#pentagram@irc.freenode.net logs for 6 Nov 2004 (GMT)

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[14:52:10] <wjp> ah... I _knew_ something was wrong with it... it seems Namarra +2 and Feyduster +2 (rapier and short sword with sleep effects) are broken in NWN 1.64
[14:52:37] <wjp> moderately annoying :-)
[14:53:29] <wjp> so I guess I should be using things with stun or daze effects instead
[14:54:52] <Colourless> hmm
[14:55:03] <Colourless> pixie lance works...
[14:55:09] <Colourless> at least i think it does
[14:55:13] <Colourless> what's broken?
[14:58:15] <wjp> the Zzzz....'s show, but monster never actually fall asleep
[14:58:32] <Colourless> hmm.
[14:58:45] <wjp> http://nwn.bioware.com/forums/viewtopic.html?topic=380106&forum=58&sp=30
[14:59:06] <wjp> "The problem is (as others have surmised) that the sleep effect is applied first and then the damage. The damage to the creature then wakes him up immediately.
[14:59:09] <wjp> "
[14:59:17] <Colourless> well, yay for bioware... 1.64 broke so much stuff
[14:59:25] <wjp> it was apparently 1.62 that broke this
[14:59:34] <Colourless> ah ha
[14:59:48] <Colourless> 1.64 broke a number of things
[15:12:15] <Colourless> now that would explain why my assassin isn't getting Coup de Graces
[15:12:47] <wjp> I guess I'll be switching to a Courtesan Blade
[15:13:53] <wjp> 50% chance of DC-14 stun
[15:14:36] <wjp> hm, bioware has 'big things' planned for next week?
[15:14:49] <wjp> 'premium modules' or something?
[15:17:24] <Colourless> yeah
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[15:17:28] <Colourless> for pay modules
[15:17:57] <wjp> there's also mention of a 1.65 patch shortly after the introduction of premium modules
[15:18:14] <Colourless> probably to fix up the things they busted in 1.64 :-)
[15:18:19] <sbx> how does NWN compare to BG?
[15:18:20] <Colourless> they actually broke the AI :-)
[15:18:41] <Colourless> NWN is different
[15:18:54] <wjp> yes, it plays very different
[15:19:01] <wjp> but I really like both
[15:20:15] <wjp> hm, in which way is the AI broken?
[15:22:21] <Colourless> it wont use special monster abilties when it should
[15:23:46] <Colourless> in particular certain creatures will only melee when they should be doing special stuff
[15:24:23] <wjp> what kind of things are 'special monster abilities' ?
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[15:40:04] <Colourless> special mosnter abilities are pretty much anything monsters do that you can't
[15:41:58] <wjp> so that would be making the higher-level monsters quite a bit less powerful
[15:42:12] <Colourless> some of them yes.. not all.
[15:42:38] <Colourless> they only broke the 'default' monster AI. monsters that are identified as magic casters will still work
[15:44:14] <Colourless> you can download a fix for them here: http://nwvault.ign.com/Files/scripts/data/1098204095000.shtml
[15:52:43] <wjp> thanks
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