#pentagram@irc.freenode.net logs for 6 Nov 2002 (GMT)

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[08:08:48] * Darke notes that No Regret is rather... err... addictive. And _hard_.
[08:49:12] * Darke thinks it would look _so_ much nicer with a larger viewing area. *innocentblink*
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[10:33:11] <Colourless> hu
[10:37:26] * Darke arughs! He can't find a key to a door anywhere! What's the hackmover cheat?
[10:37:44] <Colourless> in what?
[10:37:56] <Darke> No Regret. *grin* Searching now.
[10:38:07] <Colourless> :-
[10:38:07] <Colourless> )
[10:42:39] <wjp> you know, if you finish implementing that feature request, I'll add an hackmover cheat for you ;-P
[10:44:18] <Darke> Wow. Of the 83Meg of memory Crusader has designed to call it's own, it's using all by 22Meg of it. This would explain why level transitions and saving are blindingly quick. *grin*
[10:44:35] * Darke tries to imagine playing it on an 8Meg machine.
[10:44:38] * Darke fails.
[10:45:32] <Colourless> so how have you calculated that it's using 22 of it?
[10:46:04] <Darke> You press ctrl-v once the cheat mode is on to get it's 'vital stats'. That's what it told me. *grin*
[10:46:18] <Colourless> :-)
[10:46:26] <Colourless> so it decided it wants 83 mb of memory :-)
[10:46:42] <Darke> And it's actually using all but 22 of it. It looks like it's cached the entire 50Meg of shapes.
[10:46:52] <Darke> Apparently, yes. *grin*
[10:48:47] * Darke guesses the cache is set to make sure there's about 20% free memory. And if new ever fails to uncache the oldest bits. So what does it do? It ends up 'caching' everything, and leaving a little slack to spare. *grin*
[10:49:15] <Colourless> make sense
[10:51:48] <Darke> Looks like it actually loads as much as it can on startup too. Starting regret, then starting a new game gives you almost an identical memory profile. *grin*
[10:55:18] * Darke bleahs. Hack mover doesn't do what he wants, since the sequence is usecode controlled.
[11:00:17] * Darke ugs. Credits. Go. Fo. So. Long...
[11:04:01] <Colourless> then why watch them?
[11:07:40] <Darke> Curious as to whether there were actually any interesting quotes at the end of them. *grin* There were, of course, none. *grin*
[11:08:01] <Colourless> Darke: you've stated that regret would be better with a larger viewing area. i personally think that regret would be better with auto scrolling :-)
[11:09:13] <Darke> Both would be nice. Especially for those pesky people shooting at you completely off screen, yet you can't go forward any further because you'll get zapped by an invulnerable autoturrent. *grin*
[11:10:07] <Colourless> :-)
[11:10:16] <Colourless> you do know you can manually centre the screen
[11:10:48] <Darke> Yeah, 'z'. The problem is that AFAIK, I can't manually 'uncenter' the screen, in the direction I choose. *grin*
[11:11:37] <Colourless> :-)
[11:11:50] <Colourless> cheater! :-)
[11:17:40] <Darke> Eh? *grin*
[11:20:25] * Darke was just randomly poking keys to see what other effects he can get. Other then your fairly standard bounding box borders, etc. There's not much you can do. Pity they didn't decide to accidentally leave the usecode debugger enabled...
[11:22:28] * Darke considers another 'upgrade' we want to do is to handle the collision boxes of things, especially your avatar, much nicer. I'm getting sick of being teleported a few pixels left or right, because it suddenly decided I couldn't be where I was, when I was. *grin*
[11:24:38] <Colourless> being able to enable usecode step-by-step mode would have been useful
[11:24:59] <Colourless> the strings are in u8 exe, but none of the code it
[11:26:00] <Darke> Yup. I don't think they would have 'accidentally' left it enabled though. It no doubt would have slowed down the execution noticably.
[11:26:01] <Colourless> heh, the string are in crusader.exe too (no remorse)
[11:26:26] <Colourless> and regret tooo
[11:27:14] * Darke nods. He saw them there before. *grin* Ooooh, Remorse has an expanded set of 'cheat codes', lets see what they do. *grin*
[11:34:02] * Darke snickers. Remorse 1.21 grabbed 99Meg, and has only about 14Meg free. Looks like they did a little optimising on how things worked between the two games. *grin*
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[11:36:36] <Darke> Colourless: Hmm... ctrl-L shows your current location in Remorse. Would it be of any benefit placing things to know exactly where your avatar begins the level? Or is it a useless bit of info? *grin*
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[12:12:20] <Colourless> Darke: might/might not be useful
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[12:16:12] <Darke> If you ever need it then, feel free to yell. *grin*
[12:18:40] <Colourless> hey, try running patch remorse with -debug command line option
[12:19:31] <Colourless> it would 'seem' to do something
[12:19:45] <Colourless> or the disassembly would say it does
[12:25:25] <Darke> It says 'Debugging Mode ON' at the main 'boot up' screen (where it says other things like 'full installation detected', etc.).
[12:25:34] <Darke> Other then that, I can't really see any differences. *grin*
[12:27:27] * Darke had to type the cheatcode in still to be able to turn on god mode, etc.
[12:35:38] <Colourless> ah well, i'm going to restart and see if i can detect anything
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[12:45:10] <Colourless> hmmm
[12:45:45] <Colourless> aaccoding to Ctrl-V i have -1804836860 bytes of memory :-)
[12:47:14] <Colourless> what it has actually done is allocation 2 mb, 300k, 83 mb and 83 mb :-)
[12:47:57] <Colourless> how exactly that adds up to -1.8 GB is beyond me :-)
[12:50:51] * Darke snickers.
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[13:24:28] <Colourless> enough of that
[13:27:08] <Darke> Inconcievable! There can never be enough of that! Uhh... enough of what, anyway?
[13:27:25] <Colourless> screwing around with crusader
[13:27:40] * Darke ahhs. Discover anything about that -debug flag?
[13:27:59] <Colourless> nope
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[16:16:41] * Darke tries to figure out what possessed him to store the 'type' of an opcode (word/dword/list/...) in three different ways, in three different sections of his decompiler...
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[21:19:36] --- Topic for #pentagram is: Pentagram... more than just a game engine, it's an Action RPG operating system
[21:19:36] --- Topic for #pentagram set by Colourless at Mon Oct 7 14:31:52 2002
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