#pentagram@irc.freenode.net logs for 28 Nov 2009 (GMT)

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[15:19:04] <Warder> :O
[15:19:39] <wjp> hi
[15:20:12] <Warder> Heya!
[15:20:38] <Warder> I wasn't entirely sure I'd find anyone in this channel
[15:21:52] <wjp> we're still here :-)
[15:22:01] <Warder> Cool stuff :)
[15:22:50] <Warder> I've never actually tried Pentagram, mostly because it's been forever since I played U8, period
[15:23:34] <Warder> But I'm curious, does the current implementation of Pentagram include a mapviewer? Or an Exult-style teleport function?
[15:25:26] <wjp> of sorts
[15:26:03] <wjp> we have console commands which let you teleport
[15:26:23] <wjp> and a mini-map
[15:26:35] <Warder> Ahhh, minimap is good
[15:27:22] <wjp> and you can use pentagram to create full-scale world maps, but I can't quite remember in what state that function is
[15:27:32] <Warder> I seem to remember someone had made high resolution renders of all U8 maps a few years back, but I can't find them on the Internets anymore, so I thought I might as well get the--
[15:27:35] <Warder> Yeah, that
[15:29:29] <wjp> ah, it still works
[15:30:13] <wjp> the console command GameMapGump::dumpMap renders the current map to a png
[15:33:10] <wjp> (now with even better results than a couple of years ago, since we fixed some rendering bugs in september)
[15:45:48] <Warder> Awesome, I'll give that a try later then
[15:46:23] <Warder> I've been looking for a new project to take on, and I've been considering making a Morgaelin UO map for a while
[17:16:56] <Warder> Anyway, thanks for the help! I'll give Pentagram a try :)
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