#pentagram@irc.freenode.net logs for 9 Aug 2006 (GMT)

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[13:39:50] <megawatt> Well, a new Xcode released yesterday which I guess let's me compile for x86_64 to support the new Mac Pro and XServe (both Xeons), unfortunately, at the moment I can't seem to care. I think I'll wait until either someone requests it for a Mac Pro or it starts becoming commonplace (also I don't think I can actually test it - don't think Rosetta will emulate x86_64)
[13:54:01] <wjp> pentagram ran fine on a 64 bit machine the last time I tried it, by the way
[14:05:21] <megawatt> Yeah, I'd figure that. We'll just have to see if 3-way universals become commonplace or not - I'd expect big software will - well, photoshop anyway.
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[23:54:47] <Colourless> pentagram is all good in x86_64. Only prob in windows is lack of a fully functional 64 bit SDL. In 64 bit windows microsoft removed a lot of the old legacy DirectX interfaces and I think you can probablu guess what SDL uses
[23:59:04] <Kirben> The current SDL version defaults in windib for display though.