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[01:16:40] <watt> hi all.
[01:18:09] <SB-X> hello
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[11:47:25] <Colourless> hi
[12:19:34] <servus> So when will you use this fantastic "Pentagram" program to summon a daemon to eat George Bush? His True Name is "Cheeto"
[12:21:37] <Colourless> I'm afraid that the I've only opened up a portal to Macro Hell in pentagram, and I don't think and macro demons will be able to help you with the GWB problem
[12:21:50] <Colourless> a/and/any/
[12:22:37] <Coren_> I tried to "delete GWB;" but it doesn't work. GWB is declared "void". :-)
[12:23:11] <DarkeZzz> Just him? Or the gap between his ears?
[12:23:35] <Coren_> Actually. "void* GWB = (void*)lrand()". He's a rogue pointer trampling all over the place. :-)
[12:23:55] <servus> >.< What have I started?
[12:23:55] <Colourless> hehe
[12:24:43] <DarkeZzz> servus: Far more then you can ever imagine! Flee! Flee! Before the horrors catch up to you!
[12:25:06] <servus> In the last level of Doom 2, wasn't GWB's head on a stake behind the Great Daemon?
[12:25:08] <servus> :D
[12:25:45] <Colourless> no, it was just some dumb game designer who in the future would make a really bad game
[12:26:00] <Coren_> Err, I think that was Romero. Just as many delusions of grandeur, but no well armed military to make good on it.
[12:26:09] <Colourless> Of course they were living in texas at the time
[12:26:16] <servus> Ah, GWB must have been Shub Niggurath, then.
[12:29:12] <servus> (And fruitful conversation dries up)
[12:29:56] <Colourless> yeah, well there is only so much to talk about regarding GWB.
[12:30:09] <Coren_> There's only so much conversation about GWB that sane persons can stomach before becoming nauseous.
[12:30:33] * Colourless adds to that, or turn into a GWB clone
[12:30:53] <servus> We can speak about register combines, texture units, and fixed-function dot products!
[12:31:16] <Coren_> Servus: No thanks. Sick of that too by now. :-)
[12:31:24] <servus> Me too.
[12:31:33] <Colourless> register combiners... Nvidia specific
[12:31:41] <Colourless> you'll get kicked for talking about nvidia here :-)
[12:31:57] <servus> I solved my other problem too though, by using the glSecondaryColour EXT instead of PrimaryColour... I just have to implement it and hope everything works fine :)
[12:32:36] <servus> Colourless: I'm in the process of converting it to crossharder, but there is just so very little documentatin/samples on extensions...
[12:32:43] <servus> s/crossharder/crosshardware
[12:32:48] <servus> I certainly need some sleep.
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[12:35:19] * servus slaap. Tot ziens. 'ta.:) (G'Night)
[12:35:37] <Colourless> bye
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