[00:38:22] --> Colourless has joined #Pentagram
[00:38:22] --- ChanServ gives channel operator status to Colourless
[01:17:16] --> Kirben has joined #pentagram
[01:17:16] --- ChanServ gives channel operator status to Kirben
[01:58:04] <-- SB-X has left IRC (Read error: 104 (Connection reset by peer))
[03:43:53] --> watt has joined #pentagram
[03:43:53] --- ChanServ gives channel operator status to watt
[04:27:11] <-- Kirben has left IRC (Read error: 110 (Connection timed out))
[04:41:20] <-- watt has left IRC ()
[04:57:39] --> watt has joined #pentagram
[04:57:39] --- ChanServ gives channel operator status to watt
[04:58:55] --> Kirben has joined #pentagram
[04:58:55] --- ChanServ gives channel operator status to Kirben
[05:05:24] <-- Kirben has left IRC ()
[06:19:09] --> Kirben has joined #pentagram
[06:19:09] --- ChanServ gives channel operator status to Kirben
[07:05:58] --> keisangi has joined #pentagram
[07:33:12] <-- keisangi has left IRC (Remote closed the connection)
[08:22:44] --> keisangi has joined #pentagram
[08:27:19] <-- keisangi has left IRC (Remote closed the connection)
[08:45:52] --> keisangi has joined #pentagram
[09:46:43] <-- keisangi has left IRC (Remote closed the connection)
[10:00:11] --> keisangi has joined #pentagram
[10:00:39] <keisangi> is there's a way to make dialog to last a bit longer ?
[10:00:53] <keisangi> i barely have time to read half of what is said
[10:02:22] <Colourless> yes
[10:02:59] <Colourless> read http://pentagram.sourceforge.net/docs.php
[10:03:13] <Colourless> under 2.2 advanced configuration settings
[10:03:16] <Colourless> # Conversation speed. Higher is slower.
[10:03:16] <Colourless> textdelay=8
[10:03:25] <keisangi> ah great :)
[10:03:28] <Colourless> which goes in the [pentagram] section of pentagram.ini
[10:04:32] <keisangi> thanks for the help :)
[10:05:05] <keisangi> another question
[10:05:34] <keisangi> is there's a way to make the double click for interaction with object a bit slower ?
[10:05:55] <keisangi> i have to double click really fast to interact with obbjects, doors etc ..
[10:06:18] <keisangi> if it could be a tad slower that would be great
[10:06:44] <keisangi> i think this one won't be customizable but ..
[10:07:14] <Colourless> i have no idea
[10:07:17] <keisangi> k
[10:07:51] <keisangi> bah that's not a show stopper anyway ..
[10:08:00] <keisangi> ok, back to tenebrae now
[10:08:23] <Colourless> it's hardcoded at the moment
[10:08:52] <Colourless> if you can compile pentagram yourself, you can change the value on line 41 of HIDMananger.cpp.
[10:10:21] <Colourless> note, if you do change it, setting values that are 'very' high for it will make pentagram become very unresponsive to single clicks.
[10:15:10] <keisangi> i read you
[10:16:34] <keisangi> hum
[10:16:47] <keisangi> i have a small problem to report
[10:17:21] <keisangi> i'm with bentic in the library at the begining of the game,
[10:18:02] <keisangi> when i don't speak to him, he's reading and speaking to himself, saying comments about the books he's reading ..
[10:18:30] <keisangi> he says thing such as "interesting / ah yes of course / indeed ...etc
[10:18:43] <keisangi> that sort of things..
[10:19:16] <keisangi> that text appears automaticaly with interaction from me
[10:19:23] <keisangi> every few sec or so
[10:19:43] <keisangi> and i noticed, when i engage discution with him,
[10:20:05] <keisangi> that text still appear in the middle of our disscusion
[10:20:14] <servus> In the original game, if you see a guard harassing a peasant for tax money, and kill them both, their corpses continue to argue...
[10:20:19] <Colourless> hmm strange
[10:20:21] <keisangi> it's perturbing our disscussion
[10:20:38] <Colourless> probably should submit that as a bug report on sf
[10:20:43] <keisangi> yes
[10:21:00] <Colourless> http://sourceforge.net/tracker/?group_id=53819&atid=471706
[10:21:35] <keisangi> NPC shouldn't argue or speak to themselves if they ar dead, or if you're speaking with them indeed
[10:22:36] <Colourless> it may not be a pentagram bug, but you should still fill out a bug report for completeness. At some point we'll check it out and fix it if it's a pentagram problem
[10:22:39] <servus> Original game behaviour is acceptable, no matter how bizarre :)
[10:23:01] <Colourless> if it's an original game problem, we still like to know too
[10:23:30] <servus> But yeah, Bentic should stop barking when you talk to him. I would've remembered something liek that *grin*
[10:30:24] <keisangi> yes
[10:30:41] <keisangi> servus, you submit the problem or i do ?
[10:31:08] <servus> Huh? I'm doing nothing! You submit your problem. I was just mentioning the dead guard things as a related anecdote.
[10:31:22] <keisangi> ok
[10:31:32] <keisangi> i try to submit it then
[10:32:39] <keisangi> category would be "usecode" ?
[10:32:52] <servus> Sounds good to me.
[10:33:26] <keisangi> k
[10:50:51] --> Kazinstan has joined #pentagram
[11:04:35] <-- Mrrrr has left IRC (Read error: 104 (Connection reset by peer))
[11:04:38] <wjp> strange
[11:05:15] <-- Kazin has left IRC (Read error: 110 (Connection timed out))
[11:05:33] --> Mrrrr has joined #pentagram
[11:22:46] <wjp> it doesn't seem to happen in the original
[11:23:11] <wjp> although I'm not quite sure what prevents it from happening
[11:26:35] <wjp> for the record: BENTIC::3AA1 does the barks, and it is called from BENTIC::3A25 (in a loop), which is spawned by BENTIC::enterFastArea
[11:29:48] <keisangi> http://sourceforge.net/tracker/index.php?func=detail&aid=1767554&group_id=53819&atid=471706
[11:29:56] <keisangi> i submited the problem
[11:32:49] <wjp> thanks
[11:33:23] <keisangi> hum i can't seems to find HIDMananger.cpp
[11:33:56] <Colourless> it's in the kernel directory
[11:34:02] <keisangi> i look
[11:34:26] <keisangi> ah yes indeed :)
[11:35:19] <keisangi> double_timeout = 200;
[11:35:38] <keisangi> what value should i set to ge
[11:35:50] <keisangi> what value should i set enable slower double click /
[11:35:52] <keisangi> ?
[11:36:07] <keisangi> just a bit slower ..
[11:36:29] <wjp> try 300
[11:37:03] <keisangi> i try
[11:38:04] <keisangi> do i need to do make clean ?
[11:38:30] <keisangi> or just configure / make / make install will do it ?
[11:38:52] <wjp> just make, make install
[11:38:57] <keisangi> k
[11:46:46] <keisangi> hummm
[11:46:53] <keisangi> i tryed lots of value
[11:47:08] <keisangi> 300 / 400 / 600 / 1000 and now 2000
[11:47:19] <keisangi> that doesn't seems to change a thing ..
[11:47:40] <keisangi> i still have to click very fast to interact with object
[11:47:52] <keisangi> maybe i should try 4000 ?
[11:48:24] <wjp> oh, you need the one in kernel/Mouse.h
[11:49:53] <keisangi> ok
[11:50:16] <keisangi> should i revert back double_timeout to 200 ?
[11:50:51] <keisangi> or do i need to setup both ?
[11:50:54] <wjp> set them both to 300
[11:50:58] <keisangi> ok
[11:52:25] <keisangi> this time compilation take longuer .. much seems to need to be recompiled with that change
[11:52:31] <wjp> yes
[11:52:32] <keisangi> ok finished .. i tryed
[11:52:35] <keisangi> -ed
[11:53:15] <keisangi> hehe :)
[11:53:18] <keisangi> perfect :)
[11:53:44] <keisangi> btw, which graphic filter you would recommend ?
[11:53:48] <keisangi> 2xsai
[11:53:51] <keisangi> stuff
[11:54:10] <keisangi> i compiled with --enable-hq2x --enable-all-bilinear
[11:54:32] <keisangi> how can i enhance a bit the game display ?
[11:54:57] <keisangi> this got to be the last question for a while i promise ;)
[11:55:16] <keisangi> for 1 or 2h at least
[11:55:18] <keisangi> hehe
[11:55:21] <wjp> ;-)
[11:55:27] <wjp> in the console: ScalerGump::listScalers lists all available scalers
[11:55:48] <wjp> you can pick one with e.g. ScalerGump::changeScaler 2xsai
[11:56:14] <wjp> when you find one you like best, set it with e.g. scaler=scale2x in pentagram.ini
[11:57:04] <keisangi> great
[11:57:17] <keisangi> i write it all down ;)
[11:57:54] <keisangi> ok time to grab so junk food and make confortable and enjoy this great game :)
[12:21:19] <wjp> keisangi: which version of U8 do you have?
[12:21:29] <wjp> pentagram should show that on startup
[12:21:49] <wjp> something like: u8: Ultima VIII: Pagan, French, version x.yz, md5 ....
[12:22:56] <-- Colourless has left IRC (Read error: 113 (No route to host))
[13:03:41] <keisangi> wjp i don't know
[13:03:47] <keisangi> how can i verify ?
[13:04:04] <keisangi> i look
[13:04:56] <keisangi> version 2.12 it seems
[13:05:07] <keisangi> it's the latest ?
[13:07:14] <keisangi> jumping is difficult ..
[13:07:48] <keisangi> i have to click like mad on both buttons maybe 10 times until it accept to jump
[13:18:44] <wjp> try keeping the buttons pressed for a while
[14:10:03] <-- Kirben has left IRC (Read error: 110 (Connection timed out))
[14:20:54] <keisangi> hum it's been a while since i last saw mythran ;)
[16:19:04] <watt> You know, I think my fix could be as simple as making binded click and double click event handled before everything else.
[16:21:03] <watt> The haven't been used in any of the default bindings, its always been depress or release handling
[16:25:37] <watt> ah... handling double is already down in the the handleDelayedEvents - so I think this really will make sense.
[16:26:34] <watt> oh, I mean other way around - handle click is in delayed events
[16:38:07] <watt> save bindings on the managed also had a bug
[16:38:27] <watt> didn't leave a space between event and key
[16:40:41] <watt> well, there you go, binding toggle console to click instead of depress works.
[16:43:34] <-- keisangi has left IRC (Remote closed the connection)
[16:52:57] <watt> close, but not quite. delayed events seem to be ignored in textmode gumps
[17:01:18] <watt> hmmm.... so, I try binding "<Click> p = ConsoleGump::toggle" and then clicking p brings up my console, but then don't I want typing p to not also close the console?
[17:02:01] <watt> make console always respond to escape to close as well?
[17:12:00] <watt> hmm... ok, following suit with other programs that have consoles, I think hitting escape should bed able to close it
[17:12:54] <watt> oh and i tried binding p in another game to toggle console and it would only open it and not close.
[17:13:32] <watt> well, I got a few things to do. to be continued
[17:13:35] <-- watt has left IRC ()
[17:27:29] --> watt has joined #pentagram
[17:27:29] --- ChanServ gives channel operator status to watt
[17:28:00] <-- watt has left IRC (Client Quit)
[20:07:56] --> servus_ has joined #pentagram
[20:08:11] <-- servus has left IRC (Nick collision from services.)
[20:10:12] --- servus_ is now known as servus
[20:42:08] --> watt has joined #pentagram
[20:42:08] --- ChanServ gives channel operator status to watt
[20:44:00] <watt> seems I missed a bit of code and the click event currently doesn't do what I was hoping for, but it might still make sense.
[21:03:56] --> SB-X has joined #pentagram
[21:44:09] <-- SB-X has left IRC (Remote closed the connection)
[21:53:40] <watt> hmm.. wondering - should I bother handling click or double if depress or release are bound?
[23:04:47] <-- Mrrrr has left IRC (Read error: 104 (Connection reset by peer))
[23:05:17] <-- watt has left IRC ()
[23:05:36] --> Mrrrr has joined #pentagram