#pentagram@irc.freenode.net logs for 29 Oct 2004 (GMT)

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[04:11:08] <Sheng_Gradilla> :)
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[05:00:50] <architec> i love pentagrams
[05:01:11] <architec> I love the golden ratio
[05:02:27] <Sheng_Gradilla> :P
[05:02:55] <Sheng_Gradilla> this is a channel about Ultima VIII :P
[05:03:47] <architec> and that is...
[05:04:15] <Sheng_Gradilla> :P
[05:05:16] <Sheng_Gradilla> nothing to do with using pentagrams
[05:05:34] <Sheng_Gradilla> real ones, I mean
[05:08:10] <Sheng_Gradilla> are you a software developer?
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[16:19:46] <wjp> hm, what exactly should an assassin's death attack do?
[16:20:12] <wjp> the description says it has a chance of paralyzing an opponent, but I don't think I've ever seen that happen
[16:21:31] <wjp> oh, of course the minute I say that I see it happen
[16:21:49] <wjp> interesting, I got a coup de grace the next attack
[16:29:35] <Colourless> yeah
[16:29:44] <Colourless> death attack only works when it is the first attack
[16:30:06] <Colourless> in a sense only works when the enemy has let his guard down
[16:30:08] <sbx> I need to play more games. :)
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[16:30:30] <Colourless> if you use HIPS and wait something like 9 seconds you 'should' be able to do a death attack
[16:31:05] <Colourless> the DC for death attack is something like 10 + Level of Assassin + Int Mod/2
[16:32:12] <wjp> hm, int? maybe I should look into increasing that a bit... it's used for traps/locks as well
[16:32:55] <wjp> (dex 22, int 14, con 14, cha 13, str 12, wis 8 currently)
[16:33:12] <wjp> bbl, dinner
[16:36:54] <Colourless> i wouldn't
[16:37:07] <Colourless> i'd focus on dex exclusively
[16:58:51] <wjp> it does say "sneak attack + death attack" on every sneak attack (in the log window)
[16:59:14] <wjp> well, using items increasing dex and increasing int aren't entirely mutually exclusive :-)
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