#tfl@irc.freenode.net logs for 2 Sep 2006 (GMT)

Archive Today Yesterday Tomorrow
tfl homepage

[00:02:31] <wizardrydragon> Crysta, Lady Mykellah was shape 1015 and the fem avatar i believe
[00:04:30] <Crysta> k
[00:04:32] <Crysta> :\
[00:04:56] <Crysta> think i made myself temporarily loose the will to work
[00:05:07] <wizardrydragon> ...?
[00:05:28] <Crysta> check what was said just beforeyou got back :p
[00:06:18] <wizardrydragon> about the wildmen?
[00:06:34] <Crysta> yeah
[00:06:53] <wizardrydragon> I dont think thats right, though.
[00:07:08] <Crysta> theyre green, only in chaose dungeon areas
[00:07:17] <Crysta> have a long neck that reaches out and bites things
[00:07:27] <Crysta> and would seem to be the result of a failed experiment of some kind
[00:07:35] <wizardrydragon> I reember sat the very least speculation asbout the nagas in Rolunticias and the north shrine-thingy
[00:08:08] <Crysta> yeah.. but i think the stuff in the keep was directly referring to the wildmen
[00:08:19] <wizardrydragon> Hmm. I dunno.
[00:08:31] <Crysta> go read it
[00:08:37] <wizardrydragon> Its possible that in that time they werent as wild.
[00:08:40] <Crysta> its a grey book in the middle of the back shelf in the keep library
[00:09:01] <Crysta> the other one i never saw in game
[00:09:12] <wizardrydragon> In SS, right?
[00:09:43] <Crysta> yeah the one that is in game is in the order keep
[00:09:46] <Crysta> the other.. i have no idea
[00:09:57] <Crysta> i read it on notable ultima, which seems to be offline at the moment
[00:10:03] <wizardrydragon> We never see much of Chaos :)
[00:10:13] <wizardrydragon> Ill fix that ... someday.
[00:10:34] <Crysta> the other one was a note directly from the chaos soldiers to the great heirophiant
[00:10:40] <Crysta> about the creatures
[00:10:58] <wizardrydragon> Hmm
[00:11:04] <Crysta> this other one is just a mention in a bestiary of the creatures in the caves
[00:11:28] <wizardrydragon> Im strting to think that they were once intelligent thinking creatures, such as yurel, and then they degenerated over time into the beings we see in normal SI.
[00:11:32] <wizardrydragon> *starting
[00:11:57] <Crysta> well the books say otherwise and that they degenerated rather fast
[00:12:02] <Crysta> and then just reproduced
[00:12:04] <Crysta> a lot
[00:13:16] <Crysta> and that they sealed them up because they couldnt control them
[00:13:19] <wizardrydragon> Yes, but we also have to keep in mind the lore of the Order warriors would be extremely biased :)
[00:13:36] <Crysta> no, im talking from the chaos note
[00:13:40] <wizardrydragon> Ah
[00:13:49] <wizardrydragon> I dont remember the contents of that one
[00:13:56] <Crysta> which id show you if that damn site wasnt mysteriously down righ tnow
[00:14:03] <Crysta> exactly because i dont think its in game
[00:14:14] <wizardrydragon> lol
[00:14:18] <Crysta> its IN the game, but not IN game
[00:14:30] <wizardrydragon> question while im thinking of it
[00:14:36] <Marzo> Can you provide a small quote from it? If you can, I can find the entire text
[00:14:50] <wizardrydragon> you said you might mess swith the Mariah sprite, did anything come of that?
[00:14:58] <Crysta> the title should be Report on the Shasrajah
[00:15:10] <Crysta> just look for Shasrajah
[00:15:12] <Marzo> @Wizardry: no
[00:15:19] <Crysta> its only mentioned in those two texts
[00:15:41] <wizardrydragon> I was referring to Crysta Marzo :)
[00:15:53] <Marzo> Oh :-p
[00:15:59] <Crysta> who is Crysta Marzo
[00:16:02] <Crysta> :P
[00:16:33] <wizardrydragon> So I forgot a punctuation mark >_>
[00:17:17] <-- Marzo has left IRC (Excess Flood)
[00:17:24] <Crysta> it was a joke
[00:17:30] <Crysta> try laughing next time
[00:17:33] <Crysta> :P
[00:17:59] <wizardrydragon> O:
[00:18:02] --> Marzo has joined #TFL
[00:18:04] <wizardrydragon> you scared Marzo away!
[00:18:06] <wizardrydragon> lol
[00:18:19] --- ChanServ gives channel operator status to Marzo
[00:18:22] <Marzo> Nope, it was Freenode
[00:18:27] <wizardrydragon> Ah
[00:18:28] <Marzo> 'Excess flood'
[00:18:42] <Crysta> lol
[00:18:59] <Marzo> In any case, the entire text of the report is available
[00:19:10] <Crysta> where is it located
[00:19:22] <wizardrydragon> In the datafiles :)
[00:19:25] <Marzo> I will search in U7Wizard
[00:19:30] <Crysta> i meant in game... doh
[00:19:36] <wizardrydragon> Hehe
[00:19:40] <Marzo> That version I got from my SI Usecode dump
[00:20:13] <wizardrydragon> 1 mariah sprite down, 30 more to go...
[00:20:26] <Marzo> :-)
[00:21:01] <Marzo> If you were doing a simple recolor of another sprite, you could finish 32 sprites in the time it takes to finish one
[00:22:03] <Marzo> The report is found nowhere in the game
[00:22:23] <Crysta> i KNEW i wasnt crazy about that at least
[00:23:09] <Marzo> And is also not created anywhere in the usecode
[00:23:39] <Crysta> anyway yeah... i tthink it might really be referring to the Wildmen
[00:23:59] <wizardrydragon> Marzo: IF :)
[00:24:28] <wizardrydragon> The companions are worth more than recolours, my fine sir!
[00:25:06] <Marzo> I don't know; the U7 Katrina, at least, isn't
[00:25:07] <Marzo> :-)
[00:25:11] <wizardrydragon> Lol
[00:25:36] <Crysta> Shamino is just a recolor
[00:25:40] <Crysta> why not fix him?
[00:25:56] <wizardrydragon> I never understood what the hat thing was about with sham
[00:26:10] <Marzo> Sentri isn't even a recolor; neither is Julia or Katrina
[00:26:13] <Crysta> lol
[00:26:46] <wizardrydragon> Im fixing Mariah and Julia.
[00:27:03] <Marzo> I am stealing the sprites when you are done :-)
[00:27:05] <wizardrydragon> I dont know if I'll bother with kat or not, we'll see :)
[00:27:12] <Crysta> and Shamino? :P
[00:27:13] <wizardrydragon> What I dont get
[00:27:27] <Marzo> Perhaps give her some useful ability
[00:27:35] <Marzo> Regeneration, perhaps
[00:27:36] <wizardrydragon> Is why they did a whole treatment for Jaana, and all Shamino gets is a recolour!
[00:27:38] <wizardrydragon> Pfft.
[00:27:41] <Crysta> lol
[00:27:53] <Crysta> maybe shamino isnt the recolor
[00:27:57] <wizardrydragon> :P
[00:27:58] <Crysta> maybe the normal NPCs are
[00:29:20] <Marzo> In any case, even a recolor is better than nothing
[00:29:32] <Crysta> i dont know
[00:29:39] <Crysta> nothing would be cool
[00:29:45] <Crysta> a completely invisible party member
[00:29:46] <wizardrydragon> Marzo: the problem lies in the fact that the classes mroe or less go back to U4, and, well, Shepherd SUCKED in U4 :)
[00:29:46] <Crysta> lol
[00:29:58] <Marzo> I know
[00:30:36] <wizardrydragon> I think I may give her some sort of magic or magical ability.
[00:30:37] <Marzo> But there is no need to follow U4 to the letter; after all, there *are* no classes in U7...
[00:31:00] <Marzo> With the shepherd's crook as a spell item?
[00:31:01] <wizardrydragon> I was just speaking canon-wise, Marzo, I intend to have the "classes" balanced :)
[00:31:26] <wizardrydragon> I'm unsure whether I want it to be magical per se; I'll have to think on it a bit
[00:31:54] <Marzo> Got it
[00:32:08] <Marzo> Perhaps the ability to summon sheep during combat :-)
[00:32:11] <wizardrydragon> LOL
[00:32:35] <wizardrydragon> Hmm
[00:32:40] <Marzo> Maybe even the 'French Sheep Strike'
[00:32:54] <wizardrydragon> If it wouldnt be so damn hard to code, Id give her some sort of affinity with animals.
[00:33:19] <Marzo> Maybe a 'charm animal' ability
[00:33:31] <Marzo> Which could be used to charm animals
[00:33:49] <Marzo> (ignore the second stupid commend, please)
[00:33:55] <Marzo> *comment
[00:34:25] <wizardrydragon> Gee, is that really what charm animals does? I had no clue!
[00:34:51] <Marzo> Which is why I asked to 'ignore the second stupid comment' :-)
[00:35:02] <wizardrydragon> Something like that and maybe a few nature related spells could work.
[00:40:00] <wizardrydragon> 2 frames! woot!
[00:40:23] <-- wizardrydragon has left #TFL ()
[00:40:28] --> wizardrydragon has joined #tfl
[00:40:44] --- ChanServ gives channel operator status to wizardrydragon
[00:42:15] <wizardrydragon> http://img219.imageshack.us/img219/4154/mariahdp6.png :P
[00:43:48] <Crysta> yay
[00:45:22] <wizardrydragon> hehe
[00:45:42] <Marzo> Only 30 to go :-)
[00:45:51] <wizardrydragon> Only :)
[00:46:52] <Crysta> lol
[00:46:53] <Marzo> Just an idea: you are basically recoloring the body of a xenkan monk from SI and adding the head of another sprite, retouching the sprite so it looks better
[00:47:14] <Marzo> So why not recolor all images of the monk in one go and then paste the heads?
[00:48:00] <wizardrydragon> Ahahahaha ... just read what you said about DDE on the forum
[00:48:10] <Marzo> :-)
[00:48:31] <wizardrydragon> And I prefer to finish one thing before I move on to the next, Marzo :)
[00:49:08] <Marzo> Meaning?
[00:49:13] <wizardrydragon> By the way,
[00:49:29] <wizardrydragon> Alun bestors complain in that thread is one I've griped about since I've started TFL :)
[00:49:40] <wizardrydragon> Meaning I finish one frame before going onto another :)
[00:49:54] <Marzo> lol
[00:50:21] <Marzo> Jeff has done some work on this front
[00:50:55] <Marzo> I haven't tested, but it is possible that the version of ES you downloaded already has the stuff he checked in
[00:51:12] <Marzo> Meaning that it is possibly already fixed -- but as I said, I haven't tested
[00:52:14] <Marzo> By the way, you are still marked as being eating
[00:52:45] <wizardrydragon> Really?
[00:52:52] <wizardrydragon> I used /back so I shouldnt be :P
[00:52:58] <wizardrydragon> How about now?
[00:53:24] <Marzo> Still there
[00:53:36] <wizardrydragon> (estudio) he has builtin groups supported now, but not custom groupings
[00:54:04] <wizardrydragon> How about now? :P
[00:54:11] <Marzo> You know you can create your own groups, don't you?
[00:54:30] <wizardrydragon> Yes, what I mean is, custom groups dont work properly, but the builtin ones do now.
[00:54:36] <Marzo> You aren't eating anymore, but your name is greyed out still
[00:54:40] <Marzo> Not anymore
[00:55:04] <Marzo> Let me test
[00:55:58] <Marzo> It is working here
[00:56:18] <wizardrydragon> Odd.
[00:56:18] <Marzo> In the lower left corner, I type the name and click 'add'
[00:56:34] <wizardrydragon> Could be I have the old non working groups file saved
[00:56:37] <wizardrydragon> Ill try deleting it
[00:56:55] <Marzo> Then I right-click the chunk I want to add to the group, select 'add to group' and select the group I just created
[00:57:36] <Marzo> And it saved the group fine, and reloaded it without crashing when I restarted ES
[00:57:39] <wizardrydragon> I know how it's supposed to work, it just wasnt working :)
[00:57:46] <wizardrydragon> Deleting the old groups file fixed it though
[00:57:57] <Marzo> Weird
[01:00:04] <wizardrydragon> 3 frames!
[01:00:11] * wizardrydragon is really going, now.
[01:00:20] <Marzo> Woot!
[01:01:11] <Marzo> By the way, have you done anything with Crysta's LB sprites?
[01:01:23] <wizardrydragon> What do you mean?
[01:01:41] <wizardrydragon> Ive poked them into shapes.vga but I've yet to commit it.
[01:01:46] <wizardrydragon> If thast's what you mean.
[01:01:55] <Marzo> Yes, it was what I meant
[01:02:06] <wizardrydragon> I think i'll wait until I have mariah and julia done, then I can commit all the shapes changes at once :)
[01:02:33] <Marzo> You will commit the individual graphics too, right?
[01:02:40] <wizardrydragon> yep
[01:02:50] <Marzo> k, just checking
[01:03:00] <wizardrydragon> I will have to remember to cvs add them, but I do intend to add them
[01:15:12] <wizardrydragon> Customization option that'd be nice but'd probably break things:
[01:16:01] <wizardrydragon> It would be nice to be able to have additional avatar faces
[01:16:12] <wizardrydragon> That is, without overriding previous faces and bodies
[01:16:17] <wizardrydragon> such as your readhead one :)
[01:16:45] <Marzo> I have been giving that some thought lately
[01:16:57] <Marzo> But had forgotten to add it to my to-do list
[01:17:03] <wizardrydragon> I had another idea as well, but I forgot it
[01:17:04] <wizardrydragon> hah
[01:17:13] <wizardrydragon> ah I remember
[01:17:30] <wizardrydragon> it would be nice to have the automap function return maps based on what game map you're on
[01:17:35] <wizardrydragon> if you have such a map
[01:17:58] <wizardrydragon> the britannian map on britannia, a tfl map if you have one on the tfl map, etc
[01:18:21] <Marzo> What do you mean? Show the corresponding map after regenerating the map?
[01:18:50] <wizardrydragon> I mean the in-game maps
[01:19:29] <Marzo> Oh, the 'magical adaptive über-map' :-)
[01:19:38] <wizardrydragon> yes!
[01:19:50] <wizardrydragon> an über-map!
[01:20:18] <wizardrydragon> couldsnt be too hard to make it correspond to frames on the existing map shape ... ?
[01:21:55] <Marzo> Check the map in SI for the answer to that
[01:22:14] <wizardrydragon> :)
[01:22:27] <wizardrydragon> But TFL isnt worrying about SI stuff is it? :P
[01:22:38] <Marzo> No, but Exult is :-)
[01:22:54] <wizardrydragon> lol
[01:23:25] <wizardrydragon> does it call an intrinsic or is it hardcoded?
[01:26:01] <Marzo> Both; it calls an intrinsics, but guess what the intrinsic does...
[01:26:24] <wizardrydragon> Lol
[01:26:29] <Marzo> *intrinsic even
[01:26:38] <wizardrydragon> But if it calls an intrinsic the intrinsic can be overriden
[01:26:57] <Marzo> In theory, yes
[01:27:31] * wizardrydragon goes off to make a mess of Exult's plumbing.
[01:28:09] <wizardrydragon> sIt really can't be that hard, usecode wise
[01:29:00] <wizardrydragon> if (onmap(00)) { display_map(britannia_map) } else if (onmap(01) {display_map(brit_underworld_map)) ... etc
[01:29:21] <wizardrydragon> Just wonder how bad Exult'll take it if I override the function its used to :)
[01:31:13] <wizardrydragon> Should make a library of generic functions like onMap(mapnum) and things like that for our use
[01:31:33] <wizardrydragon> We have a bunch of generic functions kicking around in the code right now, could use some organizing :)
[01:32:59] <wizardrydragon> Can I borrow your eyes for a moment? :)
[01:33:37] <Marzo> No, I need them for seeing things :-)
[01:33:46] <wizardrydragon> Lol
[01:33:49] <wizardrydragon> I am swondering
[01:34:00] <Marzo> Swondering?
[01:34:06] <wizardrydragon> Yes, swondering
[01:34:21] <wizardrydragon> I am swondering if the shading for Mariah
[01:34:27] <Marzo> *shock* Not swondering!
[01:34:29] <wizardrydragon> is too strong around her chest
[01:34:51] <wizardrydragon> Thats the way it is in the monk but it's less noticable because of the black robe
[01:34:52] <Marzo> Is there a link so I can see the sprite?
[01:35:07] <wizardrydragon> Theres still this :) [20:42] wizardrydragon: http://img219.imageshack.us/img219/4154/mariahdp6.png :P
[01:35:31] <Crysta> i think theres too much shade, bu tnot enough SHADING
[01:35:36] <Crysta> looks too blocky
[01:35:42] <-- Crysta has left #tfl ()
[01:35:46] <Marzo> Maybe reduce the color difference between pixels there
[01:35:52] --> Crysta has joined #tfl
[01:35:53] <wizardrydragon> Thats what I was thinking.
[01:35:57] <wizardrydragon> Its too contrasty
[01:36:00] <Crysta> whoop.. left accidentally
[01:36:00] <wizardrydragon> But I wasnt sure
[01:36:13] <Crysta> now you are :p
[01:36:39] <wizardrydragon> Crysta: Theres not an awful lot you can do about shading a 6x4 area :P
[01:37:22] <Marzo> If you are a pixel artist, you can do wonders in a 6x4 area :-)
[01:37:23] <Crysta> thats where the meat of spritework comes in
[01:37:31] <Crysta> randomly placing pixels of various colors!
[01:37:32] <Crysta> YAY!
[01:38:47] <wizardrydragon> If either of you can do better, please do.
[01:38:56] <Marzo> Wizardry: You could always get Crysta to do it for you *ducks*
[01:39:15] <Marzo> You are using the head for which sprite?
[01:39:20] <Marzo> *of
[01:39:41] <wizardrydragon> Theres only one red headed sprite other than laurianna, we already established that!
[01:40:11] <Marzo> I ask because the head looks more like a brunette (sp?) in the pic you posted
[01:40:45] <wizardrydragon> Well its just a copy/paste/fix job, I didn't recolour it. I mightve grabbed an old link though
[01:41:13] <Marzo> The body is that of Xenka or of one of the female dark monks?
[01:41:56] <wizardrydragon> female dark monk
[01:42:13] <wizardrydragon> Couldnt easily find Xenka and Im lazy
[01:42:22] <Marzo> Shape 392
[01:42:31] <Marzo> The belt is already yellow, even
[01:42:46] <wizardrydragon> Ah
[01:43:08] <wizardrydragon> oh well, recolouring twelve pixels isnt a worldshakingly greater amount of work
[01:43:19] <Marzo> Let me just remember how expack works...
[01:56:20] <wizardrydragon> Marzo: adding to groups doesnt seem to be working
[01:56:26] <wizardrydragon> For u7chunks groups
[01:56:50] <wizardrydragon> As well, it doesnt want to have more than 8 groups, which is rather restricting..
[02:00:24] <wizardrydragon> And when I view certain groups, that is tthe ones that should have stuff in them, ES pagefaults
[02:01:44] <wizardrydragon> More bugs for yhour squishing pleasure :)
[02:01:55] <Marzo> Seem to work for me
[02:02:01] <wizardrydragon> Doesnt for me
[02:02:07] <wizardrydragon> This is the one from the Exult page
[02:02:08] <Marzo> Maybe the version you have didn't get the fixes
[02:02:31] <wizardrydragon> So likely yours from source has the commits but the one on the page doesnt
[02:03:25] <Marzo> I will just recompile ES with the (working) server code and upload it
[02:03:33] <wizardrydragon> Okay, thank you kindly :)
[02:06:30] <wizardrydragon> Question: before you had to save the groups before you could see group changes in the window, has that changed?
[02:06:51] <Marzo> No
[02:07:00] <wizardrydragon> Aww :P
[02:07:00] <Marzo> Hm... err, yes
[02:07:24] <Marzo> Hm. I think I could see the changes before saving
[02:07:41] * wizardrydragon is now quite confused.
[02:08:54] <wizardrydragon> thought: if the groups list becomes too long, perhaps have it overflow into a second column
[02:09:20] <Marzo> http://www.geocities.com/mg_rpg_online/exult_studio.zip
[02:09:27] <wizardrydragon> Thank you
[02:09:37] <wizardrydragon> Id hug you, but I dont think that'd be kosher :)
[02:10:02] <Marzo> Now if I am allowed a few moments in peace, I think I can actually do any work in the sprite :-)
[02:10:20] <wizardrydragon> The Mariah one?
[02:10:26] <Marzo> Yep
[02:10:37] <wizardrydragon> Okay, just lemme see what you manage with it :)
[02:11:02] <Marzo> I am doing it from scratch, basing it on Xenks
[02:11:05] <Marzo> *Xenka
[02:11:14] <Marzo> I will then add the entertainer head
[02:11:32] <wizardrydragon> Ah
[02:11:43] <wizardrydragon> Well I still wanna see :)
[02:22:15] --> SB-X has joined #TFL
[02:22:32] <wizardrydragon> Hi!
[02:22:40] <SB-X> Hello!
[02:22:53] <wizardrydragon> Bonjour!
[02:23:05] <Crysta> hi or such
[02:23:12] <wizardrydragon> Lol Crysta
[02:23:17] <wizardrydragon> wb, i think
[02:25:10] <Crysta> i never left
[02:26:22] <wizardrydragon> Well hence the "I think"
[02:26:26] <Crysta> ah
[02:26:29] <Crysta> :P
[02:26:31] <wizardrydragon> I didnt know whether you ahd gone away or was just quiet, heh
[02:27:30] <Crysta> when i go away i leave :p
[02:27:46] <wizardrydragon> Ah
[02:27:51] <wizardrydragon> Okay
[02:28:00] <wizardrydragon> Makes sense :P
[02:39:42] <Crysta> you people are too quiet
[02:40:20] * wizardrydragon sets himself on fire and runs around screaming like a madman.
[02:40:46] <Crysta> better, more or less
[02:41:32] * wizardrydragon is glad Crysta's happy because hes kind of busy DYING A FIREY DEATH!!!
[02:42:32] <Crysta> YAY FIREY DEATH!
[02:42:47] * SB-X casts Douse on wizardrydragon.
[02:43:15] * wizardrydragon is quite doused, but his brain doesnt register that for a few moments and he continues to run around screaming like a madman.
[02:49:46] * wizardrydragon suddenly realizes hes not on fire and stops abruptly.
[02:49:52] <Crysta> lol
[02:51:57] <wizardrydragon> Marzo: youll be glad to know Ive yet to have a server disconnect with the sourcebuilt ES you gave me
[02:53:18] <Marzo> Strange; it is the exact same code as the Snapshot
[02:53:24] <wizardrydragon> Is it?
[02:53:29] <Marzo> Yes
[02:53:31] <wizardrydragon> Odd.
[02:53:42] <wizardrydragon> But, it hasnt disconnected ... yet
[02:53:44] <Marzo> Except for the fix to chunk groups
[02:53:47] <wizardrydragon> Yet :)
[02:53:51] <Marzo> Give it time :-)
[02:54:05] <wizardrydragon> Hehe
[02:54:15] <SB-X> wizardrydragon: dont you wish you hadnt danced gleefully!
[02:54:29] <wizardrydragon> Naa, it was fun while it lasted
[02:56:02] <Marzo> Besides, it is better to have danced and lost than never having danced :-)
[02:56:37] <wizardrydragon> Indeed!
[02:57:03] <wizardrydragon> Any luck on the Mariah sprite, Marzo?
[02:57:14] <Marzo> Working on it
[02:57:17] <Marzo> Pasting heads now
[02:57:31] <Marzo> The Xenka body is fully colored
[02:57:32] <wizardrydragon> So yes :)
[02:57:44] <wizardrydragon> Just make sure you use the u7pallete :P
[02:57:56] <Marzo> I always do
[02:58:05] <wizardrydragon> I don't, and I regret it :P
[02:58:22] <Marzo> lol
[02:58:22] * wizardrydragon gives such warnings as the previous out of experience.
[02:59:58] <wizardrydragon> A little addition I thought would look good, and indeed did in my opinion
[03:00:13] <wizardrydragon> I added yhellow trim to he sleves and bottom of the robe
[03:00:26] <SB-X> What are you doing? Redrawing NPC shapes so that you can show what armor they're wearing on their body in the game?
[03:00:32] <Marzo> I can add it afterwards
[03:00:35] <SB-X> or just redrawing the NPCs for fun
[03:00:39] <wizardrydragon> I can, don't worry about it.
[03:00:40] <Crysta> that would be cool but no
[03:01:02] <Crysta> he's redrawing party members that had bad recolor art before
[03:01:08] <wizardrydragon> SBX: Making unique sprites for the original companions that didnt have them
[03:01:16] <Crysta> well. not bad
[03:01:18] <Crysta> but still recolor
[03:01:21] <Marzo> Mariah, in particular, was hit the worst of all
[03:01:29] <SB-X> eh, ok
[03:01:33] <Crysta> understatement
[03:01:35] <wizardrydragon> Namely Mariah, Julia, Katrina, and to a degree Shamino
[03:01:38] <SB-X> you mean because she looked like every other mad mage?
[03:01:42] <wizardrydragon> Yep.
[03:01:45] <Marzo> Yep
[03:01:51] <Crysta> doesnt bother me any
[03:01:53] <Crysta> :P
[03:01:54] <SB-X> I see.
[03:02:04] <wizardrydragon> Well then it wont bother you any to do them?
[03:02:11] * wizardrydragon ducks.
[03:02:13] <Crysta> that will
[03:02:14] <Crysta> :P
[03:02:35] <Crysta> besides.. i said i didnt much feel like doing any mroe today :|
[03:02:58] * wizardrydragon has already made statements about the quality of his memory.
[03:05:25] * wizardrydragon thinks he did, at least.
[03:09:26] * wizardrydragon is trying to think of what a unique Julia sprite would look like.
[03:10:02] <SB-X> uh, like it does now but with a new head?
[03:10:08] <SB-X> or are you guys going for more than that
[03:10:10] <SB-X> to change
[03:10:19] <wizardrydragon> Im undecided.
[03:10:49] <wizardrydragon> Ehh, doing pigtails is gonna be a pain though. At least I think :P
[03:11:03] <Crysta> easier than some things
[03:11:18] <SB-X> i think that would be the minimum to change, unless you're going to change the portraits :)
[03:11:21] <wizardrydragon> Yep, but still.
[03:11:31] <wizardrydragon> SB-X: that's on the eventually going to happen list.
[03:11:57] <wizardrydragon> But given I plan that for after 1.0 and we're not even at 0.1 yet ... ;)
[03:13:36] <wizardrydragon> (regarding Julia) Im thinking I may go with a different head, with pigtails, and a recoloured dress
[03:13:42] <wizardrydragon> Just to be different :)
[03:14:06] <Crysta> we need a good portrait artist first
[03:14:16] <Crysta> er.. before later i mean
[03:14:27] <wizardrydragon> 1.0 is a long way off Crysta :)
[03:14:37] <Crysta> i know that
[03:15:00] <wizardrydragon> Should see if I can get back in contact with Koloboko
[03:15:12] <Crysta> yes
[03:15:15] <Crysta> you should =_=
[03:15:19] <Crysta> :p
[03:16:30] <wizardrydragon> lol
[03:17:36] <wizardrydragon> Also Crysta should have a todo list as long as everyone elses
[03:17:38] <wizardrydragon> Its only fair
[03:17:51] * wizardrydragon hides behind a riot sheild.
[03:19:14] <Marzo> Up to frame 10
[03:19:29] <Marzo> Bad news is that I will have to make brand new frames for casting
[03:19:38] <wizardrydragon> Oh?
[03:19:45] <wizardrydragon> No casting frames on Xenka?
[03:19:50] <Marzo> Nope
[03:20:01] <wizardrydragon> Try the dark female monk then
[03:20:03] <wizardrydragon> She has them :)
[03:20:29] <Marzo> Look at frames 14 & 15
[03:20:41] <Marzo> She doesn't have them either
[03:21:00] <Marzo> Xenka has frames 30 & 31 too
[03:21:21] <wizardrydragon> Oh? I thought she did, maybe I was wrong though
[03:21:52] <Marzo> Maybe? :-)
[03:22:01] <wizardrydragon> Check. She has them.
[03:22:08] <wizardrydragon> I just checked my exported graphics :)
[03:22:16] * wizardrydragon is not entirely insane!
[03:22:36] <Marzo> She has frames 14 & 15, but they are not casting frames
[03:22:41] <Marzo> Compare with avatar's
[03:22:58] <Marzo> Or Gwenno's
[03:23:11] <wizardrydragon> they appear to be 1h attack frames
[03:25:01] <wizardrydragon> How about the normal monks? Are theirs correct?
[03:25:13] <wizardrydragon> They should be? Seeing as Thoxa and Karnax fight :P
[03:25:31] <Crysta> yah :P
[03:25:41] <Marzo> Yap
[03:25:45] <Marzo> *Yep
[03:26:32] <wizardrydragon> Just need to fix that one up appropriately then.
[03:26:44] <wizardrydragon> Bit of work, but better than scratchbuilding a sprite
[03:27:00] <Marzo> Who said anything about 'scratch'?
[03:27:05] <wizardrydragon> Lol.
[03:27:09] <wizardrydragon> I just did.
[03:27:15] <wizardrydragon> [23:26] wizardrydragon: Bit of work, but better than scratchbuilding a sprite
[03:27:16] <wizardrydragon> See?
[03:27:17] <Marzo> Oh. You're right.
[03:27:19] <Marzo> :-)
[03:27:20] <Crysta> if you need one that DOESNT have proper casting frames try the Liche.. he has two sets of north-facing ones in SI!
[03:27:48] <Marzo> Look at the jester's casting frames too
[03:27:49] * wizardrydragon has been meaning to fix that for ages, but never has. He blames the Guardian.
[03:28:03] <Crysta> lol
[03:28:25] <Crysta> LOL
[03:28:32] <Crysta> the jsester uses JUGGLING frames?
[03:28:40] <Marzo> Yep
[03:28:44] <wizardrydragon> Best.
[03:28:47] <wizardrydragon> Spellcasting.
[03:28:48] <wizardrydragon> Item.
[03:28:49] <Crysta> THAT is funny
[03:28:50] <wizardrydragon> Ever.
[03:28:52] <Marzo> And it shows in the game
[03:29:18] <Marzo> Guess nobody ever paid attention to poor old Chuckles :-)
[03:29:22] * wizardrydragon thinks we should leave it like that.
[03:29:39] <Marzo> I strongly agree
[03:29:46] <Crysta> actually
[03:29:52] <Crysta> i think we should pay attention to it
[03:30:11] * wizardrydragon blinks.
[03:30:11] <Crysta> at least for mad iolo that is
[03:30:19] <Crysta> see.. he has the juggling frames
[03:30:23] <Crysta> but no juggling balls
[03:30:39] <Crysta> so he just kinda waves his upturned hands
[03:30:55] <wizardrydragon> So youre okay with the main characters having nonunique shapes, but four frames on a rarely used jester sprite offends you?
[03:30:56] <Marzo> But he is *mad* in any case
[03:31:09] <wizardrydragon> :P
[03:31:13] <Crysta> well they could have finished it right is all im sayin
[03:32:08] <Crysta> anyway i have some fixes for Zhelkas now as well
[03:32:18] <Crysta> some of whiche are prolly unneeded
[03:32:52] * wizardrydragon will be on and off intermittently due do this "real life" thing for the next while.
[03:39:58] <wizardrydragon> Cluck, I say!
[03:41:59] <Marzo> Skipping frames 14 & 15 for now, I am starting work in frame 16
[03:44:10] <wizardrydragon> Alright.
[03:44:21] <wizardrydragon> I approve! Not that I need to.
[03:57:18] <Marzo> I will stop at frame 23 for now and go to bed; I will leave the suspense to kill you both before showing the work so far :-)
[03:57:28] <wizardrydragon> Urge.
[03:57:31] <wizardrydragon> To destroy world.
[03:57:33] <wizardrydragon> Rising
[03:57:36] <Marzo> lol
[03:58:21] <Marzo> Good night
[03:58:27] <SB-X> bye
[03:58:40] <-- Marzo has left IRC ("Marzo vanishes suddenly.")
[03:59:56] <wizardrydragon> Hmm
[03:59:57] <wizardrydragon> Im bored
[04:00:03] <Crysta> dangit
[04:00:03] * wizardrydragon pokes the exultbot.
[04:00:07] <Crysta> i didnt get to say goodnight
[04:01:21] <Crysta> sorry.. im busy fixing Zhelkas
[04:06:06] * wizardrydragon is busy taking over the world!
[04:53:28] * wizardrydragon listens to the crickets chirping.
[04:58:16] <Crysta> *searching for blackrock*
[04:58:28] <wizardrydragon> Hehe
[04:58:31] <Crysta> in UO
[04:58:44] <Crysta> just run around ctrl+SHIFTing
[04:59:01] <Crysta> really.. theyve been showing up since the publish
[04:59:08] <wizardrydragon> heh
[04:59:14] <Crysta> i just found out
[05:00:29] <Crysta> name shows at "diamond" at first, then te name loads.. like all items these days
[05:00:44] <wizardrydragon> lol
[05:09:41] <Crysta> thats 3
[05:10:41] <wizardrydragon> hehe
[05:12:43] <Crysta> 4
[05:15:08] <wizardrydragon> :P
[05:15:35] <Crysta> 5
[05:17:00] * wizardrydragon is working on sprites.
[05:50:46] <-- Crysta has left IRC (Read error: 110 (Connection timed out))
[06:01:18] <-- SB-X has left #TFL ("Leaving")
[06:19:26] <-- wizardrydragon has left IRC (Read error: 110 (Connection timed out))
[16:03:14] --> wizardrydragon has joined #tfl
[16:04:13] --- ChanServ gives channel operator status to wizardrydragon
[16:04:17] <wizardrydragon> ?log
[16:04:17] <exultbot> Logs are available at http://www.math.leidenuniv.nl/~wpalenst/tfllog.php
[17:21:52] <-- wizardrydragon has left IRC (Read error: 110 (Connection timed out))
[18:00:01] --> Marzo has joined #TFL
[18:01:06] <Marzo> ?log
[18:01:06] <exultbot> Logs are available at http://www.math.leidenuniv.nl/~wpalenst/tfllog.php
[18:35:45] --- Marzo is now known as Marzo_away
[20:51:41] --> Crysta_ has joined #TFL
[20:51:56] <-- Crysta_ has left #TFL ()
[20:52:21] --> Crysta has joined #TFL
[21:00:02] <Marzo_away> Hi
[21:00:07] --- Marzo_away is now known as Marzo
[21:00:09] <Crysta> hi :P
[21:00:29] <Marzo> So, we have seen the return of Crysta_ :-)
[21:00:54] <Crysta> my power cut off last night
[21:01:18] <Crysta> just for a few seconds at least
[21:02:07] <Marzo> How does this look: http://www.geocities.com/mg_rpg_online/Mariah.PNG
[21:02:17] <Marzo> And please be *very* critical :-)
[21:03:47] <Crysta> the shading really doesnt look right still
[21:04:10] <Crysta> the skirt is blocky and the top.. well.. those colors really just dont work well together
[21:04:38] <Crysta> right now it almost looks like katrian's current sprite
[21:04:42] <Crysta> *Katrina
[21:05:20] <Marzo> More or less my thoughts
[21:05:41] <Marzo> I think I will simply recolor the 'entertainer' sprite
[21:06:04] <Crysta> hm.. worth doing at least to see what it looks like
[21:12:30] <Marzo> Or maybe one of the mages from SI... shape 776/888 would look nice
[21:14:00] <Marzo> Or perhaps the noble shape
[21:14:09] <Crysta> one of them will work :p
[22:57:29] <Marzo> How does this look? http://www.geocities.com/mg_rpg_online/Mariah.PNG
[22:58:43] <Crysta> nice, but a bit bright to me
[22:59:05] <Marzo> It is easy enough to fix
[22:59:23] <Marzo> Hold on a bit
[23:09:44] <Marzo> What about now: http://www.geocities.com/mg_rpg_online/Mariah.png
[23:10:10] <Crysta> i like it.. the thing in her hair might be a bit much tho
[23:11:45] <Marzo> I will take it out so we can compare
[23:27:28] <Marzo> It looks inquestionably better without the hair thingy
[23:27:36] <Crysta> :)
[23:27:45] <Marzo> I can upload for you to compare, but it is a no brainer
[23:27:46] <Marzo> :-)
[23:27:54] <Crysta> ill take your word for it
[23:27:55] <Crysta> lol
[23:46:55] --> wizardrydragon has joined #tfl
[23:51:01] --- ChanServ gives channel operator status to wizardrydragon
[23:51:07] <wizardrydragon> hi everyone
[23:51:19] <Marzo> Hi
[23:51:32] <wizardrydragon> hows the mariah sprite coming, marzo? :)
[23:51:36] <Marzo> How does it look: http://www.geocities.com/mg_rpg_online/Mariah.png
[23:51:55] <wizardrydragon> Hmm
[23:51:57] <wizardrydragon> Different
[23:51:58] <Marzo> (the final version does not have the thing in the hair)
[23:52:38] <wizardrydragon> I was going with the white with yellow to go with the boxart from u4, since it's a mage thats pictured
[23:53:41] <wizardrydragon> Er
[23:53:42] <wizardrydragon> Marzo
[23:53:47] <Marzo> I went with blue because honesty is the class virtue for mages
[23:53:50] <wizardrydragon> Are the shoes suppsoed to change colour?
[23:54:18] <Marzo> It happens in a few sprites, yes; I hadn't noticed
[23:54:40] <wizardrydragon> the kneeling and cting frames
[23:54:42] <wizardrydragon> *casting
[23:54:53] <Marzo> Indeed
[23:55:31] <wizardrydragon> Hmm.
[23:56:18] * wizardrydragon is quite exhausted from a 10-hour shift he just got back from, so please bear with his horrible spelling and incoherent sentences.
[23:57:05] <wizardrydragon> I somehow envisioned Mariahs clothes as a little ... plainer?
[23:57:26] <wizardrydragon> I have an idea that wouldnt be too hard I dont think though
[23:57:43] <Marzo> Well, she was a very important person in U6
[23:58:17] <wizardrydragon> mind trying merging the white part with the blue part in the forwarf standing frame to humour me so I can see how thsat'd look
[23:58:35] <wizardrydragon> ASnd I know, Im not saying shes wearing peasant clothes, jusst not that exgtravegant either
[23:58:42] * wizardrydragon is typing horribly.
[23:58:48] <Marzo> lol
[23:58:58] <Marzo> Let me fix the shoes first
[23:59:01] <wizardrydragon> ok
[23:59:59] <wizardrydragon> and you sasid the final one doesnt have the crown?