#pentagram@irc.freenode.net logs for 3 Nov 2005 (GMT)

Archive Today Yesterday Tomorrow
Pentagram homepage

[05:03:38] --> Colourless has joined #Pentagram
[05:03:44] --- ChanServ gives channel operator status to Colourless
[11:42:11] --> `ere has joined #pentagram
[11:42:17] <`ere> hey folks.
[11:42:43] <`ere> I was wondering, is it possible to make the avatar invulnerable using pentagram...?
[11:43:14] <Colourless> been ages since i did anything in pentagram...
[11:43:22] <Colourless> i can't remember if there is any console commands to do that
[11:43:55] <Colourless> check any of the MainActor:: commands to see if there is anything that will do what you want
[11:44:11] <`ere> how exactly do I do that..? I'm new to this.
[11:44:38] <Colourless> you bring down the console (`~ key)
[11:44:44] <Colourless> then type:
[11:44:50] <Colourless> MainActor::
[11:44:53] <Colourless> and press the tab key
[11:45:00] <Colourless> it should bring up a list of commands you can use
[11:45:14] <`ere> okay. I see it now.
[11:45:34] <`ere> I was kind of hoping that since some of the cheats were activated, the old cheat console would be also.
[11:46:36] <`ere> oh well... thanks all the same.
[11:46:36] <Colourless> some of the u8 cheats were implemented in the usecode, others like the text screen cheat screens were in the exe
[11:48:41] --> Fingolfin has joined #pentagram
[11:48:42] --- ChanServ gives channel operator status to Fingolfin
[12:17:43] <-- `ere has left #pentagram ()
[12:29:34] <-- Colourless has left IRC ("casts improved invisibility")
[12:35:13] <wjp> I'll add an invulnerability cheat tonight if I remember
[12:40:31] <wjp> I've been prefixing the most obvious cheat console commands with Cheat:: by the way
[12:45:30] <-- Kirben has left IRC ("System Meltdown")
[13:20:30] <-- Darklock has left IRC (Read error: 110 (Connection timed out))
[13:21:54] --> Darklock has joined #Pentagram
[15:06:09] <-- Fingolfin has left IRC ("42")
[18:53:49] <Xavier_WER> so when will pentagram be playable?
[18:54:27] <wjp> how playable do you want it to be?
[18:54:45] <Xavier_WER> completly?
[18:55:34] <wjp> hard to say how long it will take; it's currently possible to finish U8 in pentagram, but not everything is fully working yet
[18:56:31] <Xavier_WER> never managed to finish U8, Played it alot like a year ago then when I came to one point in the game, I had just saved (my one and only save) and it crashed shortly there after, and everytime I loaded the save I couldnt avoid the crash
[18:56:56] <wjp> which point was that?
[18:57:35] <Xavier_WER> I had just met with a necromancer I believe, I think it was to get a dagger perhaps, he was going todo something and the screen started to vibrate
[18:57:38] <wjp> a lot has been improved in the last year, though
[18:58:06] <Xavier_WER> actually I just used the real game with a patch that made it playable in windows
[18:58:23] <wjp> ah, you mean the crash was in the original U8?
[18:58:34] <Xavier_WER> yeah
[19:00:10] <Xavier_WER> reboot
[19:00:21] <-- Xavier_WER has left IRC (Read error: 104 (Connection reset by peer))
[19:01:59] --> Xavier_WER has joined #pentagram
[21:18:31] <-- watt has left IRC (Read error: 110 (Connection timed out))
[22:06:46] --> Kirben has joined #pentagram
[22:06:46] --- ChanServ gives channel operator status to Kirben
[22:28:34] --> Colourless has joined #Pentagram
[22:28:34] --- ChanServ gives channel operator status to Colourless
[22:32:13] <Colourless> for Xavier_WER's problem, if the game used VGA registers to do screen shacking (but i'm pretty sure it didn't) then it will crash on Nvidia cards that aren't 100% vga compatible
[22:32:24] <Colourless> ultima7 has that problem
[22:32:44] <Colourless> but i'm pretty sure u8 didn't use the vga regs...
[22:32:56] <Colourless> so i have no idea what would cause the crash
[22:34:33] <Xavier_WER> was a while ago
[22:34:37] <Xavier_WER> long ago