#tfl@irc.freenode.net logs for 14 Nov 2009 (GMT)

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[03:03:22] --- Marzo_away is now known as Marzo
[03:03:29] <Marzo> Still here?
[03:13:30] --- Marzo is now known as Marzo_away
[03:34:47] <WizardryDragon> Kinda sorta maybe, but that was likely a delayed response
[03:35:42] --- Marzo_away is now known as Marzo
[03:35:49] <Marzo> So it seems
[03:39:33] <WizardryDragon> I need to remind myself to check this window when Im programming
[03:43:29] <WizardryDragon> How goes it?
[03:44:38] <Marzo> Fine
[03:45:55] <WizardryDragon> Thats good :)
[03:47:34] <Marzo> Question: what weapons should the gargoyles use in the siege scene?
[03:48:29] <Marzo> Question 2: are the barks I posted in the log good or do you want some more Virtue Hold- and TFL gargoyle-specific ones?
[03:51:02] <WizardryDragon> A: Spears seem to be the gargoyle weapon of choice for some reason
[03:51:12] <WizardryDragon> A2: They look fine enough and are easily changed anywho :)
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[04:27:28] <Marzo> Re: recognizing 'daemon speech' as gargish: I am thinking of having a funnier cutscene if Iolo, Shamino, Dupre and Jaana are in the party
[04:27:34] <Marzo> Oh, he dropped
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[05:59:40] <Marzo> Script is running fine
[06:00:19] <WizardryDragon> Hello there.
[06:00:24] <Marzo> There is an awful lot of fighting characters that can be in the screen at the same time, too: my limited trisl was with 16 guards vs 16 gargoyles
[06:00:39] <Marzo> s/trisl/trial
[06:00:45] <WizardryDragon> You went away and back so many times I wasnt quite sure whether you were here or not. That's good to hear though :)
[06:00:50] <Marzo> And there is room for about as many more
[06:01:01] <WizardryDragon> Im curious to see how you managed it. Is the code in CVS?
[06:01:32] <Marzo> With a funnier cutscene with Iolo, Shamino, Dupre and Jaana in the part re: recognizing the gargish speech
[06:01:40] <Marzo> Will put it there shortly
[06:01:57] <WizardryDragon> Okay :)
[06:02:14] <WizardryDragon> I much appreciate the help. That scenes been a stumbling block for me for a bit now.
[06:04:39] <Marzo> To use: pick a spot, litter it with path eggs
[06:04:58] <Marzo> frame 0 creates a Virtue Hold fighter, frame 1 creates a wingless gargoyle
[06:05:14] <Marzo> Put a frame 0 within 3 tiles of a frame 1 path egg
[06:05:56] <WizardryDragon> Neat. And then a usecode egg with that script, in proximity?
[06:06:07] <Marzo> Then place an usecode egg (for testing) or a function (for the transport) that calls SetupSiegeFight
[06:06:15] <Marzo> Aye
[06:06:44] <Marzo> They will endlessly hack away at each other, randomly shouting battle cries
[06:06:51] <Marzo> (all are in tournament mode)
[06:07:12] <Marzo> Looks better if not showing hits in combat
[06:07:21] <Marzo> (and it is in CVS now)
[06:07:43] <WizardryDragon> Neat.
[06:08:26] <Marzo> (I just updated the usecode file, which was from a slightly earlier revision, BTW)
[06:08:49] <Marzo> (nevermind, I had already done that)
[06:09:44] <Marzo> (I just noticed that the royal guards used don't have the full shape data; WIHH data seems to be missing for a few frames, causing the sword to vanish during the swing)
[06:09:57] <WizardryDragon> .. odd, they should
[06:15:04] <Marzo> I just fixed and uploaded wihh for the royal guards
[06:16:52] <Marzo> Anyways, have fun toying with the fight scene; I am off to bed for today
[06:17:10] <WizardryDragon> Sleep well, Avatar.
[06:17:36] <Marzo> Any questions, leave them on the logs and I'll see that I answer them
[06:17:40] <Marzo> Good night
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[17:21:37] <Marzo> Hyia
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