[00:03:51] <Kirben> I get compile error with current SVN:
[00:03:53] <Kirben> In file included from world/actors/AvatarGravityProcess.cpp:21:
[00:03:53] <Kirben> world/actors/AvatarGravityProcess.h:30: error: expected `)' before '*' token
[00:03:54] <Kirben> world/actors/AvatarGravityProcess.cpp:44: error: prototype for `AvatarGravityProcess::AvatarGravityProcess(MainActor*, int)' does not match any in class `AvatarGravityProcess'
[00:03:56] <Kirben> world/actors/AvatarGravityProcess.h:27: error: candidates are: AvatarGravityProcess::AvatarGravityProcess(const AvatarGravityProcess&)
[00:03:58] <Kirben> world/actors/AvatarGravityProcess.cpp:38: error: AvatarGravityProcess::AvatarGravityProcess()
[00:26:13] <Colourless> looks like its missing a class MainActor; at the top I'm guessing
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[01:36:24] <watt> seem to have trouble making avatar climb.
[02:28:53] <watt> ah... xcode is adding "_debug" to my executable name.... that's aggravating
[04:25:30] <watt> It's official. I hate Xcode.
[04:25:52] <Colourless> what took you so long?
[04:26:02] <watt> denial
[04:27:28] <watt> The project settings couldn't possibly be more confusing. Not even if apple was trying.
[04:28:24] <watt> One would imagine that $EXECUTABLE_NAME would always end up being to name on the executable, but not if BUILD_VARIANT does not equal "normal"
[04:31:19] <Colourless> the way it stores per configuration, per build, per etc data is quite confusing
[04:31:40] <Colourless> same setting can be changed in multiple places
[04:41:20] <watt> Well.... now there's REAL_EXECUTABLE_NAME - set per build configuration.
[04:49:34] <watt> and... crap. Make the debug app bundle work, but still doesn't handle the debugger itself
[05:16:26] <watt> Ok, moving toward the belief that BUILD_VARIANT is just evil and should be avoided.
[05:26:29] <watt> well, pretty sure I'm running the right code finally, but still can't seem to catch ledges if not standing right next to them
[05:34:53] <watt> I'll run through this a bit more on Thursday. Night everyone.
[07:55:04] <wjp> I tested it in the shrine of the ancient ones
[07:55:57] <wjp> there's a gap filled with water somewhere in there that you can exactly jump across
[07:56:20] <wjp> I took a small step back and then jumped across without targeting
[08:04:45] <wjp> our TODO list is shrinking nicely
[08:05:21] <wjp> I'm having trouble thinking of things which haven't been implemented yet
[08:05:27] <wjp> combat music is one
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