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[14:15:37] <wjp> hi
[14:16:19] <Colourless> hi
[14:20:01] <wjp> pathfinding is annoying :-)
[14:22:17] * Colourless adds qualifier. Arbitrary pathfinding is annoying.
[14:22:42] * wjp specifies qualifier further: U8 pathfinding is annoying.
[14:23:52] <wjp> especially tweaking the various parameters
[14:24:27] <wjp> right now Jenna refuses to pathfind to the bar
[14:26:03] <wjp> I need to improve the 'distance to target' function a bit, by taking the distance to the nearest point on the bounding box
[14:26:14] <wjp> (instead of the distance to the origin or the centre... *sigh*)
[14:27:17] <wjp> and I need to balance the required distance to an object...
[14:28:01] <wjp> wait a sec... didn't I mention some time ago that the original could take partial steps toward a target? hmm...
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[17:43:34] <wjp> hi
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[19:53:35] <Colourless> i'm off
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[20:40:02] <wjp> hi
[20:40:48] <Dominus> hi
[20:41:18] <Dominus> my other dial-up account suddenly stopped working, that'S why I'm using AoHell....
[20:41:43] <wjp> sure :-)
[20:42:23] <Dominus> grrr
[20:42:58] <Dominus> well, anyway, for some reason I could not make any guard say "step aside" when I tried to get in their pathfind way...
[20:43:05] <Dominus> in the original, I mean :-)
[20:43:53] <wjp> might've been U7, come to think of it
[20:44:24] <Dominus> well, I was pretty sure they did this in u8 as well, but they don't seem to...
[20:44:36] <Dominus> and they always just pathfind around...
[20:45:03] <wjp> even if you only get in the way after they started moving?
[20:45:39] <Dominus> yep
[22:18:35] <wjp> looks like animating up/down stairs is working
[22:19:21] * Dominus thinks wjp is doing great!
[22:19:32] * wjp thinks wjp is trying to avoid tweaking pathfinding ;-)
[22:21:07] <Dominus> that too :-)
[22:23:15] * wjp makes keypad move avatar around
[22:23:40] <Dominus> ah, much better
[22:24:07] <wjp> of course I can't commit it, so I'll just tease you with it ;-P
[22:24:14] <Dominus> it's hard to control him sometimes...
[22:24:23] <Dominus> he he
[22:27:05] <wjp> still having some trouble with some stairs
[22:29:20] <wjp> and getting through doors can be tricky :-)
[22:31:33] * wjp adds baby-steps and running
[22:31:53] <Dominus> the anticipation will kill me now
[22:33:15] * wjp jumps into the water
[22:33:23] <wjp> ...which pretty much works as expected :-)
[22:33:55] <Dominus> avatar in stasis...
[22:34:24] <wjp> so now keypad = walk, shift-keypad = run, ctrl-keypad = small steps, alt-keypad = jump
[22:35:46] <wjp> jumping doesn't really work properly, though
[22:35:59] <wjp> jumping into things, specifically
[22:36:06] <wjp> you stay suspended in mid-air :-)
[22:36:15] <Dominus> he
[22:36:56] <Dominus> and how is jumping under a ceiling?
[22:37:04] <wjp> should be the same
[22:37:18] <wjp> it doesn't really make a difference between hitting something horizontally and vertically
[22:37:46] <Dominus> yeah, I was wondering about the "should" :-)
[22:38:18] <wjp> maybe I should start the final avatar move code
[22:38:23] <wjp> won't be that complex
[22:38:35] <wjp> although... :-)
[22:39:25] <wjp> just a matter of playing animations
[22:39:39] <wjp> of course which one to play when is a bit of an issue :-)
[22:40:01] <wjp> depends on mouse buttons which are currently down, last animation, ...
[22:41:00] <wjp> that thing is going to be one huge if :-)
[22:46:33] <wjp> uh oh, freenode is going to upgrade soon
[22:46:43] <wjp> sounds like a good time to evacuate ;-)
[22:46:48] <wjp> (a.k.a. sleep :-) )
[22:46:58] <wjp> night
[22:47:12] <Dominus> bye
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[22:47:24] <Dominus> might as well log off
[22:47:27] <Dominus> bye
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