#pentagram@irc.freenode.net logs for 2 Feb 2004 (GMT)

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[14:25:27] <Colourless> hi
[14:28:05] <Colourless> wjp, techically speaking scroll gumps aren't modal
[14:28:11] <Colourless> they are processes
[14:28:33] <Colourless> as you obviously know
[14:28:42] <wjp> they were pretty modal in the original
[14:28:53] <Colourless> i don't think the stopped the world though
[14:30:15] <wjp> hm, they did capture all mouse input
[14:33:09] <Colourless> so did books, signs and tombstones
[14:43:46] <wjp> so we need a SemiModalGump? :-)
[14:44:12] <Colourless> :-)
[14:44:23] <Colourless> you could make the Gump the size of the screen and eat all mouse input :-)
[14:45:32] <wjp> it would basically be a modal gump that doesn't pause the kernel
[14:45:41] <Colourless> :-)
[14:45:42] <Colourless> yes
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[17:33:51] --- Topic for #pentagram is: http://pentagram.sf.net/ - If we had a topic, it would look something like this.
[17:33:51] --- Topic for #pentagram set by Darke at Sun Feb 1 13:42:45 2004
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[18:20:51] --- Topic for #pentagram is: http://pentagram.sf.net/ - If we had a topic, it would look something like this.
[18:20:51] --- Topic for #pentagram set by Darke at Sun Feb 1 13:42:45 2004
[18:53:24] <wjp_> hm, a scroll gump does stop the world
[18:54:10] <wjp_> the campfire stops animating when I open a scroll
[18:54:18] <wjp_> same as when I'm dragging something
[18:54:30] <Colourless> oh ok
[18:55:45] <wjp_> you couldn't scroll backwards in U8, could you?
[18:57:01] <Colourless> no
[18:57:08] <Colourless> it's something i want changed though :-)
[18:57:11] <wjp_> might be nice to add
[18:57:12] * wjp_ nods
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