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[14:07:35] <WattAtWork> Yes, more documentation good.
[14:07:57] <WattAtWork> plans to replace or add to Faq?
[14:40:23] <wjp> some kind of merge, probably
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[20:44:23] <Dominus> hey ho
[21:03:00] <Dominus> hmm, should I scratch that deathmatch comment from the FAQ draft?
[21:03:30] <Dominus> I really do think a deathmatch scenario for Crusader could be fun, though
[21:04:08] <Dominus> and watt, the draft is going to be merged with the FAQ as we know it
[21:15:21] <Dominus> damn, no one home atm :)
[21:24:14] <Dominus> if you are ever there wjp, give me a holler, I want to give some infos on the old tools but don't know anymore what u8savextract and unpackshp were for
[21:24:39] <wjp> I'm here
[21:24:53] <wjp> well, u8savextract extracts an u8 save
[21:25:00] <Dominus> that was prompt
[21:25:09] * wjp looks at time
[21:25:11] <Dominus> waht was the use of extracting it?
[21:25:13] <wjp> yes, well, only about 40 minutes :-)
[21:25:27] <wjp> figuring out what was in it :-)
[21:25:38] <Dominus> *grin
[21:25:42] <wjp> the initial game is a 'normal' savegame as well
[21:25:56] <wjp> so we have to read original savegames
[21:26:21] <wjp> the initial savegame is an easy one, though, since no processes are running yet
[21:26:57] <wjp> (the way they saved processes is what's preventing us from loading normal u8 savegames)
[21:27:24] <wjp> unpackshp decompresses u8shapes.cmp to u8shapes.flx
[21:27:40] <wjp> arguably the most important one of the lot at the moment
[21:27:46] <Dominus> yup
[21:28:00] <Dominus> and the sfx decompressors
[21:28:23] <Dominus> what'S the difference again between the two decompressors?
[21:29:22] * Dominus thinks that one of these days he should upgrade his brain, or at least ask wjp for an update on the exultbot logs :-)
[21:29:24] <wjp> one runs u8.exe in an x86 emulator, the other is a native decompressor
[21:29:44] <Dominus> ok
[21:29:52] <wjp> ('the other' = dcmpsound2)
[22:00:06] <Dominus> ok, now let's see what else I can rip off Exult's FAQ...
[22:09:18] <Dominus> hmm, international versions don't work yet, right?
[22:09:52] <wjp> spanish one doesn't; german and french ones do
[22:10:08] <Dominus> is usecode loaded for them?
[22:10:10] <wjp> yes
[22:10:23] <Dominus> thanks
[22:10:55] <Dominus> got to try that out sometime
[22:11:05] <wjp> and there shouldn't be any hardcoded english strings around in pentagram :-)
[22:11:25] <Dominus> :)
[22:12:24] <Dominus> what's the problem with the spanish one?
[22:12:44] <Dominus> it also has the usecode problem that prevented it from being finishable, right?
[22:13:07] <wjp> spanish one has a different graphics file format
[22:13:23] <Dominus> ah, k
[22:13:25] <wjp> slightly different; no particular big deal, just haven't gotten around to it
[22:13:53] <wjp> all shapes claim they have zero frames, IIRC :-)
[22:14:35] <Dominus> tsk, tsk, "here is U8, don'T mind that you can't see anything, but the world DOES exist"
[22:14:35] <wjp> and I did hear something about a usecode conversation bug, yes
[22:17:44] <Dominus> On a side not, we heard that the Spansih version was not finishable due to a mistranslated
[22:17:44] <Dominus> conversation.
[22:18:03] <Dominus> Spanish
[22:18:28] <Dominus> got to run the whole thing through a spel checker
[22:18:38] <Dominus> or spell checker
[22:23:36] <wjp> I vaguely remember something about it being related to the tear of the seas
[22:24:13] <Dominus> we did have a post on the forum about it, I think
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[22:30:47] <Jett> http://exult.sourceforge.net/forum/read.php?f=1&i=21822&t=21468 "the bug of spanish u8 is to get the tear of seas from devon. You don?t have that option, or so I have heard from some friends. Never finished that version myself"
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[22:32:51] <Dominus> thanks Jett
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[22:33:18] <Darke> No problem. I recall asking the question myself so it was pretty easy to find. *grin*
[22:34:02] * Darke gets back to getting ready for work, rather then ircing. *grin* Bye!
[22:34:36] * wjp hmms and looks up the logs :-)
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[22:38:12] <Dominus> tsk, tsk, apparently I had decided that the tag <strong> must be terminated by </windows>
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[22:38:58] <wjp> well, Devon's conversation options all seem to be working
[22:39:17] <wjp> don't know if the required flags get set at the right places, though...
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[22:55:14] <wjp> Dominus: oh, btw, only the gump graphics are broken, so pentagram will work until you try to open any gump
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[22:56:42] <Dominus> he he, haven'T even compiled in a while yet
[23:09:52] <Dominus> comitting now the changes to the xml and the FAQ file. Not yet to the web-module as I'll wait for some of you to correct me in some points :)
[23:11:32] <Dominus> still need to "port" some stuff over from the Exult FAQ, mainly the bugs section, especially with the bug reporting section
[23:12:07] <Dominus> but as we don't yet have an official release it makes no real sense to list all the various stuff that is buggy or doesn't work yet
[23:12:19] <Dominus> who knows when it will be fixed :)
[23:15:03] <wjp> fixed some small typos
[23:16:41] <Dominus> grr, had it run through some nline spell checker and thought it might have caught them
[23:17:22] <wjp> well, not all were actual spelling errors
[23:18:28] <wjp> I'll look through it again tomorrow
[23:18:51] <wjp> want to slightly rephrase a few things but should be in bed by now :-)
[23:19:17] <Dominus> thought so (rephrasing)
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[23:26:51] <Dominus> I'm going to bed as well now.
[23:26:53] <Dominus> bye
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