01] <Lightkey> ...
[19:59:09] <Lightkey> you didn't need to take me serious
[19:59:42] <wjp> you're not the first one to ask a question like that :-)
[20:00:26] <Colourless> uh oh
[20:00:33] <Colourless> is is a frequenty asked question?
[20:01:07] <Lightkey> wjp: I thought you worked on scummvm too
[20:01:19] <wjp> 'work' is a big word
[20:01:39] <wjp> I have some minor patches in scummvm and build/maintain fedora packages
[20:01:43] <Lightkey> well, you're not registered to that group on sf.net
[20:02:20] <Lightkey> but to every single project regarding ultima games ;)
[20:02:39] <Colourless> wjp, fix the pathfinder bug :-)
[20:02:48] <wjp> yes...
[20:03:14] <wjp> I'm guessing we have an infinite 'spawn pathfinder' loop around somewhere
[20:03:31] <wjp> I wonder what the pathfinder should do when it gets outside the fastarea
[20:03:50] <wjp> maybe fail()
[20:16:59] <Colourless> time for me to go. later
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[20:17:03] <sbx> bye
[20:22:56] <wjp> um, uh oh... assertion in ObjectManager::assignObjId
[20:22:59] <wjp> that's bad
[20:42:43] <wjp> hm, might be a bad/old savegame
[20:47:44] <sbx> can I reproduce it?
[20:49:27] <wjp> I get it just from running around a bit on the first map
[20:49:42] <wjp> in the northwest, but I'm not sure if that matters
[20:55:14] <sbx> must be new
[20:56:33] <sbx> but I did discover that the pink spotted yellow mushrooms are good to eat
[21:02:31] <wjp> hm, I really screwed things up with that last patch :-)
[21:02:48] <wjp> need to think about that one some more...
[21:03:59] <sbx> how do I enable optimized scaler? it only took a few minutes to compile
[21:04:30] <wjp> everything is compiled at -O2 by default
[21:05:03] <wjp> the --enable-random-optimisations flag sets -O3, I think
[21:05:03] <sbx> oh I thought it would take longer
[21:06:49] <sbx> hehe you're right, running pentagram at fullscreen isn't always a good idea
[21:07:57] <sbx> u8 doesn't have enough usables
[21:09:11] <sbx> PathfinderProcess: failed to find path
[21:09:12] <sbx> ~Pathfinder: 244 nodes, 243 visited states.
[21:09:12] <sbx> pentagram: kernel/ObjectManager.cpp:204: uint16 ObjectManager::assignObjId(Object*, short unsigned int): Assertion `objects[new_objid] == 0' failed.
[21:09:12] <sbx> Aborted
[21:09:22] <sbx> when walking around roof of castle
[21:18:27] <wjp> yeah, that one
[21:24:47] <wjp> I screwed up globs
[21:26:27] <sbx> Is there a hackmover?
[21:26:45] <wjp> no
[21:27:00] <sbx> ok
[21:30:26] <wjp> oh, cute
[21:30:52] <wjp> would you believe this was an integer overflow? :-)
[21:31:34] <sbx> short int?
[21:31:42] <wjp> yes
[21:32:01] <wjp> for U8 compatibility reasons we have quite a few of those around
[21:32:21] <sbx> that's ok
[21:32:32] <sbx> were you setting it wrong or what?
[21:33:14] <sbx> something to do with pathfinder?
[21:33:18] <wjp> I was increasing the amount of available object slots to above 2^16
[21:33:26] <wjp> no, not related to pathfinding
[21:33:52] <wjp> of course the reason it was growing that high was because objects are being leaked currently
[21:33:59] <sbx> right
[21:34:12] <wjp> but it's good that exposed this bug :-)
[21:34:14] <sbx> ok im glad you figured it out then...
[21:34:17] <sbx> can you fix it?
[21:34:23] <sbx> soon
[21:35:20] <wjp> :-)
[21:35:28] <wjp> well, the integer overflow bug is easy
[21:35:53] <sbx> the original cause
[21:36:22] <wjp> still thinking about that one
[21:36:56] <wjp> maybe I'll change leaveFastArea to behave differently depending on if the object itself moved or not
[21:43:16] <wjp> well, this should at least stop the objid leaks
[21:47:11] <sbx> good
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