#pentagram@irc.freenode.net logs for 29 Jul 2005 (GMT)

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[12:55:31] <wjp> hi Ryan
[12:55:50] <Colourless> hiya
[13:01:21] <Colourless> i'm thinking for the 320x200 interface it should perhaps use smaller fonts for the game info. Will not show the game 'pic'
[13:01:32] <Colourless> and would probably show at most 2 games on the screen
[13:01:50] * wjp nods
[13:02:01] <wjp> or maybe just a very tiny game picture
[13:02:24] <wjp> scaling down the entire interface in the gimp to 320x200 didn't even make it look _that_ bad
[13:03:34] <Colourless> wouldn't surprise me. Font i used was fairly big
[13:04:09] <Colourless> well i've got to go now
[13:04:27] <wjp> good night
[13:04:30] <Colourless> i may or may not be around tomorrow
[13:04:32] <Colourless> night
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[16:33:50] <megawatt> hehe.. "Addictionally, it would be interesting to port Exult to the Ipod. Of course you won't see anything, but think of the crisp audio! Think of how the combat system may benefit from the scroll wheel!" ---- nice.
[17:02:30] <wjp> heh :-)
[17:02:32] <wjp> where's that from?
[17:08:45] <sbx> "Exult PSP" http://exult.sourceforge.net/forum/read.php?f=1&i=25242&t=25242
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[20:49:57] * wjp breaks savegames again
[20:50:01] <wjp> it's a good week for that ;-)
[20:50:36] <wjp> adding a couple of the unknown fields from the u8 data files to our own savegames
[20:50:47] <wjp> not many left, luckily :-)
[20:51:53] <wjp> a number of npc fields, but all but one of those are always zero in the initial npcdata.dat
[21:20:54] <wjp> it looks like now all fields in the original data files in objects which are saved are now taken care of
[21:21:21] <wjp> (either because we understand what they mean, they're always zero, or we store them without knowing what they mean)
[21:21:42] <wjp> so that's another step towards freezing the savegame format :-)
[21:34:25] <megawatt> YAY!
[21:53:49] <wjp> not much else left I think
[21:54:03] <wjp> mainly metadata
[21:54:54] <wjp> time to go; bye