#pentagram@irc.freenode.net logs for 4 Mar 2008 (GMT)

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[14:15:26] <lolpoop> ultima 8 would be awesome if it were a voxel game
[14:18:03] <lolpoop> with voxels it could look like this http://i225.photobucket.com/albums/dd202/highwingx3/KVX50000-32.png
[14:23:01] <lolpoop> and this http://i225.photobucket.com/albums/dd202/highwingx3/KVX50001-12.png
[14:23:03] <lolpoop> :D
[14:32:03] <Mrrrrz0r> Outcast looked hotter :/
[14:32:12] <Mrrrrz0r> Tho that guys work is quite impressive :D
[14:32:39] <Mrrrrz0r> Gonna play around with it later I think
[14:39:22] <lolpoop> i dont like outcast, it's basically just a static terrain engine with some polygons moving on top..
[14:39:59] <lolpoop> and Outcast doesn't have destructible enviroments :D
[14:40:12] <Mrrrrz0r> it does :P
[14:40:20] <Mrrrrz0r> but they only used it for some weapons
[14:40:32] <lolpoop> oh
[14:40:56] <Mrrrrz0r> the game was rushed at the end - and if they had used true voxels for everything - it would have looked terrible :/
[14:41:20] <Mrrrrz0r> I would like to see what a 16 core system can do with voxel res these days
[14:41:44] <Mrrrrz0r> just as ray tracing is becoming realtime, would be pretty interesting to see what someone with enough times could get out of it
[14:43:27] <lolpoop> voxels will replace polygons and 3D raster ray tracing will become the new standard when the memory bus/bandwidth speed bottleneck problem has been solved
[14:46:12] <Mrrrrz0r> Pitty all of the hardware boys would fight that tooth and claw
[14:46:21] <lolpoop> yes
[14:46:57] <Mrrrrz0r> nV would basically lose 85% of its income... intel having just invested heavily elsewhere would be unwilling to drop potential cash
[14:47:25] <Mrrrrz0r> AMD would however, perhaps be interested
[14:47:30] <Mrrrrz0r> I do find it a very interesting idea tho :D
[14:48:05] <lolpoop> it's much easier to interact with voxels, you can easily deform them
[14:49:16] <Mrrrrz0r> yeah
[14:50:02] <Mrrrrz0r> I know a fair amount about them, lived with a guy that wrote voxel code for medical imaging for a living
[14:50:17] <lolpoop> are you using windows, Mrrrrz0r? you could try my voxel map :)
[14:50:36] <Mrrrrz0r> yeah, got a 2k3 box and some freebsd boxes around here
[14:50:57] <lolpoop> want to try it?
[14:51:04] <Mrrrrz0r> sure :)
[14:51:07] <lolpoop> http://rapidshare.com/files/95275414/Voxelstein_3D.rar
[14:51:12] <lolpoop> unrar to desktop, run game.ex
[14:51:15] <lolpoop> game.exe
[14:51:22] <lolpoop> While in-game, press t and type /vxlmip=1536 for better graphics.
[14:52:44] <Mrrrrz0r> hmmm, got a link that isnt rapidshare?
[14:53:03] <Mrrrrz0r> all of our caches are effectively blocked from RS/megaupload
[14:53:45] <Mrrrrz0r> and tor/secure proxies are like sucking concrete through a pipette
[14:54:27] <lolpoop> i can upload it somewhere else
[14:54:33] <lolpoop> is mediafire ok?
[14:55:32] <Mrrrrz0r> evilshare.com is generally the best - if you dont mind
[14:56:06] <Mrrrrz0r> 99% of places have country slots, and good ol South Africa is never listed an assumed "YOU NEED A PREMIUM ACCOUNT!!111"
[14:56:10] <Mrrrrz0r> Joy to my world :/
[14:56:34] <lolpoop> im uploading to mediafire as i type, if that doesn't work, I'll use evilshare
[14:57:13] <Mrrrrz0r> Sure thing :)
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[15:00:28] <lolpoop> in a voxel game, the framerate is only sensitive to the size of the voxel volume/world, not the complexity in it
[15:00:58] <lolpoop> which means that you can render lots of trees etc without killing the framerate
[15:01:58] <lolpoop> 70% :)
[15:05:15] <lolpoop> http://www.mediafire.com/?11uzzt1jd9g
[15:05:48] <Mrrrrz0r> awesome, lets see
[15:07:17] <Mrrrrz0r> sweet, downloading
[15:08:23] <pupnik> hey pentagram livs
[15:11:00] <pupnik> that voxlap looks pretty
[15:11:06] <lolpoop> yea
[15:11:50] <pupnik> i think some ppl are looking into voxel/raytracing with gpus
[15:12:07] <pupnik> it's nicely parallelizable too
[15:12:07] <lolpoop> yup
[15:12:17] <lolpoop> raster raytracing for the win
[15:12:32] <pupnik> since we're kind of hitting the wall with silicon feature size
[15:14:16] <pupnik> http://mises.org/mp3/War/War8b.mp3 Robert Higgs - War and the Leviathan State
[15:14:58] <lolpoop> I wish Ultima 7 had the same graphics as Ultima 8 :P
[15:15:17] <lolpoop> that would be sweet
[15:17:00] <pupnik> ultima 6 is the one that i can't stand gfx wise
[16:05:12] <lolpoop> what we need more of is voxels! :D
[16:05:57] <pupnik> didn't someone do a u6 kind of engine with u7 graphics?
[16:16:52] <lolpoop> I don't know
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