#pentagram@irc.freenode.net logs for 3 Aug 2006 (GMT)

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[05:58:04] * jargon wonders where the hell lod nightmare is
[05:58:29] <jargon> Colourless
[05:58:32] <jargon> sup?
[08:33:45] <wjp> "where the hell"? Patience is a virtue, you know :-)
[08:50:56] <jargon> ?
[08:52:49] <servus> What were the Guardian's 8 Virtues, though?
[08:53:54] <servus> Sobriety! Punctuality! Obedience! Vigilance! Conformity! Efficiency! Silence! Diligence! I learned that in Killorn Keep!
[08:54:49] <servus> See, no patience - only punctuality. You're on the Guardian's Pagan list now, wjp.
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[08:55:56] <jargon> isnt obedience and conformity the same thing, wjp?
[08:56:59] <jargon> i fail for Punc, obed, conf, eff, and silence
[08:57:58] <jargon> also i see the guardian knows nothing of love
[08:58:10] <jargon> conscience passion anger fear joy
[08:58:17] <jargon> trumped bitch:P
[08:58:40] <jargon> o h yeah, wrong game
[08:58:42] <jargon> :P
[08:59:14] <jargon> roe is that game
[08:59:24] <jargon> one i have been working on for 15 years now
[08:59:31] <jargon> never satisfied
[08:59:45] <jargon> its a love story rpg
[09:00:02] <jargon> has 15 main, controllable characters
[09:00:27] <jargon> 15 different endings
[09:00:40] <jargon> well final endings
[09:01:04] <jargon> at which the plot cannot possibly progress further than any other ending
[09:01:28] <jargon> endings theres many
[09:01:39] <jargon> final endings 15
[09:01:48] <jargon> at which its an intended final ending
[09:02:14] <jargon> the game continues despite a final ending, except its the final ending for that character
[09:08:21] <jargon> nm
[09:08:30] <jargon> i am crazy dont listen to me :P
[09:08:41] <jargon> i daydream
[09:18:24] <servus> I think maybe you need to find some people that live near you to pen and paper with, or something. :)
[09:28:30] <jargon> i found a prollem with the binary that makes play impossible
[09:29:28] <jargon> messages dissapear before i can read them
[09:33:14] <servus> jargon: http://www.math.leidenuniv.nl/~wpalenst/pentagramlog.php?log=6Jun2006 Look at the bottom.
[09:36:15] <jargon> does textdelay=25 go at the last line before the blank line before [u8] ?
[09:36:42] <jargon> after [pentagram] ?
[09:36:52] <wjp> that works
[09:37:46] <jargon> why does he not fall into the water until after i let go of movement arrpw
[09:37:57] <jargon> and why does he move so damn freaky fast
[09:38:10] <jargon> is there a rate for that in the ini?
[09:39:07] <wjp> The avatar doesn't fall into the water right away? Strange, I thought I fixed that some months ago.
[09:39:13] <jargon> nope
[09:39:27] <jargon> he only fell in when i ran into the side of a castle
[09:39:41] <jargon> he's moving at 150mph
[09:40:18] <jargon> technically at that speed physics would allow him to run across the water anyway
[09:40:39] <wjp> Could you file bug reports for this at http://sourceforge.net/tracker/?group_id=53819&atid=471706 ?
[09:40:55] <wjp> I don't have time to look at them right now, but I will later.
[09:40:59] <jargon> he prolly didnt falls cuz he was frozen in the standing in fire graphic
[09:41:24] <jargon> he wasnt animated nor faced other directions
[10:24:06] <jargon> i will post bugs when i recover my account
[10:24:22] <wjp> thanks
[10:31:16] <jargon> how long does it usually take sourceforge to return a lost username list?
[10:31:33] <jargon> i dont even know what email address it was for
[11:26:06] <wjp> no idea
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[17:19:14] <jargon> hello all
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[23:18:29] <jargon> Corvus
[23:18:39] <jargon> how do i submit a bug?
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[23:24:14] <jargon> Kirben
[23:24:40] <jargon> set alias_jargon as a project member ? :)/:(?
[23:25:11] <jargon> i cant see the reporting page
[23:25:42] <jargon> if you notice i have been a member of sf since 2000
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[23:31:17] <Kirben> http://sourceforge.net/tracker/?func=add&group_id=53819&atid=471706
[23:32:48] <jargon> is that the bug page?
[23:33:43] <jargon> Kirben can you help me word the bug. i am not very good at phrasing explanations
[23:34:50] <Kirben> What is the bug?
[23:35:39] <jargon> i 'walked' into the fire in the game at 160mph with no active collision detection except for the fire, was frozen in the owe graphic flying around the map then crossed the ocean at 160mph until i hit a faroff castle and finally fell into the water and died the whole time unanimated and always facing in the same direction
[23:36:17] <jargon> that is what happened
[23:38:01] <jargon> i just labeled that 'total chaos from beginning of game' and posted what i told you word for word
[23:39:54] <Kirben> Are are using recent snapshot of Pentagram? not the old map viewer for Pentagram?
[23:42:46] <jargon> brandnew version
[23:43:02] <jargon> i have an amd athlon64 3200+
[23:43:16] <jargon> with widescreen display
[23:44:12] <jargon> it was rediculous
[23:44:25] <jargon> plus message speed was like instantaneous
[23:44:58] <jargon> a really long message was only displayed for 1 second at max
[23:45:42] <jargon> you are supposed to use the arrow keys to walk right?
[23:46:03] <jargon> because the mouse wasnt working for walking
[23:46:52] <jargon> or was that the prollem, me using arrow keys?
[23:47:06] <Kirben> No, the arrows keys are for moving around the whole map.
[23:47:07] <jargon> Kirben?
[23:47:10] <Kirben> Using the mouse for walking.
[23:47:35] <jargon> mouse walking wasnt working
[23:48:02] * jargon tries again
[23:49:11] <Kirben> Seems to work fine here, point in the direction to walk and hold down right mouse button.
[23:56:57] <jargon> yah i cant get mouse walking to work
[23:57:16] <jargon> we try again
[23:59:34] <jargon> how do i walk?
[23:59:43] <jargon> ok it works