[00:00:32] <wizardrydragon> Hmm
[00:00:39] <wizardrydragon> Applications?
[00:00:53] <Marzo> The intro title, of course
[00:05:24] <wizardrydragon> So a universal pallete? Or?
[00:05:40] <wizardrydragon> Im not grasping what you're proposing, I dont think.
[00:06:14] <Marzo> No, just a palette for the intro title which (with new graphics, of course) will allow me to use the standard faces in the intro screen
[00:06:46] <Marzo> Like this: I re-make the menu graphics (except the text which I can render using the Exult font to get a very close approximation)
[00:06:56] <Marzo> using the new palette
[00:07:43] <Marzo> This new palette is identical to the standard U7 palette except for the cycling colors (which don't cycle in the menu anyway) which I use for the colors I need
[00:07:49] <Marzo> (for the menu graphics)
[00:08:10] <Marzo> That way, shapes made for the normal game will work normally in the remade BG title screen
[00:08:20] <wizardrydragon> So what youre going to do is make the intro use the "normal" pallete, more or less?
[00:08:27] <Marzo> Yes
[00:08:34] <Marzo> The title, at least
[00:08:39] <Marzo> (title screen)
[00:08:49] <Marzo> Which is what counts
[00:08:56] <Marzo> (for the faces)
[00:09:32] <wizardrydragon> Ah
[00:09:37] <wizardrydragon> That'd be a good idea
[00:34:18] <Marzo> In any case, I think I will post the question on the Phorum
[00:34:45] <Marzo> (pretend that I care about everyone's opinion }:-D)
[00:34:57] <Marzo> :-p
[00:35:43] <wizardrydragon> :D
[00:35:47] <wizardrydragon> Lol
[00:36:09] <wizardrydragon> Pretending that you care about everyones opinion is a good skill to have on wikipedia!
[00:36:18] <Marzo> LOL
[00:45:14] <Marzo> On second thought, I think I will take Jeff's last advice to this situation too
[00:47:22] <wizardrydragon> ?
[00:47:30] <Marzo> "I'd say, go for it and then see if anyone complains:-)"
[00:48:11] <Marzo> (the context was the way Exult handled game time)
[00:50:10] <Marzo> Or...
[00:50:11] <Marzo> Hm
[00:50:31] <Marzo> A dynamic map_to_palette function could be useful here
[00:50:49] <wizardrydragon> :)
[00:50:58] <Marzo> Provide only the new palette and remap the menu shapes dynamically to that new palette
[00:51:04] <Marzo> Likely minimal complaining
[00:51:07] <wizardrydragon> Could work
[00:52:20] <Marzo> The number of shapes is fairly restricted, and if I ensure that the new palette has the right colors, it will be a simple pass-though-once
[00:52:41] <Marzo> I will try it this way
[01:00:03] <wizardrydragon> Okay
[03:32:13] <Marzo> Ugh
[03:32:33] <Marzo> While it works great, the dynamic remapping won't fly
[03:33:07] <Marzo> There is about a 2 sec delay between clicking 'new game' and the menu appearing
[03:33:33] <wizardrydragon> Heh.
[03:33:47] <Marzo> But let me try with a lookup table
[03:35:30] <wizardrydragon> :)
[03:53:21] <Marzo> OK, *now* we are talking :-)
[03:54:56] <wizardrydragon> It work?
[03:55:07] <Marzo> It is beginning to
[03:55:23] <Marzo> (the lookup does work)
[03:56:01] <wizardrydragon> Neat
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[04:36:49] <Marzo> Well, I am off to bed
[04:36:51] <Marzo> Hi servus
[04:36:56] <Marzo> Good night servus
[04:37:00] <Marzo> Good night all
[04:38:04] <servus> Bye
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[20:50:06] <Marzo> Hi
[21:00:17] <Marzo> The Exult changes are away
[21:00:36] <Marzo> Soon, native multiracial avatars are coming your way
[21:01:22] <Marzo> There are two new intrinsics too: set_usecode_fun and set_npc_name
[21:01:28] <Marzo> Both work for NPCs only
[21:09:58] <wizardrydragon> Neat
[21:10:38] <wizardrydragon> The first might be of some use for the avatar too
[21:11:01] <Marzo> Not really; the avatar's usecode is never called
[21:11:03] <Marzo> Ever
[21:11:25] <wizardrydragon> Whhys the Avatar have Usecode then?
[21:11:45] <Marzo> It has only death usecode, which is another thing
[21:11:50] <Marzo> Which reminds me
[21:11:58] <Marzo> I forgot to add a few things I had in store
[21:16:26] <wizardrydragon> Hehe
[21:25:21] <Marzo> OK, they are away too
[21:26:20] <wizardrydragon> ?
[21:26:31] <Marzo> The things I had forgotten to add
[21:27:20] <wizardrydragon> Which are?
[21:27:43] <Marzo> De-hard-coding of avatar's death usecode function and event
[21:29:56] <wizardrydragon> Ah
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[23:53:11] <Marzo> A curiosity: in SI, press Alt+S to step through the skins
[23:53:25] <Marzo> You will find out that you can select an automaton skin
[23:53:49] <Marzo> (which you can't select in the intro)
[23:55:53] <wizardrydragon> Neat!
[23:56:24] <wizardrydragon> So that effectively depreciates the petra bit, in a way. Do you have a usecode intrinsic to change skins?
[23:56:33] <wizardrydragon> Or rather, an updated one?
[23:56:46] <Marzo> Let me check
[23:57:23] <Marzo> There is one to get the skin color
[23:57:28] <Marzo> But none to set
[23:57:54] <Marzo> Besides, the petra flag has the effect of changing the *portrait*, not the skin
[23:59:04] <wizardrydragon> Hence "in a way"
[23:59:05] <Marzo> (the actual skin is changed with set_polymorph)
[23:59:18] <wizardrydragon> hmm
[23:59:44] <wizardrydragon> it could be handy if you could permanently change the shape assigned to the avatar, for some things I want to try in TFL