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[02:05:36] <sbx> hi watt
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[02:39:56] <watt> 'ello
[02:41:01] <Sheng_Gradilla> :)
[02:41:06] <Sheng_Gradilla> Hello
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[05:51:18] <Zxcvb> by targeted jumping, do you mean the jumping mode in the latest u8 version, where instead of short, medium, and long jumps, you put the cursor over the stone you want to jump to?
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[06:56:24] * sbx yawns.
[06:59:25] <Zxcvb> is targeted jumping that jumping mode in the latest u8 version, where instead of short, medium, and long jumps, you put the cursor over the stone you want to jump to?
[07:13:53] <sbx> U8 wasn't really my thing
[07:14:06] <sbx> sounds like it
[07:14:17] <sbx> but in pentagram you can jump to super-human heights :)
[07:14:26] <sbx> or distances I should say
[07:16:56] <Zxcvb> in the original u8, you had short, medium, and long, and it was up to you to gauge the distance and the direction to face
[07:17:21] <Zxcvb> but many people complained, so in the latest u8 version you just put the mouse cursor over where you want to jump to and click
[07:18:32] <sbx> i only played the post-patch
[07:18:44] <sbx> but didn't get far enough to do much jumping
[07:23:07] <Zxcvb> yeah, controls suck
[07:24:57] <Zxcvb> give me u5 anyday
[07:37:07] <sbx> i prefer 6&7
[07:39:13] <servus> Aklabeth made me want to be a better person.
[07:39:15] <servus> Just kidding.
[07:40:34] <sbx> :\
[07:40:46] <sbx> slaying denizens of the deep will do that
[07:48:34] <sbx> did you even do anything else in that game?
[07:55:11] <Zxcvb> nope
[08:06:33] <Zxcvb> at least it was "beyond adventure"
[08:06:43] <servus> sbx, yes..
[08:06:44] <servus> You STARVED.
[08:07:06] <Zxcvb> running out of food meant instant death too, not slow starvation like in u3/4/5
[08:08:11] <servus> And you eat faster than Iolo in a Chuckles conversation
[08:08:50] <sbx> That's fast!
[08:09:29] <sbx> Just don't hold any arrow keys down. Take a step, check your food level, take another step, check food, repeat.
[08:10:09] <servus> Ugh
[08:10:12] <servus> "I'm STARVING"
[08:10:19] <servus> *Spark falls on the ground and starts quivering*
[08:10:28] <Zxcvb> nope, when food = 0, you = dead
[08:10:40] <Zxcvb> unlike any ultima after ultima 2
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[08:17:33] <Fl00der> hi
[08:20:17] <sbx> hi
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[08:22:20] <wjp> hi Ryan
[08:22:28] <Colourless> hi
[08:24:29] <sbx> hi
[08:30:26] <sbx> is this thing about SFX being all figured out and ready to be implemented true?
[10:21:01] <sbx> hmph
[10:21:20] <Fl00der> ...
[10:21:33] <Fl00der> sbx: something wrong? :P
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[13:13:59] <Sheng_Gradilla> :)
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[13:50:05] <wjp> hi Sheng_Gradilla, Fingolfin
[13:51:38] <Fingolfin> hi
[14:18:59] <Sheng_Gradilla> hello :)
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[16:33:24] <wjp> hmmm... my changes to legalCreate* broke doors
[16:38:42] <wjp> hmm... another one of those '1 unit overlap' cases
[16:40:21] <wjp> I'm starting to get convinced that U8 always allows items to have a slight overlap
[16:40:55] <wjp> easiest way to solve it might be to just reduce the x,y footpad by one :-)
[16:41:09] <wjp> (unless it's already zero)
[16:44:00] <wjp> what a messy way to handle bounding boxes if this is really the case
[17:09:53] <watt> eek. those doors just don't wanna stay fixed.
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[20:35:26] <wjp> oh, I figured out where that TonysBalls intrinsic is used, btw
[20:35:43] <Colourless> where?
[20:35:45] <wjp> it's for the weird 'seeking' fireballs in the Shrine of the Ancient Ones
[20:35:58] <wjp> with that lever puzzle with the chest surrounded by gates
[20:36:07] <wjp> some of the levers there also invert the screen
[20:37:32] <wjp> since the fireballs aren't showing up in Pentagram, I'm guessing that intrinsic creates and/or controls them
[20:40:29] <Colourless> i can't even remember those
[20:41:03] <wjp> I played with those levers in the original when we were looking at the screen inversion
[20:41:40] <wjp> and I noticed just now that those fireballs aren't appearing in Pentagram (and then I noticed the unimplemented intrinsic errors in the console)
[20:42:30] <Colourless> well, i'm guessing the function is the emitter and also has processes that control the balls
[20:42:46] <Colourless> it's not terribly difficult to make something that seeks in on a target
[20:43:01] <Colourless> hard part is getting it to work 'right'
[20:43:12] <Colourless> had some experience myself, things tend to screw up :-)
[20:43:36] <Colourless> anyway i had better be off now
[20:43:41] <wjp> I guess the engine programmers were better suited to doing this kind of complex programming that the usecode scripters
[20:43:45] <wjp> good night
[20:43:48] <wjp> s/that/than/
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[21:33:20] <wjp> well, just got Bane killed
[21:33:41] <Dominus> hooray for you. never liked that guy
[21:33:46] <wjp> I'm getting a bit tired of the "pushing non-existent list" messages UCMachine is generating
[21:33:54] <wjp> Bane's a woman
[21:33:59] <Dominus> oops
[21:34:06] <Dominus> then the other one
[21:34:32] <wjp> I usually get rid of Bane; Vardion is more interesting :-)
[21:34:38] <wjp> besides, his grandmother is Mordra :-)
[21:38:06] <wjp> well, appears like that "pushing non-existent list" is a valid action...
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[21:41:52] <Dominus> what is it supposed to be?
[21:42:39] <wjp> not entirely sure, but I was already creating a new list and pushing that (and that seems to work...)
[21:42:55] <wjp> so I just silenced the warning
[21:43:04] <wjp> makes walking around a lot less 'noisy' :-)
[21:43:35] <wjp> speaking of noise... we should start designing/implementing the rest of the sound system sometime soon
[21:44:34] <Dominus> that would be nice
[21:45:13] <wjp> hm, 120 commit mails this month
[21:45:33] <Dominus> we should ask colourless again. I think he had something in mind
[21:45:34] <wjp> 105 in July, 110 in June
[21:45:55] <wjp> 186 in May... hmmm..
[21:46:48] <wjp> april 94, march 26, feb 20, jan 97
[21:47:08] <Dominus> so average below 100
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[21:47:10] <wjp> (can you guess in which months I was busy finishing my master's thesis? :-) )
[21:47:33] <Dominus> hmmm... :-)
[21:47:47] * sbx tosses some TonysBalls into the channel. No telling where they will go!
[21:48:15] <Dominus> ugh, get those away from me
[21:48:31] <sbx> apparently they seek to a target
[21:48:45] * wjp watches them home in on Dominus
[21:48:49] <sbx> so it's out of my hands :)
[21:49:05] <Dominus> NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!
[21:49:29] <wjp> it's not like they do _that_ much damage :-)
[21:49:50] <wjp> besides, you can always cast intervention or rock flesh, or even just equip the daemon shield
[21:49:52] <Dominus> but they look like the balls of Tony
[21:52:49] <wjp> may 2003: 357 :-)
[22:02:54] <Fingolfin> but it still does this annoying thing: when I move the stats window, the backpack gets moved, too
[22:03:08] <Fingolfin> worse, if I first open the backpack ("i") then the stats ("z"), the backpack gets shiften off-screen
[22:03:08] <Fingolfin> tsk tsk
[22:03:30] <Dominus> yeah
[22:03:50] <Fingolfin> and closing the stats window closes the backpack... hm... is the backpack something like a child of the stats view, maybe?
[22:04:58] <wjp> yeah, it is
[22:05:13] <wjp> because the backpack is in the paperdoll
[22:05:32] <wjp> I should fix that behavior sometime soon
[22:05:51] <wjp> not too hard; just need to take the time
[22:06:29] <wjp> the original also closes child-container-gumps automatically
[22:06:37] <wjp> but apparently it didn't consider the backpack a child of the paperdoll
[22:07:02] <wjp> and I'll have to anchor container gumps to the topmost container, not to the direct parent
[22:07:53] <wjp> (i.e., anchor the backpack gump to the avatar, not to the backpack in the paperdoll gump)
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[22:17:09] <sbx> i hate it when the loading of an entire page is held up while waiting for an ad server to respond
[22:18:29] <Fingolfin> hm. I opened one chest, and it exploded. I opened another chest, and found this nice "trap" item/egg in it :-)
[22:20:52] <wjp> yeah, I'll have to look at traps a bit closer too :-)
[22:21:01] <Fingolfin> and the guardsmen pikes stick through the ceiling of the tenebrae palace
[22:21:40] <wjp> yes... that's an interesting issue
[22:22:28] <wjp> but luckily the renderer is Ryan's domain :-)
[22:28:10] <Fingolfin> heh
[22:28:17] <Fingolfin> gotta go, cya!
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