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[11:56:29] <wjp> Kirben: I made some minor changes to Makefile.mingw yesterday; I hope they didn't break anything?
[11:58:06] <Kirben> Why was change needed ?
[11:58:23] <wjp> Telemachos needed CC=gcc because he didn't have 'cc'
[11:58:24] <Kirben> CC isn't used in Makefile.mingw
[11:58:35] <wjp> it's usedfor afm2mod.c
[11:58:41] <wjp> s/usedfor/used for/
[11:59:31] <Kirben> hmm Telemachos was using mingw ?
[11:59:43] <wjp> I think so
[12:00:37] <Kirben> That still doesn't make sense, currently Makefile.mingw uses CXX (So g++) for afm2mod.exe
[12:00:51] <wjp> but only for the link stage, right?
[12:01:03] <wjp> to produce afm2mod.o it should use CC
[12:02:05] <Kirben> ok I see
[13:59:36] <wjp> for the logs: I've done some object counting
[13:59:49] <wjp> it seems that even when fully expanding globs, there are never more than about 37K objects in a map
[14:00:00] <wjp> (this is U8, btw)
[14:00:38] <wjp> that would make it feasible to directly use a glob's contents in the object list, and avoid dynamically creating glob objects on-demand
[14:12:43] <wjp> Darke: any idea how big Crusader's maps are?
[14:13:46] <Darke> Can't honestly say. I think they're 'larger' in area then u8's, and I'm pretty sure they're more complicated, as in more shapes.
[14:15:06] <wjp> guess I'll have to count shapes there too, then :-)
[14:15:43] <Darke> *snicker* Have fun!
[14:19:28] <Darke> Under an hours worth of time, and under 16 hours worth of compiling and I've got a complete stage3 gentoo linux system compiled on a p2/333. Not too bad for the speed of the processor. *grin*
[14:19:45] <wjp> :-)
[14:20:24] <wjp> halfway through No Regret... so far the maps are quite a bit smaller than U8's
[14:20:31] <wjp> (largest one with about 14K objects)
[14:22:05] <Darke> Interesting. They certainly seem larger. But then again most of the maps twist and turn, and you can't just walk from one side of them to the other, like the first few u8 maps you can.
[14:22:36] <wjp> partly because of the higher resolution maybe?
[14:22:38] <Darke> I would guess that lots of objects are spawned though through eggs.
[14:22:43] <Darke> Probably in part from that too.
[14:24:05] <wjp> ok, ~14K was the largest one in No Regret
[14:26:27] <wjp> no remorse has more maps :/
[14:28:14] <Darke> Yayfun.
[14:28:40] * Darke will have to leave you with that. Sleep calls and I need to be up in 6 hours or so. *grin*
[14:28:46] <wjp> g'night :-)
[14:28:51] <Darke> Night!
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[14:45:43] <wjp> max. objectcount in No Remorse is 35K
[14:45:53] <wjp> (the next highest one is ~18K)
[14:46:06] <wjp> no remorse map 244 causes a segfault in mapdisp
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