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[04:23:04] * watt hmms... are there any currrent plans for pathfinding? Any way we want to do it in particular or attempt to use other known methods?
[04:24:42] <sbx> Something wrong with current pathfinding?
[04:24:58] <sbx> I noticed enemies are a little slow to react.
[04:25:11] <sbx> If they move at all.
[04:36:34] <watt> I think it could use some work. The lag to find the complete path is fairly noticable on my computer when running with scaling on.
[04:37:35] <watt> Least I think it was the pathfinding... I'm fairly sure its not the console messages causing lag :-)
[04:38:55] <sbx> i get lag too
[04:39:07] <sbx> Do you think the console should have a background?
[04:40:08] <watt> I'd like it to have a transparent background of some sort.
[04:41:20] <sbx> I'm sure it's low-priority.
[04:41:37] <watt> but then it also would need to be able to hiden completely
[04:41:49] <watt> *hidden
[04:41:58] <watt> *be hidden
[04:42:13] * watt can't think well right now.
[04:43:18] <sbx> Yeah I assumed it would hide. The messages at the top of the screen don't need to be as readable.
[05:02:04] <watt> arg.... can't seem to get the right stinkin' URL for my university's webdav. They want you to log in through the site, but I don't think Konqueror with allow a redirect to the webdav stuff
[05:02:16] <watt> unless I missed something
[05:02:53] <sbx> try another browser
[05:05:13] <watt> Bingo. Found the URL
[05:06:44] <sbx> :)
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[19:33:42] <Colourless> later
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[20:28:43] <sbx> what
[20:29:05] <sbx> I still get the camera movement at the docks.
[20:29:22] <sbx> Hmm, maybe because it's an old savegame.
[20:40:03] <wjp> yes, the bug occured before the execution scene
[20:40:17] <wjp> s/ur/urr/
[20:44:21] <sbx> ah k
[20:44:27] <sbx> Is there a list of teleport coordinates?
[20:44:56] <sbx> just using a map number doesnt always work
[20:45:29] <sbx> I see the maps.txt now but most of the time nothing happens when using them.
[20:53:28] <wjp> there's no 'just a map number' teleport command
[20:53:35] <sbx> ok, I was using the wrong syntax sorry
[20:53:45] <wjp> the closest one is '<map num> <egg num>'
[20:54:00] <wjp> usually trying a couple of low egg nums will get you somewhere
[20:54:02] <sbx> yep just figured it out
[20:55:22] <sbx> teleporting to 4:0 starts printing Invalid shape: 72,24
[20:55:42] <wjp> sounds like a door
[20:59:23] <sbx> I guess not all maps have a teleport egg.
[20:59:23] <sbx> 43
[21:16:55] <wjp> try 43 16000 16000 16
[21:24:37] <sbx> thank you sir
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