#pentagram@irc.freenode.net logs for 3 Dec 2003 (GMT)

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[06:50:51] <watt> hi.
[06:58:27] <sbx> hello
[07:04:30] <watt> ah.. someone awake who might be willing to be bothered.. I recently had a lengthy conversation with Colorless and Darke regarding key bindings because I'm mildly attempting to rewrite them. Since I forgot to ask, how do the key bindings fit into the Master Plan(tm).
[07:05:06] <watt> any idea?
[07:09:37] <sbx> hrmm
[07:09:56] <sbx> no, sorry
[07:09:58] <sbx> i just work here
[07:10:29] <sbx> idle work
[07:10:55] <sbx> (meaning i'm not involved in Pentagram at all)
[07:11:42] <watt> Ah right.. you mentioned that in previous conversation.. I need to remember these things.
[07:12:26] <sbx> oh really? that's cool
[07:12:38] <sbx> even I don't remember that thing
[07:20:30] <watt> maybe it's my horrible deja-vu acting up again
[07:25:13] <watt> well googling the logs didn't find it so I guess must have forgotten to take my medicine again.
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[10:37:28] <Darke> Key binding? Master plan? Hrm...
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[11:23:01] <Colourless> hi
[11:23:19] <Darke> Greetings.
[11:27:28] <Darke> How did our GMP (Grand Master Plan(tm)) integrate the keybinding stuff? I know it was a general 'generic engine', with a game specific 'spec file' that detailed the overarching ideosyncracies of all the different versions/languages/games we supported. I presume keybindings would go in the .pentagram/$(game)-save area?
[11:29:04] <Colourless> well, default keybindings woudl go in the spec file
[11:29:52] <Colourless> then customized key bindings would probably go in the users game config file
[11:30:31] <Darke> Yup.
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[12:02:04] <Pastolls> evening sbx and all
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[12:33:28] <Darke> 'ello.
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[13:40:49] <Pastolls> ello
[13:41:22] <Pastolls> must been playing old arcade games again, time for a sleepy - clocked double dragon again and was going onto wonder boy
[13:41:23] <Pastolls> hehe
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[15:41:47] --- Topic for #pentagram is: http://pentagram.sf.net/ - We are missing an anvil. If you find one please let us know
[15:41:47] --- Topic for #pentagram set by Colourless at Fri Oct 17 14:59:04 2003
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[16:51:29] <wjp> hi
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[22:41:26] <watt> anyone currently around?
[22:41:35] <EsBee-Eks> yeah
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[22:42:05] <watt> ah. It's still the same question.. sorry.
[22:43:23] <SB-X> [05:35:02] <Colourless> well, default keybindings woudl go in the spec file
[22:43:23] <SB-X> [05:35:47] <Colourless> then customized key bindings would probably go in the users game config file
[22:44:34] <watt> right.. I read that.. helps.. but not quite what I was looking for.
[22:46:20] <watt> I was looking into futher information on how a gump manager would be used for input.
[22:48:07] <watt> and if it might indeed be a better idea to just have all possible input control functions (like open backpack) be function in such a gump instead of indiviual objects.
[22:48:36] <watt> s/indiviual/individual/
[22:50:15] <watt> and then function pointers mmm.. but that's may just be me being evil.
[22:59:19] <wjp> I haven't thought much about keyhandling, actually
[23:00:24] <wjp> brb
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[23:10:48] <watt> hmm.. class in 15.. bbl
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[23:28:30] <wjp> hi Dominik
[23:28:44] <Dominus> hello
[23:29:16] <Dominus> still haven't found time to do anything with the exult docs...
[23:29:55] <wjp> did anything need to be done, then?
[23:30:10] <Dominus> the updated audio stuff by c
[23:30:15] <wjp> ah, that
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