#pentagram@irc.freenode.net logs for 29 Aug 2009 (GMT)

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[07:25:02] <wjp> hi Ryan
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[20:41:26] <Hythlodaeus> hey guys
[20:42:03] <Hythlodaeus> is it true that u8 finally went esa unprotected?
[22:01:11] <wjp> I have no idea what that means
[22:57:02] <Hythlodaeus> means that its legal to download it for free
[22:57:31] <Hythlodaeus> the guys at abandonia said it went unprotected
[22:57:39] <wjp> it's still under copyright
[22:57:46] <Hythlodaeus> and they're usually really really picky with the games they stream
[22:57:48] <wjp> it hasn't been officially freewared by EA
[22:58:05] <Hythlodaeus> if they have on their site its most likely because its legal
[22:58:19] <wjp> sorry, but that's just wishful thinking
[22:59:27] <Hythlodaeus> unlikely. if it was another site then yeah
[22:59:35] <Hythlodaeus> but the fellas at abandonia are stricted
[22:59:53] <Hythlodaeus> they had u8's profile there for years
[23:00:06] <Hythlodaeus> but the download was never available and was branded with the ESA badge
[23:00:18] <Hythlodaeus> "Todays unprotection: Ultima 8."
[23:00:34] <Hythlodaeus> that's how they announced it
[23:00:44] <Hythlodaeus> maybe the ESA stopped covering it
[23:01:13] <wjp> that doesn't any have legal meaning
[23:23:35] <Hythlodaeus> as a matter of fact it does. otherwise they wouldnt be the ones intervening for the companies themselves
[23:24:03] <wjp> well, believe what you want to
[23:25:03] <wjp> but copyright doesn't just disappear because someone doesn't actively pursue violations anymore
[23:32:10] <Hythlodaeus> then again, the lifespan of a law ceases the moment it loses its followers, namely its enforcers
[23:32:29] <Hythlodaeus> of course abandonware is and will always be illegal for 60 years to come but
[23:32:43] <Hythlodaeus> then again the companies really dont care
[23:33:43] <Hythlodaeus> its a sensitive treshold became legality and the usefulness of the same purpose
[23:34:39] <Hythlodaeus> anyway, any updates on the gizmo itself?
[23:35:18] <wjp> we actually had the first bugfixes in months this week
[23:35:44] <wjp> so there's some activity again :-)
[23:36:10] <Hythlodaeus> just a question is this picture recent? http://pentagram.sourceforge.net/images/screenshots/minimap.png
[23:36:27] <wjp> not really
[23:36:29] <Hythlodaeus> i dont remember seeing it and quite frankly i've been aching for an in game minimap
[23:37:32] <wjp> there's no hotkey for the minimap yet, I believe
[23:37:51] <wjp> but you can enable it by pressing ~ to open the console, and then typing MiniMapGump::toggle
[23:38:34] <Hythlodaeus> any bugs or common faillures associated to it?
[23:39:55] <wjp> the minimap? hm, none that I know of
[23:40:33] <Hythlodaeus> how does it detect certain dynamic terrain features, IE lava pits and moving platforms?
[23:41:04] <wjp> hm, I'm not actually sure
[23:42:08] <Colourless> its more of a hack than something properly supported. it doesn't handle dynamic features
[23:42:23] <Colourless> it
[23:42:44] <Hythlodaeus> but the screenshot clearly shows a signaled lava pit
[23:43:07] <Colourless> yeah that is because the lava pit is 'static' by the floor ontop is not
[23:43:13] <Hythlodaeus> which means that its tracking the real ground beneath the trap at least
[23:43:58] <Hythlodaeus> any plans for improvement or additional tweaks?
[23:44:33] <Hythlodaeus> dont want to be picky but optional site labeling would be handy
[23:44:49] <Hythlodaeus> at least on tenebrae, to track people's houses
[23:44:52] <Colourless> not really. it was just a bit of fun implementing it in the first place. i wrote a 'gump' to check what the engine was using as its 'fast area' and noted that it probably could be exteneded to make a dynamic minimap
[23:46:01] <Colourless> the code that generates it is quite simple and it would be 'reasonably' easy to extended it to do other things
[23:46:36] <Colourless> i would do it, but i'm too lazy/too busy doing other things
[23:54:42] <wjp> I have to go; good night
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