#pentagram@irc.freenode.net logs for 4 Oct 2004 (GMT)

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[01:43:28] <Sheng_Gradilla> :)
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[03:52:40] <sghaaaaaaaaaaaan> hey
[03:52:51] --- sghaaaaaaaaaaaan is now known as SSJ4G
[03:52:53] <SSJ4G> clear
[03:53:05] <SSJ4G> I got a question
[03:53:13] <SSJ4G> is there a bug reporting place for Pentagram
[03:53:49] <SSJ4G> I get a crash error message after trying to load
[03:53:59] <sbx> sf.net/projects/pentagram
[03:54:03] <sbx> then click Bugs
[03:55:26] <SSJ4G> thanx
[03:55:32] <SSJ4G> BTW
[03:55:38] <SSJ4G> are you one of the authors?
[03:55:47] <sbx> nope
[03:55:55] <SSJ4G> Watt it
[03:55:55] <SSJ4G> is
[03:55:58] <SSJ4G> I know
[03:56:08] <sbx> http://pentagram.sf.net
[03:56:42] <sbx> I think there's an authors page.
[03:57:46] <SSJ4G> They are awsome man
[03:58:18] <SSJ4G> I was thinking of porting this game to Dreamcast[with the pentagram as the interpretter]
[03:58:40] <SSJ4G> Just reroute the keys to the Dreamcast controll pad and disable the sound
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[04:21:18] <reindeer> hello
[04:23:58] <sbx> hi
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[05:15:37] <watt> hmmm.. a dreamcast port... hehehehe
[05:16:12] <watt> I wonder just how possible that is right now.. it would be cool
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[11:28:22] <wjp> I think I'll go break some stuff
[11:28:31] <wjp> savegames, among other things :-)
[11:28:56] <Colourless> well yay for us!
[11:29:28] <wjp> I'll disable saving when modal gumps are open and 'fix' the save function from the diary
[11:29:44] <Colourless> disable saving when modal gumps->and break saving games from the menu!
[11:30:07] <wjp> technically that's currently totally broken anyway :-)
[11:45:50] <wjp> compiling pentagram takes too long... *sigh*
[11:53:18] <wjp> ok, breaking it was succesful
[11:53:33] <Colourless> yay!
[12:28:01] <watt> someone needs to kick watt to have sim make some new menus... that lazy bum :-)
[12:30:09] <watt> actually, I need to build that damn gimp plugin I keep putting off
[12:39:32] <watt> work beckons. blah.
[12:42:30] <sbx> have fun
[13:32:07] <wjp> wow, I broke it even better than I expected :-)
[14:04:41] <sbx> impressive!
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[14:07:21] <sbx> hi Fl00der
[14:09:42] <Fl00der> hi
[14:12:14] <wjp> well, that _should_ take care of things
[14:12:59] <wjp> quicksaving from the diary appears to be working now and saving with modals open should no longer be possible
[14:17:34] <sbx> that reminds me, I've been meaning to try Pentagram :p
[14:17:53] <Fl00der> wjp: Great job \o/
[14:20:32] <sbx> I'll just dl the snapshot
[14:34:52] <sbx> What all does Modal mean?
[14:35:05] <sbx> In Pentagram or any windowing system
[14:37:14] <sbx> Uh hmm I hope the bootstrap warnings are ok
[14:39:26] <sbx> genrules.pl was non-executable
[14:39:51] <wjp> you shouldn't get the windows-source-snapshot
[14:40:09] <wjp> gives all kinds of problems (such as that) in linux
[14:40:17] <sbx> oh :(
[14:40:24] <sbx> will the compile fail?
[14:40:35] <wjp> hm, don't know
[14:41:02] <wjp> modal means that the dialog/gump has to be handled before the rest of the app can proceed, sort of
[14:41:29] <wjp> most dialog windows are typically modal (errors, file open/save, print, ...)
[14:41:39] <sbx> does it always block input to everything else?
[14:42:18] <sbx> Assuming it is called in another thread
[14:42:32] <wjp> in which environment do you mean?
[14:42:37] <sbx> in general
[14:42:49] <sbx> Does it have a general meaning? :)
[14:42:59] <wjp> not really all that sure :-)
[14:43:08] <sbx> I want to use MODAL as a flag to dialogs in nuvie
[14:43:45] <sbx> I guess I know what it means, thanks...
[14:43:50] <sbx> Does Pentagram have other gump types?
[14:43:58] <sbx> Ooh, compiled
[14:44:52] <sbx> Oh it didnt link
[14:45:05] <sbx> The snapshot just said (suitable for windows).
[14:45:09] <wjp> hm, depends on what you'd call a gump "type". There's the 'desktopgump' which is the parent of all other gumps, a 'consolegump' (quake-style console)
[14:45:18] <sbx> I assumed that meant (suitable for windows and everything else)
[14:45:42] <wjp> it means "suitable for windows; YMMV for everything else" :-)
[14:45:47] <sbx> hmm k
[14:45:52] <sbx> hmm k
[14:53:11] <sbx> everytime I type make it recompiles everything
[14:53:21] <sbx> I'll just get CVS
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[17:21:00] <wjp> hm, we're not resetting all App state on reload yet
[17:21:04] <wjp> mouse cursor stack, for one
[17:21:44] * wjp spots a TODO comment; oh, it seems I noticed that before once :-)
[17:22:11] <wjp> one of these days I should go over all TODOs and FIXMEs :-)
[17:24:19] <Colourless> hehe
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[18:14:49] <Dominus> hi
[18:14:51] <Dominus> progress?
[18:14:53] <wjp> hi
[18:14:59] <wjp> kind of :-)
[18:15:48] <Dominus> breaking of savegames is progress!
[18:16:07] <wjp> yes, well, it turns out I didn't actually break most savegames
[18:16:39] <Dominus> I bet mine don't work anymore, but my saves are ages old :-)
[18:30:33] <wjp> I've got a set of saves from around all major events in the plot... I wonder how many of those are still working :-)
[18:39:22] <wjp> hm, it might be possible to make a set of global-flag-states at various times and make cheats for those to rapidly advance in the plot
[18:39:45] <wjp> maybe add some required items and teleports
[18:57:23] <wjp> there, some more minor patches
[18:57:47] <wjp> I guess the next thing in the queue is cleaning up the startup sequence
[18:58:33] <wjp> a side effect should be that it will be possible to restart the game or to continue from a saved game at startup
[19:32:43] <Dominus> <wjp> hm, it might be possible to make a set of global-flag-states at various times and make cheats for those to rapidly 01advance in the plot
[19:32:56] <Dominus> kind of what is already built in, right?
[19:33:24] <Dominus> actually mostly the Pyros scene comes to mind
[19:34:51] <wjp> yes, there are already some cheat demos
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