#pentagram@irc.freenode.net logs for 7 Nov 2004 (GMT)

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[11:45:31] <wjp> it's probably about time to implement canReach... *sigh* :-)
[11:48:51] <wjp> I do wonder what would be the right way to do it
[11:48:59] <wjp> probably some form of line of sight check
[11:49:06] <wjp> (after a basic range check)
[11:49:42] <wjp> line of sight could probably be done by a sweep of a 1x1 or maybe even 0x0 fake object
[11:50:10] <wjp> question is: from where to where do we sweep?
[11:50:48] <wjp> and, which kind of objects block line of sight? do we try a slightly different sweep should one sweep fail?
[11:56:56] <wjp> I think the first thing I'll implement after this intrinsic is a cheat to bypass it ;-)
[12:03:19] --- Ember is now known as Darke
[12:04:00] * Darke waits for the commit to then fix the bug, in the cheat, to bypass the intrinsic. *grin*
[12:06:57] <sbx> hi Darke
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[12:33:37] <Darke> Greetings.
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[17:26:35] <wjp> hi Fingolfin
[17:26:57] <Fingolfin> hi willem
[17:31:52] <wjp> well, canReach actually seems to work somewhat :-)
[17:32:06] <wjp> it refused to open a chest on the other side of a wall
[17:32:18] <wjp> (and it did open it when on the right side of the wall)
[17:32:59] <Fingolfin> heh
[17:33:08] <Fingolfin> that sounds pretty good already
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[18:51:11] <Sheng_Gradilla> :)
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[20:24:57] <wjp_> well, that should take care of most of canReach... dragging uses it now too
[20:25:27] <wjp_> oh, except when trying to move things in a container that you can't reach... hmmm
[20:34:22] <wjp_> ok, that done too
[20:34:45] <wjp_> now that cheat... :-)
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