[00:01:26] <ElleVeeDee> Spice Girls rox!!
[00:03:28] <watt> ok.
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[00:04:42] <watt> Hmm... wondering if it's a good idea to go ahead remove escape from being exit in GUIApp and bind it to the menu....
[00:04:58] <watt> force bind that is.
[00:09:53] <watt> Would it be too annoying at this time.... hmmm....
[00:09:56] <ElleVeeDee> I'm so lost it's scary.
[00:16:31] * watt hands ElleVeeDee a comforting stuffed animal. "His name is Frank."
[00:17:20] <watt> Yay.
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[01:04:34] <watt> Yeah, so I'm going to start cleaning out some input handling stuff. A few test input bindings weren't removed when testing of the functionality was complete (ex F3 - walk one step down and right)
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[02:02:17] <watt> Ok, I made some changes in my sandbox. Escape will not directly quit the app. Instead, it will ask to quit if no other gumps use it and also close certain gumps (QuitGump, MenuGump, and ShapeViewerGump)
[02:02:44] <watt> I don't want to commit this without an 'ok' on it first.
[02:04:04] <watt> Also fixes a bug that freezes Pentagram. If you hit escape before Pentagram finished loading before, it would lock up.
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[07:05:14] <wjp> watt: I'd prefer to still have an instant-quit key (doesn't have to be escape, of course)
[07:07:19] <wjp> of course we'll also need 'confirm quit'
[07:14:14] <watt> we have confirm quit in the menu... I also wrote a binding that I think isn't commited yet
[07:24:50] <wjp> what timezone are you in, btw?
[07:24:59] <wjp> (or what time is it for you right now?)
[07:32:25] <watt> it 2:30 am... US Central
[07:32:56] <watt> I have strange sleeping schedule sometimes
[07:34:17] <wjp> yours is probably more 'normal' than Colourless' :-)
[07:34:31] <wjp> 9:35am for me currently, btw
[07:39:01] <watt> ugh.. and I have a final at 11:30
[07:39:15] <watt> might need a little sleep before that
[07:39:39] <wjp> what are you studying?
[07:44:23] <watt> I'm in computer science. The test is for Computer Architecture
[07:51:53] <servus__> wjp, what about ctrl-alt-backspace?
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[07:58:57] <watt> or not.
[08:03:14] <watt> ok.. I hooked the quick quit to CTRL-Q
[08:18:38] <watt> rather large commit.
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[08:28:35] <watt> and two small changes
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[15:05:20] <wjp> hi Colourless
[15:28:41] <sbx> hi Colourless
[15:30:29] <Darke> hi Colourless
[15:30:38] <Darke> (Just for the pattern. *noddle*)
[15:30:41] <Colourless> hi
[15:30:46] <Colourless> :-)
[15:31:24] <Colourless> while i remember, I don't know if i 'want' the Console toggle key to be a bindable key
[15:32:49] <wjp> do you mean you always want ~ to open the console or do you mean you don't want any other keys to open the console?
[15:32:53] <wjp> (I'm assuming the former?)
[15:32:59] <Colourless> yes
[15:33:10] <wjp> so it can be bindable as long as we force-bind it to ~
[15:33:14] <Colourless> as for instant 1 key quit... i would rather it was F10, but that's just me.... Ctrl-Q is 2 keys :-)
[15:55:00] <sbx> did anyone here play Fallout2?
[15:58:00] * Colourless currently has a game in progress which he hasn't touched in a few weeks now
[15:59:17] <sbx> do you have slow map loading times?
[16:00:08] <Colourless> nope. they are pretty quick/
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[16:15:28] <sbx> :\
[16:41:40] <Darke> What speed a machine are you running it on?
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[16:46:34] <Colourless> hi
[16:59:00] <Fluffy> hello!
[17:00:45] <sbx> Darke: 200MHz
[17:01:03] <Colourless> 200!
[17:01:27] <Colourless> considering that i'm on a machine 5 times faster than that, if not more, then i could see why load times might be a little 'slow'
[17:03:01] <sbx> Yes I considered that
[17:03:17] <sbx> but this old machine is still above the recommended
[17:12:38] <Darke> Sure. But you're more then likely using similar speed ram and a similar speed hdd as it's spec (100mhz pentium-ish?), and it's expecting things like hdd caching already running, and a decent amount of ram. So you're not going to get the same insane speedup you would if you ran, say No Regret on the system. *grin*
[17:16:02] <sbx> I can't imagine the original had map load times this slow... I only read about slow save/load times
[17:17:07] <Colourless> how slow is slow?
[17:17:12] <sbx> about a minute
[17:17:35] <Colourless> that's pretty slow :-)
[17:17:36] <sbx> for The Den
[17:17:39] <Darke> That's... really slow.
[17:17:53] <Colourless> how much memory?
[17:18:00] <sbx> 128MB
[17:18:06] <sbx> Fallout 1 is fine
[17:18:22] <Colourless> should be running better than that
[17:18:23] <sbx> I thought maybe because the areas are smaller :)
[17:18:50] <sbx> I havn't started a "real" game in Fallout2 yet, just exploring
[17:21:37] <sbx> my character Maiko is trying to make money in Reno to pay for her Jet addiction
[17:22:03] <Colourless> :-)
[17:22:40] <Colourless> unless you've got real smarts... you can't get rid of a Jett addiction :-)
[17:29:19] <sbx> is that boxing game rigged?
[17:29:31] <Colourless> nope
[17:30:11] <Colourless> you need a 'highish' Unarmed skill rating
[17:30:33] <sbx> I was doing pretty good until a "critical miss resulting in a loss of turn" which equals a knockout.
[17:30:43] <Colourless> yeah that's annoying
[17:30:54] <Colourless> happened to me a few times
[17:31:07] <Colourless> but that's a thing of chance
[17:31:32] <Colourless> you should just keep attempting to go for head hits to attempt to get a ko
[17:34:46] <sbx> oh thanks
[17:35:18] <sbx> the little midget wont allow another fight :|
[17:35:26] <sbx> (Smile calmly, then attack.)
[18:10:04] <sbx> ::Dive for cover, draw weapons in slow motion as thugs explode from the woodwork.::
[18:31:59] * wjp is back
[18:44:17] <wjp> going back to fixed keybindings: I think the menu binding should probably be hardcoded as well
[18:45:07] <wjp> 1) to prevent people from doing something which prevents them from changing the bindings 2) to make it easier for us to instruct people how do change settings in the menu
[19:02:17] <Colourless> agree
[19:02:35] <Colourless> ESC and Backquote/tilde should be hard coded for Menu and Console
[20:42:28] <watt> well that's the beauty of it, if you don't want to allow the binding to be rebindable, simply don't register it in the bindingMap. :-) Hehee
[20:43:44] <watt> Ahhh... finished with yet another semester...
[20:46:53] * wjp committed a change to ButtonWidget that should make it easier to actually click on the buttons in the diary :-)
[20:47:07] * wjp kept clicking on the transparent parts of the letters :-)
[20:49:26] <wjp> watt: well, I wouldn't mind it if console/menu are rebindable, but I would like tilde/escape to be fixed on those two. Several keys can have the same function, right?
[20:55:29] <watt> right.
[20:56:16] <watt> I agree that tilde (well, backquote) should and is forced to be console right now.
[20:56:40] <watt> Escape, I don't know if it should be quit or menu
[20:56:56] <watt> I like it as quit and f1 as menu.
[20:58:13] <wjp> was escape menu in the original u8?
[21:01:29] <watt> yup.
[21:07:39] <watt> yay.. clicking for the entire button!
[21:08:14] <Colourless> F1 menu... you'll have purists asking for your head
[21:09:08] <wjp> say... do we need OnMouseOver, OnMouseOut? :-)
[21:09:27] <watt> mouseOver would be nice.
[21:09:33] <Colourless> they could be useful
[21:09:42] * wjp seems to remember those diary buttons lighting up even when you didn't click them
[21:09:43] <watt> especially for button gumps
[21:09:48] <watt> right
[21:10:27] <watt> do I just modify my old log for a new commit in the Changelog?
[21:10:36] <Colourless> the main diary page is probably going to be the only 'page' to be the same as the original game
[21:10:41] <wjp> oh, btw, don't worry about languages while displaying the gump; just use the english ones
[21:10:54] <Colourless> Saving/Loading will be different, Options screen will also be different
[21:11:00] <wjp> watt: if the top ChangeLog entry has the right author and date
[21:11:07] <watt> lang was really simple though.. i dunno
[21:11:29] <wjp> we were planning to have a mapping from english shape/frame to non-english ones
[21:11:43] <watt> Options screen will be MUCH different.
[21:11:58] <wjp> so whenever you'd try to display an english 'yes' button in a french U8 it would transparently become 'oui'
[21:11:59] <watt> hmm.. cool
[21:12:07] <wjp> (or something like that...)
[21:12:24] <wjp> I already wrote down the various shape/frame translations necessary for the french,german,spanish versions, btw
[21:17:43] <Fluffy> Colourless, hey, great work on that wrapper!
[21:18:08] <Colourless> what... me do something.... oh wait... i did :-)
[21:18:09] <watt> woohoo! Working ControlsGump
[21:19:35] <wjp> 46 cvs mails in a week... I wonder what happened :-)
[21:21:13] <watt> uuuuhhrrrr... I don't know :-)
[21:21:17] <wjp> watt: hm, what if you want to bind backspace to something?
[21:21:30] <wjp> of course we could add backspace=close gumps to the list of hardcoded keys
[21:21:58] <Colourless> wjp, someone who hasn't been involved with such things for 4 years joined us
[21:22:16] <Colourless> i'm sure if we say, hadn't already been working on exult for years before starting pentagram we might be doing more :-)
[21:24:37] <watt> wjp: couldn't think of a better key for clearing. Open to suggestions, but yes whatever is used should be on the hardcoded list
[21:34:25] <sbx> alright I have already spoiled my Fallout game too much by playing Fallout2, so I'm going to stop that and go to sleep now
[21:34:27] <sbx> bye
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[22:34:13] <wjp> http://pc.gamespy.com/pc/tabula-rasa/512085p1.html
[22:54:03] <wjp> time to go; 'night
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