#tfl@irc.freenode.net logs for 30 Aug 2006 (GMT)

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[00:03:03] <wizardrydragon> watch it's head when it animates
[00:08:01] <wizardrydragon> I'm going to need swamp boots editing in the swamp arent I ... lol. I keep poisoning Iolo :P
[00:11:14] <Crysta> i havent seen it animating but i think ill try it out now.. but i do think i see what you mean regardless
[00:12:36] <wizardrydragon> Lol, good to know I'm not crazy.
[00:12:47] <Crysta> at least for 2 frames or so
[00:13:04] <Crysta> also the bending over facing north ones.. one of them the hed is embedded in his back
[00:13:07] <Crysta> *head
[00:13:15] <wizardrydragon> In either event, I was jsut talking with Justin and he said he was working on some music for us which should be done mid-septemberish
[00:14:35] <Marzo> Hi, I'm back
[00:14:40] <Marzo> Hi Crysta
[00:14:42] <wizardrydragon> Welcome back Marzo
[00:14:46] <Crysta> hi
[00:15:09] <wizardrydragon> Now we can be one big happy dysfunctional family ... or something :)
[00:15:18] <Marzo> heh
[00:15:55] <wizardrydragon> Marzo, for reasons unbeknownst to me, trying to drop swamp chunks seems to crash Exult (but not ES)
[00:16:08] <wizardrydragon> This doesn't seem to occur with other types of chunks; I
[00:16:14] <wizardrydragon> *I'm not sure what's up with that.
[00:18:01] <Marzo> Can you give an example of a chunk that causes this? I tried dragging around several random chunks and got nothing
[00:18:27] <Marzo> Just to clarify: several *swamp* chunks
[00:18:38] <wizardrydragon> Just a second, I'll get you the range, for reasons I can't fathom it seems to be these chunks within a certain range
[00:18:50] <wizardrydragon> 1071
[00:18:50] <wizardrydragon> through
[00:18:56] <Marzo> Tried that one
[00:18:59] <Marzo> Got nothing
[00:19:02] <wizardrydragon> 1135
[00:19:12] <wizardrydragon> I can usually drag a handful of them before Exult crashes
[00:19:16] <Marzo> Ops, now I got it
[00:19:24] <wizardrydragon> but it's severly slowing down my editing :P
[00:19:24] <Marzo> Strange, didn't happen the first time I tried it
[00:20:02] <wizardrydragon> Indeed.
[00:20:52] <wizardrydragon> I seem to be fine with other chunks, such as the plains chunks I was using to clean up the sections of chunk_grass that the u7mapper had messed up, but when I went to edit the swamps, the swamp chunks seem to cause the crash I just described.
[00:21:20] <Marzo> I will look into it after I fix the previous bug
[00:21:30] <wizardrydragon> Alright then, thank you kindly.
[00:21:32] <Crysta> i cant enter trinsic.. im guessing this has to do with circumventing the intro to go straight to the new map
[00:21:39] <wizardrydragon> Sorry to be such a bother.
[00:22:02] <wizardrydragon> Crysta: yes, you need to have the password flag set, which you wont if you've started the TFL game normally.
[00:22:05] <Marzo> It is better that you are one :-)
[00:22:11] <Crysta> no.. i mean
[00:22:14] <wizardrydragon> Crysta: You can always teleport past it.
[00:22:19] <Crysta> when i try to teleport in, the game crashes
[00:22:24] <wizardrydragon> Oh.
[00:22:28] <wizardrydragon> That's quite strange.
[00:22:38] <wizardrydragon> Marzo, you didn't edit anything in Trinsic, did you?
[00:22:44] <Marzo> No
[00:22:48] <wizardrydragon> I haven't touched it at all so it should be fine.
[00:22:54] <Marzo> I haven't even commited anything yet
[00:23:04] <wizardrydragon> Crysta, is there anything in Exult's stderr.txt?
[00:23:09] <Marzo> Other than usecode, that is
[00:23:32] <wizardrydragon> Have you committed new usecode? i should check it out if you have :)
[00:24:09] <Marzo> I was refering to the services code I commited earlier this year
[00:24:12] <Marzo> :-)
[00:24:14] <wizardrydragon> Ah.
[00:24:33] <wizardrydragon> I commited a new compile of usecode.uc lately, but no actual code changes
[00:24:57] <Marzo> There will be a lot of those over the next weekend
[00:25:00] <wizardrydragon> Well unless changing the code for the win32 installer counts :)
[00:25:01] <Crysta> uh.. i havent checked after trying it.. give me a minute and i will
[00:25:11] <wizardrydragon> Alright, thank you Crysta.
[00:25:46] <Crysta> wow.. that time i got a visual C++ RUNTIME LIBRARY ERROR
[00:25:49] <wizardrydragon> Marzo, a quick, possibly stupid question:
[00:25:50] <Crysta> crud
[00:25:53] <Crysta> sorry
[00:25:56] <Crysta> my shift key sticks
[00:26:11] <Marzo> Shoot
[00:26:18] <Crysta> oh crap
[00:26:26] <wizardrydragon> do I need to have the installer create a savegame directory if the mod configuration specifys one, or will Exult generate one itself?
[00:26:33] <Crysta> i chose ignore and went in.. trinsic is SERIOUSLY messed up
[00:26:56] <wizardrydragon> Crysta: ignoring Exult library errors messes everything up ;)
[00:27:05] <Marzo> It creates one
[00:27:17] <wizardrydragon> Alright good, because I neglected that in the installer :)
[00:27:43] <Crysta> one sec.. took a screenshot of the exact error
[00:27:47] <Marzo> Or should; it does not recursively create directories
[00:27:58] <wizardrydragon> How do you mean, recursively?
[00:28:07] <Crysta> http://img.photobucket.com/albums/v128/crystaelf/Imagse14.png
[00:28:32] <Crysta> im so taking a screenshot of what it looks like.. lol
[00:28:39] <wizardrydragon> And this is with the latest Exult snapshot, Crysta?
[00:28:43] <Crysta> yeah
[00:28:46] <wizardrydragon> Odd.
[00:28:59] <Crysta> unless it updated in the last few days
[00:29:02] <Crysta> like.. 2 days
[00:29:07] <wizardrydragon> I've encountered that before, but that was about a year ago and I don't know how it got fixed, heh
[00:29:25] <Crysta> its scary
[00:29:31] <Crysta> but geez.. it looks cool
[00:29:35] <Marzo> For example: say that save dir is 'C:\Exult\BlackGate\Mods\TFL\Data_Dirs\Savegames', but that 'C:\Exult\BlackGate\Mods\TFL' does not; exult will not create them
[00:29:43] <wizardrydragon> ah
[00:29:53] <wizardrydragon> I specified __MODS__/tfl/savegames I believe
[00:30:16] <Marzo> If '/tfl' exists, there should be no problems
[00:30:22] <wizardrydragon> Okay then.
[00:30:25] <Marzo> *__MODS__/tfl
[00:30:30] <Crysta> http://img.photobucket.com/albums/v128/crystaelf/bseb.png
[00:30:34] <wizardrydragon> I was wondering if perhaps that was the source of Crysta's problems
[00:30:35] <Crysta> thats the Trinsic inn
[00:30:44] <Marzo> Wow
[00:30:48] <wizardrydragon> Holy memory leak, Batman!
[00:30:57] <Crysta> everything but the bottom two houses is like that
[00:31:07] <Crysta> by bottom two i mean right by th esouth gate
[00:31:08] <Marzo> methinks your U7chunks file may be corrupted
[00:31:20] <Crysta> if it is, it has to be TFL
[00:31:28] <Crysta> i made a clean reinstall
[00:31:34] <wizardrydragon> Or ExultStudio, as Marzo and I have been finding out
[00:31:35] <wizardrydragon> :P
[00:31:45] <wizardrydragon> delete /mods/tfl/patch/u7chunks
[00:31:47] <wizardrydragon> if it exists
[00:32:03] <Marzo> I was going to say that, but Wizardry beat me to the punch
[00:32:12] <wizardrydragon> Hehe
[00:32:20] <wizardrydragon> If it does exist, i have to redo the installer
[00:32:24] <wizardrydragon> So I hope thats not it :P
[00:32:33] <Crysta> ok.. ill check
[00:32:50] <Marzo> I think that we should have that screenshot in the TFL homepage :-)
[00:32:55] <wizardrydragon> LOL
[00:32:56] <Crysta> lol
[00:32:58] <Crysta> go for it
[00:33:27] <wizardrydragon> It's so going on the screenshots page when I fget to that, hehe
[00:34:02] <wizardrydragon> u7chunks doesn't exist on my machine, so it shouldn't be in the installer
[00:34:07] <Crysta> i dont see it
[00:34:17] <wizardrydragon> I wonder what the hell is causing THAT then :P
[00:34:32] <Crysta> well i gave you the exact error it gave me
[00:34:36] <Crysta> go try it yourself
[00:34:43] <wizardrydragon> Im going :P
[00:34:45] <Marzo> Can you send me your stdout and stderr?
[00:34:50] <Crysta> i didnt crash this time
[00:35:25] <wizardrydragon> There's definetely some funky stuff going on with Chunks though, I think
[00:35:27] <Crysta> the building roofs are still there
[00:35:28] <Marzo> Is it still screwed up?
[00:35:39] <Crysta> mmhmm
[00:35:50] <wizardrydragon> I just crashed trying to teleport to Trinsic :P
[00:35:55] <Crysta> some of the northern area is alright still
[00:36:00] <Crysta> exactly like i said
[00:36:01] <Crysta> lol
[00:36:05] <wizardrydragon> I have an idea what it could be
[00:36:07] <wizardrydragon> let me check
[00:37:05] <wizardrydragon> Aha
[00:37:06] <Crysta> some of the walls have ethereal beasts in them. its pretty cool
[00:37:06] <Crysta> lol
[00:37:07] <wizardrydragon> Yep thats it
[00:37:23] <Marzo> Did you make map changes after you commited sunday?
[00:37:28] <wizardrydragon> The installer installs /map01/ to the root directory instead and that fscks things up badly
[00:37:36] <Crysta> ack
[00:37:38] <Marzo> Ack
[00:37:45] <wizardrydragon> So that's my bad :P
[00:37:46] <Crysta> does this mean i have to reinstall U7 again?
[00:37:50] <wizardrydragon> No
[00:37:55] <Crysta> good
[00:38:09] <wizardrydragon> just delete u7map and all the ifix files in the /mods/tfl/ dir
[00:38:27] <Crysta> i so dont know if i want to
[00:38:28] <Crysta> lol
[00:38:34] <wizardrydragon> lol
[00:38:49] <Crysta> LOL
[00:38:53] <Crysta> brit is messed up too now
[00:39:29] <wizardrydragon> o_O
[00:39:30] <Crysta> thats it.. time for a throne room screenshot
[00:40:00] <Crysta> damn.. LB just walked off
[00:40:11] <wizardrydragon> Deleting the offending files fixed all the Britannia corruption for me
[00:40:16] <wizardrydragon> Well, except for the Fellowship
[00:40:30] <Crysta> lol
[00:40:36] <Marzo> lol
[00:41:01] <Crysta> one more screen of this.. just cause
[00:41:07] <wizardrydragon> lol
[00:41:33] <Crysta> http://img.photobucket.com/albums/v128/crystaelf/Imagwgee18.png
[00:41:37] <Crysta> LB's throne room
[00:41:38] <Crysta> ;p;
[00:41:40] <Crysta> *lol
[00:41:40] <wizardrydragon> picture caption: "And this is why you don't bug the worldbuilders" :P
[00:42:02] <Marzo> lol
[00:42:24] <Crysta> 2nd floor is fine however
[00:42:25] <wizardrydragon> or "What happens when the TFL team doesn't have their coffee in the morning"
[00:42:26] <Marzo> We *have* to put both of these screenshots in the website
[00:42:40] <Marzo> Maybe next April 1st
[00:42:44] <Marzo> lol
[00:42:44] <wizardrydragon> Lol!
[00:43:42] <wizardrydragon> Blah, my firefox just committed seppuku
[00:43:45] <Marzo> And Crysta: If you can be so kind, would you make a few new ones? :-)
[00:43:50] <Crysta> ok.. enough of that
[00:43:56] <Crysta> ack.. i just closed it
[00:44:02] <wizardrydragon> lol
[00:44:04] <Marzo> lol
[00:44:08] <Crysta> ah well..
[00:44:12] <Crysta> 2 like that is enough :p
[00:44:32] <wizardrydragon> Dont worry, I'm sure enough other bugs will come up between now and the next April first to make a whole page of hilarious screenshots :P
[00:44:37] <Marzo> I guess you're right
[00:44:43] <Marzo> lol
[00:44:46] <Crysta> wait
[00:44:52] <Crysta> what directory were the files in?
[00:45:01] <Crysta> that i need to delete
[00:45:05] <wizardrydragon> mods/tfl/
[00:45:09] <wizardrydragon> the u7map an ifix files
[00:45:14] <Crysta> all thats there is other folders
[00:45:31] <wizardrydragon> sorry
[00:45:38] <wizardrydragon> mod/tfl/patch
[00:45:39] <wizardrydragon> :P
[00:45:42] <Crysta> ah
[00:46:53] <wizardrydragon> So i'm holding myself to a weekly snapshot schedule now :P
[00:47:04] <wizardrydragon> Every tuesday, no matter how hacked the code is :P
[00:47:12] <Marzo> Lets see for how long it will last :-)
[00:47:17] <wizardrydragon> lol
[00:47:19] <Crysta> yay.. works right now
[00:47:33] <wizardrydragon> Well its just a CVS snapshot
[00:47:43] <wizardrydragon> Im not even going to attempt having a release schedule ... lol
[00:49:40] <Crysta> how did you make the demon sprites
[00:49:46] <wizardrydragon> by hand
[00:49:50] <Crysta> i mean.. do you have the pieces you used sitting around?
[00:50:15] <Crysta> that is.. wings/body/head
[00:50:37] <wizardrydragon> They're an edit of the wingless gargoyle sprite .. .prolly shouldve used the winged one in retrospect but anyways.
[00:50:53] <Crysta> wingless body.. head is easy enough
[00:50:58] <Crysta> that leaves the wings
[00:50:58] <wizardrydragon> I just pixel-edited them ... nothing fancy like photoshop or somethin :P
[00:51:14] <Crysta> i know.. but did you use one set of wings and copy/paste?
[00:51:21] <wizardrydragon> No
[00:51:32] <Crysta> should have
[00:51:34] <Crysta> lol
[00:51:40] <wizardrydragon> Lol
[00:51:48] <wizardrydragon> Wouldve saved me about an hour of work :P
[00:51:55] <Crysta> and me more
[00:51:56] <Crysta> lol
[00:52:46] <wizardrydragon> :P
[01:00:18] <wizardrydragon> Marzo: Out of curiosity, what changes have you made if any since the commit way back when for services?
[01:00:30] <wizardrydragon> To the usecode, I mean.
[01:00:57] <Marzo> Integrated the 'Iteractions' part of Q&I mod
[01:01:12] <wizardrydragon> Ah. The latest version I take it?
[01:01:13] <Marzo> Had the healer NPCs use the healing service code
[01:01:17] <Marzo> Yes
[01:01:28] <wizardrydragon> I'm fairly sure that the one av ailable for download isn't the latest :P
[01:01:30] <Marzo> Couple of minor things I don't rightly remember
[01:01:37] <Marzo> :-)
[01:01:53] <Marzo> I think it will in the near future
[01:02:00] <wizardrydragon> Did you make any changes to the karma code or any of the TFL npcs?
[01:02:01] <Crysta> http://img.photobucket.com/albums/v128/crystaelf/Imagesd19.png wiz.. try using these three and tell me how it looks when he walks south
[01:02:06] <Marzo> No
[01:02:07] <Crysta> im expecting youll say worse
[01:02:16] <Crysta> but hoping on better
[01:02:25] <Marzo> But I am planning to, when I re-integrate the keyring changes to Britannia
[01:02:32] <wizardrydragon> Oh?
[01:02:38] <wizardrydragon> What do you plan to change?
[01:02:51] <Marzo> The function numbers of the NPC dialog
[01:02:53] <wizardrydragon> I ask because I plan to recode the better part of the Karma system.
[01:02:58] <Marzo> *dialogs
[01:03:06] <wizardrydragon> Ah
[01:03:15] <wizardrydragon> Yes that would have to happen wouldn't it?
[01:03:23] <Marzo> :-)
[01:03:43] <wizardrydragon> It would be nice if hyou could attach the dialogue to a NPC bhy function name, but that's on the to-do list somewheres :P
[01:03:44] <Crysta> k wiz? faster you test faster i can get them fixed :p
[01:04:12] <Marzo> I was thinking of that today
[01:04:12] <wizardrydragon> They look betterish
[01:04:22] <Crysta> i know.. but you have to test em in motion to know
[01:04:32] <Crysta> which i cant do.. lol
[01:04:35] <wizardrydragon> Well that was hence the ish
[01:04:46] <wizardrydragon> The bending anmation still doesnt seem right somehow
[01:04:54] <wizardrydragon> I cant quite put my finger on it though.
[01:05:04] <Crysta> nono.. i meant test those specific frames i just linked to
[01:05:28] <wizardrydragon> Yeah, what you had looks fine.
[01:05:35] <Crysta> in action?
[01:05:46] <wizardrydragon> I'm just complaining about the things that aren't fixed :P
[01:05:51] <wizardrydragon> Don't mind me :P
[01:05:51] <Crysta> in action?
[01:05:55] <Crysta> IN ACTION?
[01:05:58] <wizardrydragon> Yes and yes and YES.
[01:06:03] <Crysta> thank you
[01:06:05] <Marzo> lol
[01:06:09] <wizardrydragon> lol
[01:06:11] <Crysta> i like solid answers :P
[01:06:19] <Crysta> yes i know the bending ones are farked
[01:06:24] <wizardrydragon> I'll have to fix the hand offset for them
[01:06:26] <Crysta> cause of you :P
[01:06:33] <wizardrydragon> but that's Studio-end stuff
[01:06:38] <Crysta> i'll fix em
[01:06:48] <Crysta> gonna be a bit harder tho
[01:06:57] <wizardrydragon> Lol
[01:07:10] <wizardrydragon> You have no idea how much time I spent trying to get them right :P
[01:07:19] <wizardrydragon> and then I put them in the game and theyre farked :P
[01:07:30] <Crysta> i have to rebuild their upper backs.. why did you embed their skulls there?
[01:07:56] <Crysta> :p
[01:08:18] <Crysta> the forward ones look alright to me
[01:10:19] <wizardrydragon> I had a pretty hard time getting the perspective to look right on the back ones between the wings and shoulders
[01:10:37] <wizardrydragon> In the end I gave up and used what looked better :P
[01:10:49] <Crysta> see .. thats where you do what they did with anti-dupre
[01:10:54] <Crysta> just use the same head and fake it
[01:12:21] <wizardrydragon> Are you insulting me, ma'am?
[01:12:24] <wizardrydragon> :P
[01:12:37] <Crysta> no, jut the original dev team :p
[01:12:40] <Crysta> *just
[01:12:48] <wizardrydragon> :P
[01:13:21] <Marzo> Are you insulting ME then? Oh, wait... you were just insulting the ORIGINAL team. It is OK then :-)
[01:13:35] <wizardrydragon> Lol
[01:13:36] <Marzo> Oh, never mind
[01:13:50] <Marzo> Read an 'Exult' in the middle which wasn't there
[01:14:08] <wizardrydragon> lol
[01:16:34] <Crysta> lol
[01:16:44] <Crysta> im talking the one that created U7 :p
[01:16:47] <Crysta> *ones
[01:16:55] <Marzo> Yes, I realized that
[01:17:06] <Marzo> But only AFTER I hit enter, of course :-)
[01:17:13] <Crysta> http://img.photobucket.com/albums/v128/crystaelf/Image2wef0.png
[01:17:21] <Crysta> not the back ones.. i'll do those a bit later :p
[01:17:39] <wizardrydragon> lol
[01:18:27] <Crysta> at least i have the sprites to work on now.. lol
[01:18:51] <wizardrydragon> Lol
[01:19:02] <wizardrydragon> Theres plenty that needs done if you want work :D
[01:19:11] <Crysta> ..
[01:19:17] <wizardrydragon> :D
[01:19:20] <Crysta> have you missed all the times i asked ?
[01:19:32] <wizardrydragon> not ALL of them
[01:19:35] <Crysta> the ones that you replied to "not yet" or "wait" or such?
[01:20:10] <Crysta> the past few months have been heck for me.. i would have loved something to get my mind off of it :p
[01:20:33] <wizardrydragon> lol
[01:21:01] <wizardrydragon> well I had to rebuild the first city first, but now that I have (more or less) I need decorations for it
[01:21:02] <Marzo> Speaking of sprites: what can you do for Mariah's gump? http://www.geocities.com/mg_rpg_online/Mariah_gump_00.png
[01:21:39] <Crysta> i like them as they are o.o
[01:22:11] <wizardrydragon> lol
[01:22:19] <Crysta> its close enough to the original style to not really matter
[01:22:28] <Marzo> And for you, Wizardry: there is a bug in the forum
[01:22:37] <wizardrydragon> really?
[01:22:59] <wizardrydragon> well as long as it's not roaches its probably ok...
[01:23:03] <wizardrydragon> ;)
[01:23:05] <Marzo> Specifically, in the 'Sprite/Shape Dev thread', I can't open any page other than the first unless I enter the first page of the topic first
[01:23:14] <wizardrydragon> really?
[01:23:15] <Marzo> :-)
[01:23:27] <wizardrydragon> odd. they work for me .... ?
[01:24:03] <Marzo> Note the specifity of the thread I mentioned; all other topics work fine
[01:24:38] <wizardrydragon> indeed.
[01:24:50] <wizardrydragon> what does it sayt when you try to enter them?
[01:25:08] <Marzo> Information
[01:25:08] <Marzo> No posts exist for this topic
[01:25:41] <wizardrydragon> Ah
[01:25:56] <wizardrydragon> That occurs when phpbb thinks theres more posts in a topic than actually exists
[01:26:09] <wizardrydragon> Im not sure how to fix that ... well I am, but that's a rather messy hack.
[01:26:10] <wizardrydragon> Hmm
[01:26:46] <Marzo> Is there no way to reset the post count for the thread?
[01:27:55] <wizardrydragon> Yes, but doing so tends to muck up other things.
[01:28:03] <Marzo> Oh
[01:28:04] <wizardrydragon> Hence the comment about a messy hack ;)
[01:30:39] <wizardrydragon> I wondered why I had plastic between my teeth until I realized I need to unwrap the candy...
[01:31:02] <Marzo> lol
[01:31:40] <wizardrydragon> Marzo: this is a stupid question for sure, but there is an okay_to_take type of flag, right?
[01:32:27] <Marzo> Yes: OKAY_TO_TAKE, flag #11
[01:32:33] <wizardrydragon> okay good
[01:33:05] <wizardrydragon> I'm going to code the steal_item() code to check that before deducting Karma
[01:34:05] <Marzo> I think that that function only gets called for items that aren't okay to take
[01:34:19] <wizardrydragon> Are you sure?
[01:34:44] <wizardrydragon> Ive had it trigger on items which have been dropped from the party inventory when fleeing; that was why I'm looking to recode that function
[01:35:06] <Marzo> Strange
[01:35:17] <wizardrydragon> Indeed
[01:35:44] <wizardrydragon> I guess it could make sense if they were stolen items to begin with, but theyre the starting items from init
[01:36:02] <Marzo> Another thing to check
[01:36:07] <Marzo> *sigh*
[01:36:23] <wizardrydragon> It could be simply that the initgame is more messed up than just the NPCs :P
[01:37:04] <Marzo> Given Murphy's laws, it is likely to be both :-)
[01:37:10] <wizardrydragon> lol
[01:37:19] <wizardrydragon> Itd be our luck
[01:37:48] <Marzo> Okay, one bug is down
[01:37:51] <wizardrydragon> Yay!
[01:38:05] <Marzo> What were the other ones?
[01:38:14] <wizardrydragon> The chunks dragging was the other big one
[01:38:24] <Marzo> That is the one I fixed
[01:38:30] <wizardrydragon> Ah
[01:38:42] <wizardrydragon> Chunks dragging nd the bit with the swamp chunks
[01:38:50] <Marzo> Right
[01:39:00] <wizardrydragon> although fixing the dragging may have fixed the swamp chunks bug; you should see if you can reproduce it now
[01:39:56] <Marzo> The bug happened with chunk 1071, right?
[01:40:05] <wizardrydragon> It was a range
[01:40:30] <wizardrydragon> 1071 through 1135
[01:40:56] <wizardrydragon> Hopefully fixing it for one will fix it for all :P
[01:42:40] <Marzo> It seems it did it indeed
[01:42:59] <wizardrydragon> Yayh
[01:43:01] <wizardrydragon> *Yay
[01:43:14] <Marzo> I tried all chunks from 1071 to 1100 (some of them multiple times), switching maps and all and it doesn't crash anymore
[01:43:42] <Marzo> Now I must find out what I broke while fixing these bugs :-)
[01:43:46] <wizardrydragon> Indeed
[01:44:05] <wizardrydragon> If you give me the new exe Im sure I can, I have a way of finding bugs it seems :)
[01:44:31] <Marzo> Now, wait: IIRC, NPCs do not drop items when fleeing in Exult
[01:44:41] <wizardrydragon> Hmm
[01:45:02] <wizardrydragon> Either that or it was monster loot, but swouldn't it be in the body container if it was?
[01:46:20] <Marzo> Is there an easy way to reproduce it (e.g., a place where this always happens?)
[01:47:00] <wizardrydragon> The place I encountered it was the road down from Britain where the paladin and some monsters was
[01:47:28] <wizardrydragon> Be right back, I appear to be bleeding @_@
[01:47:30] <Marzo> Perhaps it was the loot from the paladin's corpse?
[01:47:51] <wizardrydragon> Thats what I thought, but if it were, shouldn't it A: be in the corpse and B: be okay to take?
[01:48:25] <Marzo> About A yes; about B, I'll have to look; the paladins there are friendly, after all
[01:48:36] <wizardrydragon> True
[01:48:48] <wizardrydragon> But I never had problems taking armor from guards corpses
[01:48:56] <wizardrydragon> other than the fact i just killed guards of course
[01:48:59] <Marzo> Yeah, I thought about that too
[01:49:01] <wizardrydragon> :P
[01:49:02] <Marzo> lol
[01:50:58] <wizardrydragon> I think this needs experimentation on guards
[01:55:05] <Marzo> Uploading the new exe
[01:57:04] <wizardrydragon> You can steal from guards with abandon as long as theyre dead
[01:57:14] <Marzo> Done: http://www.geocities.com/mg_rpg_online/Exult.zip
[01:57:15] <wizardrydragon> As my friend Bob here could tell you if he were still alive
[01:57:23] <Marzo> :-)
[01:57:32] <wizardrydragon> Thanks
[01:58:02] <Marzo> What I think is rather hilarious is what happens when you enter god mode and start killing guards.
[01:58:09] <servus> I feel kind of cheated, SB-X. Here wizardry was talking about op status, and look at those favourites he is playing. Don't you feel mortally offended?
[01:58:21] <Marzo> lol
[01:58:30] <wizardrydragon> It would be good to have loot from good guys not okay_to_take
[01:58:36] <wizardrydragon> But that's not currently the case
[01:58:53] <Marzo> Well, strictly speaking they are dead
[01:58:56] <wizardrydragon> And yes, it's odd that the TFL team are ops on the chat channel, isn't it?
[01:59:01] <Marzo> And they can't be resurrected
[01:59:15] <servus> That's not what I said ;-)
[01:59:34] * servus titters and jaunts away
[01:59:35] <-- servus has left #tfl (":wq")
[02:00:01] <SB-X> Should I be mortally offended?
[02:00:17] <wizardrydragon> Well they ARE good guys, so presumably it shouldn't be okay to take the items from their corpse.
[02:00:27] <wizardrydragon> And I don't know; should you?
[02:00:59] <SB-X> I don't know, servus left!
[02:01:11] <wizardrydragon> Indeed
[02:01:28] <Marzo> So he was indeed mortally offended in the end :-)
[02:01:36] <wizardrydragon> Lol!
[02:01:54] <SB-X> im just lurking here
[02:02:00] <wizardrydragon> I noticed
[02:02:15] <wizardrydragon> At least you're here :)
[02:03:23] <wizardrydragon> Marzo: Is there a function called when Items are clicked or started to be dragged?
[02:03:27] <wizardrydragon> I want to make it so it'
[02:03:35] <wizardrydragon> is still stealing if you drag it into your pack
[02:04:57] <Marzo> Not that I know of
[02:05:04] <Marzo> But it shouldn
[02:05:18] <Marzo> But it shouldn't be too hard to add one
[02:05:28] <wizardrydragon> Alright; that would be much appreciated
[02:05:36] <wizardrydragon> and useful for a scripted sequence I have in mind...
[02:06:04] <Marzo> For scripted sequences, you can try putting the object on top of an egg
[02:06:29] <wizardrydragon> I mean, I want to have a certain item throw a usecode scripted sequence if moved.
[02:06:42] <wizardrydragon> Its a far ways off anyways, but that would help with it down the road :)
[02:07:17] <Marzo> That is what I mean; there are eggs which fire if an item is put on top of them/moved from there
[02:07:29] <Marzo> The 'something on' criteria
[02:07:40] <wizardrydragon> Ah
[02:08:03] <Marzo> You could then script the item to move the egg to wherever it is dropped if needed
[02:08:16] <wizardrydragon> Well it'd still be needed to see if they're okay_to_take to make it stealing to drag it into a backpack or party members'
[02:08:30] <Marzo> Or, considering that only the player is likely to be moving items around, simply fire and delete the egg
[02:08:47] <wizardrydragon> Indeed.
[02:09:14] <Marzo> Well, as I said, for *scripted* sequences...
[02:10:19] <Crysta> http://img.photobucket.com/albums/v128/crystaelf/Imagedsf23.png
[02:10:26] <Crysta> prolly cant even see the differences
[02:10:27] <wizardrydragon> Indeed :) Im just saying it'd still be needed for my original purpose
[02:10:56] <Marzo> ?log
[02:10:56] <exultbot> Logs are available at http://www.math.leidenuniv.nl/~wpalenst/tfllog.php
[02:11:17] <wizardrydragon> I can Crysta; gimme a sec to load it in and I'll tell you have well it animates
[02:12:06] <Crysta> uh... animates?
[02:12:22] <Crysta> that link was the paperdoll Marzo asked me to look at
[02:12:45] <Marzo> I think it looks better
[02:13:19] <Crysta> there were a few placew where the skirt lines went out rather than in.. and i made the face a bit softer and more feminine
[02:13:38] <Crysta> added a few harder lines in a few places and reshaped the upper body a bit
[02:14:12] <wizardrydragon> oh, sorry, I hadnt looked at the link
[02:14:20] <Crysta> lol
[02:14:22] <wizardrydragon> Feel free to slap me or something
[02:14:26] <Crysta> nah
[02:14:33] <Crysta> Marzo can if he wants tho
[02:15:09] <Marzo> lol
[02:15:17] <wizardrydragon> lol
[02:16:25] <Marzo> Just out of curiosity, Crysta: what program do you use for editing these sprites?
[02:16:36] <Crysta> paint shop pro
[02:16:38] <Crysta> er.. 7
[02:16:52] <Marzo> k
[02:17:00] <Crysta> and usually i go pixel by pixel :p
[02:17:09] <wizardrydragon> psp?
[02:17:13] <Crysta> some copy an dpaste from time to time
[02:17:15] <wizardrydragon> I just use paint :P
[02:17:20] <Crysta> lol
[02:17:21] <Marzo> I use the Gimp
[02:17:27] <Crysta> i used paint for years
[02:17:33] <Crysta> then i got PSP 3 from a friend
[02:17:39] <Crysta> used it ever since :p
[02:17:42] <wizardrydragon> i mean i have photoshop CS but that's overkill for sprites
[02:17:59] <Crysta> photoshop and PSP8 take too long to load and are memory hogs
[02:18:18] <wizardrydragon> Naa photoshop isnt too bad
[02:18:30] <wizardrydragon> You want a memory hog, try Adobe InDesign
[02:18:44] <Marzo> Or CorelDraw
[02:18:52] <Crysta> photoshop is better for stuff like tablets and such.. it has the best support for pressure-sensitive devices
[02:18:52] <wizardrydragon> lol or that
[02:19:02] <Crysta> i have corel draw 6
[02:19:05] <Marzo> According to a friend of mine, CorelDraw is the worst
[02:19:06] <Crysta> sitting around somewhere
[02:19:06] <Crysta> lol
[02:19:10] <wizardrydragon> I have Painter
[02:19:18] <wizardrydragon> Which is the best for tablets :P
[02:19:29] <Crysta> that it is :P
[02:19:49] <wizardrydragon> Too bad Fractal went poof
[02:19:51] <Crysta> anyway i think i like PSP best for its image browser :P
[02:20:09] <Crysta> as poorly as mine are named it helps to be able to scan over a lot quickly
[02:20:14] <wizardrydragon> lol
[02:20:19] <wizardrydragon> I organize
[02:20:27] <wizardrydragon> Windows has these things caled folders I use
[02:20:28] <Crysta> i dont :p
[02:20:35] <Crysta> well
[02:20:36] <wizardrydragon> I heard these wild rumours that Linux has them too
[02:20:36] <Crysta> i do
[02:20:45] <Crysta> after every few thousand additions or so
[02:20:48] <wizardrydragon> lol
[02:23:02] <wizardrydragon> anyways, it should be easy to make stealing occur when its into a backpack, I just need the hook from ES :P
[02:23:07] <wizardrydragon> *ES/Exult
[02:23:44] <Crysta> you mean from an NPC backpack? or did i miss somethin
[02:23:50] <wizardrydragon> No
[02:24:05] <wizardrydragon> It doesnt trigger the steal() code if you drag something into your backpack
[02:24:11] <wizardrydragon> as oppsoed to putting it on the ground
[02:24:16] <wizardrydragon> Im gonna change that :P
[02:25:11] <Crysta> oh
[02:25:13] <Crysta> cool :D
[02:25:17] <wizardrydragon> hehe
[02:26:09] <Marzo> Well, more precisely *I* am going to change that, but it is Wizardry which will reap the benefits :-)
[02:26:48] <wizardrydragon> Lol
[02:26:56] <wizardrydragon> Well I am involved in a token respect :P
[02:27:52] <Marzo> :-)
[02:28:39] <Crysta> and meanwhile I just sit here or what?
[02:28:50] <wizardrydragon> Lol
[02:28:55] <wizardrydragon> Thats up to you :)
[02:29:05] <Marzo> You can also sit over there :-)
[02:29:07] <Crysta> well if i could id be map editing
[02:29:23] <wizardrydragon> I sense a conditional statement.
[02:29:31] <Marzo> Why can't you?
[02:29:32] <Crysta> but until ive had about a year of practice i end up breaking more than working
[02:30:05] <Crysta> but thats just an excuse for the fact im lazy
[02:30:05] <Crysta> lol
[02:30:11] <wizardrydragon> Breaking things? Welcome to Marzo and I's world! Take a seat and enjohy yourself :)
[02:30:25] <Crysta> i still need to finish the male pants, for example
[02:30:26] <Marzo> I don't know about that; the very first thing I did was build the new Codex Shrine
[02:30:42] <wizardrydragon> Well more accurately I break things and Marzo fixes them
[02:30:46] <Marzo> It takes more patience than practice
[02:30:49] <Marzo> lol
[02:30:52] <Crysta> the last damn clothing item that needs to be done and i put it off for more than a year
[02:31:05] <wizardrydragon> lol
[02:31:21] <Crysta> i guess the fact that nothing more i submitted has been added yet doesnt help.. lol
[02:31:36] <wizardrydragon> ooh dont even bring up clothing or Ill backlog you for a hgood year with clothing ideas :)
[02:31:44] <Crysta> lol
[02:32:03] <Marzo> Clothing; oh yeah, that reminds me
[02:32:08] <Crysta> im more interested in getting remaining custom BG stuff up so snuff already :P
[02:32:13] <Crysta> *to
[02:32:18] <Crysta> and mine at least is a bit closer
[02:32:34] <Marzo> As per Hacki's nitpicks, LB goes to sleep wearing his *crown* and cloak...
[02:32:40] <Crysta> lol
[02:32:46] <Marzo> Maybe a version of him without either? :-)
[02:32:47] <Crysta> cloak doesnt bother me :P
[02:32:56] <Crysta> but... i can try
[02:33:03] <wizardrydragon> Marzo, i didnt think you went that way .... ;)
[02:33:09] <Crysta> crown will be easy enough
[02:33:10] <Crysta> lol
[02:33:13] <Marzo> I don't mind the cloak either
[02:33:14] <Marzo> lol
[02:33:29] <Marzo> On the other hand, leave the cloak :-)
[02:33:40] <Crysta> make up your mind
[02:33:41] <Crysta> lol
[02:33:47] <wizardrydragon> lol
[02:34:07] <Marzo> I think that the crown is the bigger problem; how do you sleep with one in your head?
[02:34:12] <Crysta> lol
[02:34:27] <Crysta> well its one frame that needs it gone, so its not exactly hard or anything
[02:34:32] <Marzo> And if you think about it, only two frames are needed
[02:34:34] <Crysta> will be harder implementing it
[02:34:38] <wizardrydragon> Im sure Richard Garriot would be pleased to explain that to you Marzo
[02:34:38] <Crysta> two?
[02:34:55] <wizardrydragon> Sleeping in a crown that is.
[02:34:55] <Marzo> One facing up, one facing down
[02:35:11] <Crysta> oh.. how about one of you two making barkeeps use their table-wiping animation
[02:35:21] <Crysta> or for that matter
[02:35:31] <Crysta> making the guards in LB's throne room whip out their horns :p
[02:35:31] <Marzo> Well, considering that the crown nullifies magic within range, I certainly thinks that he would *try*
[02:35:32] <wizardrydragon> Thehy have an animation for that?
[02:35:38] <Crysta> they do
[02:35:45] <Crysta> it got used later in the SNES version as well
[02:35:52] <Marzo> Yes; but only the male barkeeps
[02:36:01] <Crysta> easy to make ones for others tho
[02:36:06] <Marzo> Yep
[02:36:13] <Crysta> now what about the horns? :P
[02:36:27] <Crysta> kinda obvious they were meant for the throne room when te fanfare starts
[02:36:31] <wizardrydragon> Marzo, you should fix it so LB is only invulnerable if he has his crown in inventory.
[02:36:47] <wizardrydragon> to magic, that is
[02:37:33] <Marzo> I am still thinking a way to implement magic invulnerability when a person is wearing LB's crown
[02:37:40] <Marzo> One thing at a time :-)
[02:37:41] <Crysta> lol
[02:37:45] <wizardrydragon> it'd be easy to do with usecode
[02:38:00] <wizardrydragon> if has_item(crown) or whatever the function was again
[02:38:06] <Crysta> and what about fixing armageddon as no one else seems to be bothering it even though ive been saying it for years
[02:38:12] <Marzo> Yes, but it would require having all magic missiles call usecode before being fired
[02:38:31] <wizardrydragon> Indeed, which is why it's best in the engine side
[02:38:38] <Marzo> How about removing Armageddon entirely, so it is a moot point? :-P
[02:38:44] <Crysta> =_=
[02:38:45] <wizardrydragon> NOOOOO!
[02:38:59] <wizardrydragon> I want my effing rain of fire, dammit :P
[02:39:05] <Marzo> lol
[02:39:07] <Crysta> all that needs to be changed is turning magic off and perma sleep
[02:39:19] <Crysta> (rather than death)
[02:39:26] <wizardrydragon> Im stealing the rain of fire for pentagram if I die doing it ...
[02:39:34] <Crysta> right now you can res geddoned NPCs
[02:39:35] <wizardrydragon> *even if
[02:39:47] <Marzo> [tongue in cheek]I think I will look into the *important* bugs first[/tongue in cheek]
[02:39:54] <Crysta> XD
[02:40:02] <Marzo> :-)
[02:40:05] <Crysta> yeah yeah.. you know im just complaining :p
[02:40:11] <wizardrydragon> Well its a moot point anyways, since I can fix it in usecode now
[02:40:27] <wizardrydragon> Im not sure if I shold touch the spell syhstems code until Marzo commits his changes though
[02:40:29] <Marzo> The armageddon spell? Unlikely.
[02:40:42] <Crysta> should already all be in there
[02:40:44] <Marzo> It calls an intrinsic to do the work
[02:40:48] <Crysta> i mean thats how it worked in the orignal
[02:40:54] <wizardrydragon> You can override the intrinisic, though
[02:40:56] <wizardrydragon> :P
[02:41:10] <wizardrydragon> Its just not pretty doing so ;)
[02:41:18] <Marzo> :-)
[02:41:21] <Crysta> of course there HAS been progress
[02:41:27] <Crysta> remember when it didnt kill all eggs?
[02:41:33] <Marzo> Preventing all eggs from firing would be a problem...
[02:41:36] <Crysta> had brids and squirrels running around the corpses
[02:41:41] <wizardrydragon> lol
[02:41:41] <Crysta> *birds
[02:41:46] <wizardrydragon> I thought that was hilarious
[02:42:14] <Marzo> But now that I think of it: should armageddon kill only the world it is cast on or all worlds?
[02:42:20] <wizardrydragon> Just set all eggs to hatched=true and set auto_reset=false ... I'm unsure if this can be done by usecode though
[02:42:21] <Marzo> Becomes important for TFL
[02:42:26] <wizardrydragon> Indeed it does
[02:42:31] <Crysta> why does one facing of LB's laying down pose have more shading than the other?
[02:42:33] <Marzo> I meant in usecode; and yes, it can
[02:42:43] <wizardrydragon> According to ultima lore, it should just be the world its cast in
[02:42:49] <Marzo> You just have to scan for ALL eggs in the world...
[02:43:06] <Crysta> what about Underworld 2, wis?
[02:43:10] <Crysta> *wiz
[02:43:32] <wizardrydragon> Marzo: Its not hard to do, it's just inefficient :)
[02:43:34] <Marzo> It is a good question; after all, UW2 happens between BG and SI
[02:43:34] <Crysta> pretty sure ti all dies everywhere in that one :p
[02:43:57] <wizardrydragon> In u6/u7/UW1 its just the world in question though :P
[02:44:02] <Marzo> Oh, you meant armageddon in UW2?
[02:44:24] <Crysta> yeah :p
[02:44:27] <wizardrydragon> Course I dont know what to make of the one in Ascension, but ascension doesnt matter anyhways :P
[02:44:46] <Marzo> Why the smile? Ascension really doesn't matter.
[02:44:47] <Marzo> :-)
[02:44:53] <wizardrydragon> lol
[02:45:01] <wizardrydragon> It's true
[02:45:11] <wizardrydragon> At least until Eridian manages to materialize ;)
[02:45:22] <Crysta> :P
[02:45:32] <wizardrydragon> Not gonna hold my breath waiting for that, though.
[02:45:37] <Marzo> That seems unlikely, but we can always hope :-)
[02:45:46] <wizardrydragon> Oh, Im sure it will
[02:45:51] <wizardrydragon> When Im fifty, or something ;)
[02:46:26] <wizardrydragon> After all Lazarus fell off the face of tthe internet for a while, too and look where it is now :)
[02:47:22] <Marzo> Look at 'Dawn of Virtue', 'Exile', a nameless one recreating U7 and 'U1 Reborn' for counterexamples :-(
[02:47:55] <wizardrydragon> Lol
[02:47:58] <Marzo> I hope that the U6 project pulls through, though
[02:48:28] <wizardrydragon> They've been active, though theyve also been very resistant to suggestions from the community, so I'm not sure how well that'll go :|
[02:48:45] <Crysta> well.. Lazarus was fine
[02:48:49] <Crysta> so im happy enough :p
[02:48:51] <wizardrydragon> Lol
[02:48:52] <Marzo> To say the least
[02:48:56] <Marzo> lol
[02:49:05] <wizardrydragon> I can say only the following: The Feudal Lands will not die :)
[02:49:22] <Marzo> Lazarus was especially good since I've never been able to play U5 otherwise
[02:49:45] <wizardrydragon> I was going to make a U5 remake using Exult originally, until I found Lazarus :)
[02:49:51] <Marzo> The only number that I could ever type was '5'
[02:49:52] <Crysta> wow.. i dont think LB USES another sleeping frame
[02:50:04] <Crysta> the other one he has isnt fully finished properly o.o
[02:50:06] <wizardrydragon> Lol
[02:50:12] <wizardrydragon> Doesnt shock me
[02:50:54] <Marzo> Hm. I can see both here
[02:51:00] <Marzo> They seem OK
[02:51:14] <Crysta> the one facing south
[02:51:19] <Crysta> has no collar on the robe
[02:51:25] <Marzo> Oh.
[02:51:27] <Marzo> True
[02:51:29] <Marzo> lol
[02:51:30] <Crysta> and the left hand's cuff isnt fully covered
[02:51:37] <Crysta> er
[02:51:39] <Crysta> colored
[02:51:51] <Crysta> anyway
[02:51:51] <Crysta> http://img.photobucket.com/albums/v128/crystaelf/Imawfge27.png
[02:51:54] <Crysta> happy? :P
[02:51:55] <wizardrydragon> That'll need fixed too on Perth's one if you didn't fix it when you did it, Crysta
[02:52:03] <Marzo> Yes
[02:52:05] <Crysta> im pretty sure i did
[02:52:10] <wizardrydragon> ok
[02:52:22] <Crysta> just flip that one vertically and horizontally for th esouth one
[02:52:29] <Crysta> and ill check perth
[02:52:31] <Crysta> to be sure
[02:53:07] <wizardrydragon> alright; thanks
[02:53:15] <Crysta> now LB can sleep without stabbing himself
[02:53:22] <wizardrydragon> lol
[02:53:44] <Crysta> huh.. i didnt fix it
[02:53:45] <Marzo> Not that it would make a difference, being invulnerable and all... ;-)
[02:54:26] <wizardrydragon> Might notve noticed it then, Crysta :P
[02:54:54] <Crysta> its easy enough to fix
[02:54:57] <Crysta> take the other facing
[02:54:58] <wizardrydragon> :)
[02:55:02] <Crysta> and flip it horiz and vert
[02:55:05] <Crysta> and there ya go
[02:55:14] <wizardrydragon> indeed
[02:55:27] <wizardrydragon> dont even worry about it, Ill fix that :P
[02:55:42] <Crysta> which is why i said it :p
[02:55:49] <wizardrydragon> lol
[02:55:50] <Marzo> Maybe Chuckles could also have a frame without his hat... that also looks rather unconfortable to sleep in
[02:55:58] <wizardrydragon> Indeed, it would be
[02:55:59] <Crysta> yay for subliminal manipulation
[02:56:07] <Crysta> yeah, but chuckles is insane
[02:56:09] <wizardrydragon> And he doesn't have the excuse LB does either
[02:58:42] <Crysta> i mean really he has a parrot and a powder keg in his closet
[02:58:45] <Crysta> thats just wrong
[02:58:53] <wizardrydragon> I disagree
[02:58:55] <Crysta> everyone knows the parrot would use the keg to take over the world
[02:59:01] <Marzo> lol
[02:59:20] <Crysta> "parrot with a powder keg" lol
[02:59:28] <wizardrydragon> Is "boom" a valid move in The Game?
[02:59:30] <Crysta> would be an interesting monster
[02:59:32] <Crysta> http://img.photobucket.com/albums/v128/crystaelf/Image2dsfs9.png
[02:59:39] <Crysta> just to keep you happy
[02:59:40] <Crysta> lol
[02:59:50] <wizardrydragon> lol
[02:59:54] <wizardrydragon> happy is hgood
[03:00:10] <Crysta> let me guess
[03:00:14] <Marzo> lol
[03:00:18] <wizardrydragon> I shall then
[03:00:19] <Crysta> now you want me to do the same for helmeted knights?
[03:00:32] <wizardrydragon> Whyever would I want that? *whistles*
[03:00:38] <Marzo> And guards! Bwahaha! :-)
[03:00:48] <Crysta> you know to use these you'll ahve to impelemnt an alternate sleep routine just for use in bed
[03:00:53] <Crysta> *implement
[03:01:13] <Crysta> cause if they fall unconsious their headgear shouldnt just vanish
[03:01:17] <Marzo> Not for LB and Chuckles; just replace the frame
[03:01:25] <Marzo> Hm. Good point
[03:01:26] <Crysta> LB can fall
[03:01:30] <Crysta> as can chuck
[03:01:36] <wizardrydragon> lol
[03:02:18] <Crysta> exult crashed loading again
[03:02:28] <Crysta> prolly the same problem i gave you before, wiz
[03:02:36] <wizardrydragon> It seems to do that a lot lately
[03:02:44] <Crysta> on world entry
[03:02:48] <Marzo> But as I was planning on making LB's crown available in his nightstand while he is asleep, it wouldn't be much of a problem
[03:02:59] <Crysta> lol
[03:03:02] <Marzo> But it *would* require a whole new sprite for LB
[03:03:02] <wizardrydragon> make sure it's not okay_to_take Marzo ;)
[03:03:16] <Crysta> shouldnt be hard to get te sleep shcedules use an extra new frame, i hope
[03:03:32] <Crysta> my speeling skucd
[03:03:35] <Crysta> *s
[03:03:44] <Marzo> Nope; but if the crown *is* stolen, how comes he still wear it during his day job?
[03:03:48] <Crysta> damn i even misspelled my purposeful misspelling
[03:03:58] <wizardrydragon> lol
[03:04:07] <Marzo> lol
[03:04:13] <Crysta> thshould make it unmovable when he's asleep
[03:04:23] <wizardrydragon> naa
[03:04:36] <wizardrydragon> I want to add a special handler for stealing it in my stealing code :)
[03:04:50] <Marzo> I think I like the whole new sprite better; specially if you are going to be doing it :-)
[03:05:09] <wizardrydragon> Lol
[03:05:12] <wizardrydragon> Hinting much?
[03:05:24] <Marzo> Just a little :-)
[03:05:30] <Crysta> you mean take off his crown in every frame, yes?
[03:05:36] <Marzo> Yes
[03:06:24] <Marzo> Sorry if it is asking much :-)
[03:06:40] <Crysta> not really.. all the game does is copy and paste heads
[03:06:47] <Crysta> just need to make... 6 heads
[03:06:53] <Crysta> not much work
[03:06:54] <Crysta> lol
[03:06:56] <Marzo> Heh
[03:07:54] <Crysta> yknow i just thought... for th armored people.. shouldnt they switch to a peasant sprite when they're asleep instead?
[03:08:00] <Marzo> Maybe we could build a library of body parts for U7
[03:08:12] <Crysta> unless you think they sleep in their armor
[03:08:12] <wizardrydragon> That sounds. So. Wrong.
[03:08:25] <Marzo> I was thinking so too; just removing the helmet won't do it
[03:08:31] <Marzo> lol
[03:08:36] <Crysta> are still a few people with hats i can take off
[03:08:39] <Crysta> like thrangers
[03:08:41] <Crysta> :P
[03:08:45] <Crysta> *the rangers
[03:08:56] <wizardrydragon> I would ask what the heck you are going to do with those body parts Marzo, but I dont want to know
[03:09:12] <Crysta> and i would do it, but
[03:09:20] <Crysta> id want to go completeionist on it
[03:09:25] <wizardrydragon> lol
[03:09:27] <Marzo> Think Boydon }-D
[03:09:31] <wizardrydragon> Lol
[03:09:31] <Crysta> meaning id have to throw in the savage empire port ones
[03:09:37] <wizardrydragon> ew
[03:09:39] <wizardrydragon> ports
[03:09:44] <Crysta> the game is good
[03:09:50] <Crysta> only the hit system sucks
[03:09:56] <Crysta> that and thelack of a translation
[03:10:45] <wizardrydragon> thats like saying its good except that the important parts suck
[03:10:48] <Crysta> and it has lizardmen sprites
[03:13:15] <Crysta> d'you tink the pirates would take off their bandannas?
[03:13:39] <Crysta> *think, bandanas
[03:13:41] <wizardrydragon> Naa
[03:13:47] <wizardrydragon> Theyre pirates :P
[03:13:53] <Crysta> that would just leave the ranger hats then
[03:13:54] <Marzo> :-)
[03:14:09] <wizardrydragon> they probably dont bathe but once a year :P
[03:14:15] <Crysta> lol
[03:22:16] <Crysta> and .. time to get to bed.. night all
[03:22:24] <Marzo> night
[03:22:41] <wizardrydragon> take casre
[03:22:42] <-- Crysta has left IRC ("Trillian (http://www.ceruleanstudios.com")
[03:23:14] <wizardrydragon> So do you wanna hear what the newest bug is, or are you ready to defenestrate me by now? :)
[03:23:39] <Marzo> Is there a window near you? :-)
[03:23:46] <wizardrydragon> Indeed there is
[03:23:55] <Marzo> Defenestrate thyself then :-)
[03:24:03] <wizardrydragon> Lol
[03:24:10] <Marzo> What is the bug?
[03:24:28] <wizardrydragon> Now adding objects to the world seems to cause intermiddent crashes
[03:24:33] <wizardrydragon> from shapes.vga that is
[03:24:50] <Marzo> Strange
[03:25:06] <wizardrydragon> emphasis on intemiddent before you tell me you can't reproduce it :P
[03:25:49] <Marzo> Can you reproduce it reliably in any way? What kinds of objects cause the crash?
[03:26:40] <wizardrydragon> Not reaslly; there doesn't seem to be a pattern, just objects from shapes.vga
[03:27:07] <Marzo> Were you moving along the edge of the map while doing this?
[03:27:21] <wizardrydragon> no
[03:27:30] <wizardrydragon> in fact Im pretty near the middle of it right now, lol
[03:27:45] <Marzo> stdout/stderr have anything useful?
[03:27:52] <wizardrydragon> let me check
[03:30:43] <wizardrydragon> I don't think this is useful?
[03:30:44] <wizardrydragon> TFA[1][0-6]= 0
[03:30:44] <wizardrydragon> TFA[0][0-1]= 0
[03:30:44] <wizardrydragon> TFA[0][3-4]= 0
[03:30:44] <wizardrydragon> Game paused
[03:31:11] <wizardrydragon> then stderr:
[03:31:12] <wizardrydragon> Setting Shape to 721
[03:31:13] <wizardrydragon> Ifix file '<STATIC>/map02/u7ifix5c' not found.
[03:31:13] <wizardrydragon> Ifix file '<STATIC>/map02/u7ifix5b' not found.
[03:31:13] <wizardrydragon> Ifix file '<STATIC>/map02/u7ifix67' not found.
[03:31:54] <Marzo> No
[03:32:18] <wizardrydragon> Didnt think so, heh
[03:32:46] <Marzo> Best option now is to save often and make tons of backups :-)
[03:33:05] <wizardrydragon> Lol
[03:33:08] <wizardrydragon> I love you too ;)
[03:34:00] <Marzo> :-)
[03:34:05] <wizardrydragon> lol
[03:41:26] <wizardrydragon> Ooh it crashed right and proper this time
[03:41:35] <Marzo> lol
[03:41:43] <Marzo> Details?
[03:41:50] <wizardrydragon> and took Winamp with it for some unknown reason :P
[03:42:25] <wizardrydragon> It gave a MSVC library error and summarily commited seppuku afterwards
[03:43:37] <Marzo> Any meaningful error message? stdout/stderr?
[03:43:48] <wizardrydragon> let me check
[03:45:44] <wizardrydragon> Shape num out of range: 25653 ?!
[03:45:56] <wizardrydragon> I added the ?! :P
[03:46:34] <Marzo> Probably the packet from ES got corrupted; can you check studio_out/studio_err too?
[03:46:43] <wizardrydragon> I did
[03:46:47] <wizardrydragon> there was nothing useful
[03:51:58] <wizardrydragon> Unless "Broken!" is somehow of use to you of course :P
[03:53:28] <Marzo> It just confirms what I thought: the "Broken!" means that the connection with Exult was lost
[03:54:57] <wizardrydragon> Indeed
[03:55:13] <wizardrydragon> That doesnt usually crash Exult out that dramatically though:P
[03:56:09] <Marzo> It is possible that the data packet was cut in the middle when the connection was lost
[03:56:23] <wizardrydragon> Possibly
[03:57:03] <wizardrydragon> Im sure I understand how that would cause such a crash though
[03:57:07] <wizardrydragon> *not sure
[03:57:54] <Marzo> Remember shape num 25653? It is WAY out of bounds :-)
[03:58:35] <wizardrydragon> True, but I thought Jeff had fixed it to exit gracefullhy if that happened with an assertion :P
[03:58:45] <wizardrydragon> But that's what thought did I suppose...;
[04:10:36] <wizardrydragon> aha; as I suspected
[04:11:23] <wizardrydragon> but it still wont load
[04:11:31] <wizardrydragon> at least it doesnt crash out
[04:11:34] <wizardrydragon> it just quits
[04:11:42] <Marzo> What is as you suspected?
[04:12:21] <wizardrydragon> ES had made a corrupted u7chunks file again (somehow). I didn't notice corruption, but it seems to have been the source of the crash
[04:12:31] <wizardrydragon> Before I was crashing out like that whenever I tried to restart
[04:12:42] <wizardrydragon> now without that file it doesnt crash like that, but it still wont start
[04:13:59] <wizardrydragon> It gets as far as loading keybindings, but other than that there is no information of use in stdout or stderr
[04:17:42] <wizardrydragon> Are you able to reproduce it at all?
[04:17:54] <Marzo> No
[04:17:58] <wizardrydragon> Blah.
[04:18:33] <Marzo> No matter how hard I try
[04:18:42] <Marzo> You are using which OS?
[04:18:47] <wizardrydragon> Well I just plain out can't start now.
[04:18:48] <wizardrydragon> Win32
[04:18:56] <wizardrydragon> Specifically XP
[04:19:58] <Marzo> It could be all due to the currupted u7chunks file
[04:20:06] <Marzo> But I am just guessing
[04:20:34] <wizardrydragon> I deleted it though, so why would it recurr?
[04:21:30] <Marzo> Maybe the crash caused some other important file to get corrupted to
[04:21:39] <wizardrydragon> Perhaps
[04:22:05] <wizardrydragon> I believe its the executable somehow though.
[04:22:14] <wizardrydragon> It wont load plain BG or SI for some reason.
[04:22:40] <Marzo> Hm.
[04:23:07] <wizardrydragon> SI gets to the game but crashes as soon as the scripted conversation starts
[04:23:15] <wizardrydragon> BG and TFL just dont load at all
[04:24:03] <Marzo> ISTR a time when something like that happened to me
[04:24:17] <Marzo> I don't remember exactly what caused the problem, though
[04:24:29] <Marzo> You have admin privileges?
[04:24:31] <wizardrydragon> Hah! The doesn't much help :P
[04:24:35] <wizardrydragon> On my machine?
[04:24:47] <Marzo> I'll take that as a yes :-)
[04:24:49] <wizardrydragon> I am not on the administrative account, but I do have.
[04:25:11] <Marzo> Open the task maganer and see if there is an 'exult' or 'exult_studio' there
[04:25:20] <Marzo> Other than the ones you'd expect
[04:25:48] <wizardrydragon> Nope
[04:26:47] <wizardrydragon> SynCor.exe was in there when it shouldn't be, but nuking it didn't make Exult run :P
[04:27:10] <wizardrydragon> Oooh I did get the shapes assertion though
[04:27:40] <wizardrydragon> Which is odd since shapes.vga hasnt changed from the CVS version and that works
[04:29:16] <wizardrydragon> In fact the only file which isnt current is minimaps.vga ... but that wouldnt cause a shapes assertion failure, would it?
[04:29:59] <Marzo> Unlikely
[04:30:18] <wizardrydragon> Yeah.
[04:30:26] <wizardrydragon> Hmm.
[04:30:28] <Marzo> Can you try redownloading the exe? if it is the problem, it should fix it
[04:30:35] <wizardrydragon> Sure.
[04:30:37] <wizardrydragon> ?log
[04:30:37] <exultbot> Logs are available at http://www.math.leidenuniv.nl/~wpalenst/tfllog.php
[04:31:21] <wizardrydragon> Downloaded
[04:31:39] <wizardrydragon> Okay, it works now :P
[04:31:45] <wizardrydragon> I wonder what happened there.
[04:32:29] <Marzo> Could be that the crash was so apocalyptic that is corrupted the exe
[04:32:34] <wizardrydragon> Lol
[04:32:47] <Marzo> You know, with all the talk about armageddon and all, maybe it got scared :-)
[04:32:49] <wizardrydragon> That would have to be one pretty whacked crash
[04:33:09] <wizardrydragon> but Ive managed everything else but that lately, so it shouldnt shock me ;)
[04:33:53] --- wizardrydragon has changed the topic to: To think that Exult Studio is the root of all evil.
[04:34:03] <wizardrydragon> ;)
[04:34:11] <Marzo> It isn't too far fetched; specially back in the Win9x days, exes (and especially drivers) would get corrupted a lot
[04:34:15] <Marzo> lol
[04:34:30] <wizardrydragon> It is.
[04:34:39] <wizardrydragon> Im referring to the topic :P
[04:35:06] <Marzo> Is your system using NTFS or FAT?
[04:35:13] <wizardrydragon> NTFS
[04:36:45] <wizardrydragon> 'Oh yay, it crashed again.
[04:36:46] <Marzo> Well, the good news is that it is working again, right?
[04:36:54] <Marzo> Darn it :-(
[04:36:55] <wizardrydragon> Lol ... good timing :P
[04:37:03] <wizardrydragon> this time it wasnt the same crahs though
[04:37:04] <Marzo> Yes
[04:37:17] <wizardrydragon> I think it was caching chunks ... I was just telepoprting in this case
[04:37:19] <Marzo> *gets the bug spray*
[04:38:06] <wizardrydragon> Look at it this way, I think the two of us have fixed more bugs the past few days than the Exult team has the past few weeks :)
[04:38:10] <Marzo> Backup the minimaps and try regenerating them to see if it triggers the crash
[04:38:16] <Marzo> possibly
[04:38:33] <wizardrydragon> No dice.
[04:38:47] <Marzo> I was just fixing one in ES involving editing sprites when you use relative paths in exult.cfg
[04:39:02] <Marzo> Teleporting after the regen causes the crash?
[04:39:12] <wizardrydragon> Yes.
[04:39:22] <Marzo> Is there a specific location which causes the crash?
[04:39:33] <wizardrydragon> Let me try some other locations and see.
[04:39:33] <Marzo> *location->destination
[04:39:40] <wizardrydragon> This is the F3 teleporting btw
[04:39:46] <Marzo> Thought so
[04:39:57] <Marzo> Try also map teleport and Alt+T
[04:40:11] <wizardrydragon> Alt-T to the same area seems to work fine, strangely enough
[04:40:20] <wizardrydragon> Its just longer :P
[04:40:45] <Marzo> stdout/stderr have anything useful?
[04:40:59] <Marzo> (After a crash, evidently)
[04:41:08] <wizardrydragon> Want to cache out around super chunk: 104 = 8, 8
[04:41:08] <wizardrydragon> Want to cache out around super chunk: 104 = 8, 8 in stdout
[04:41:15] <wizardrydragon> not sure if thats useful or not
[04:41:19] <wizardrydragon> nothing in stderr though
[04:41:36] <wizardrydragon> Just exult complaining that I dont have SI mods :P
[04:41:40] <Marzo> PYACB
[04:41:45] <wizardrydragon> ?
[04:41:58] <Marzo> Possibly Yet Another Cache-out Bug
[04:42:00] <Marzo> :-)
[04:42:04] <wizardrydragon> Lol!
[04:42:54] <Marzo> Weren't it for Zaurus and similar low-mem systems, cache-outs wouldn't be needed nearly as much...
[04:43:01] <wizardrydragon> Indeed
[04:43:07] <Marzo> Well, I am off to bed
[04:43:14] <wizardrydragon> It's a good practice in either event though, so long as it doesn't break things ;)
[04:43:21] <wizardrydragon> Sleep well
[04:43:33] <Marzo> If you can find any further details in the crash, send them in and I will check the logs tomorrow
[04:43:40] <wizardrydragon> Alright, will do.
[04:43:42] <Marzo> night
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[05:13:07] <wizardrydragon> ?help
[05:23:01] <SB-X> ?help
[05:23:22] <SB-X> ?version
[05:23:32] <SB-X> maybe thats an #exult only command :)
[05:23:45] <SB-X> ?url
[05:24:22] <wizardrydragon> doesn't appear to be :P
[05:24:25] <wizardrydragon> ?log
[05:24:25] <exultbot> Logs are available at http://www.math.leidenuniv.nl/~wpalenst/tfllog.php
[05:25:15] <SB-X> it sounded familiar :P
[05:25:35] <wizardrydragon> lol
[05:25:46] <wizardrydragon> would be a good thing to pester wjp for :D
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[07:50:34] --- Topic for #tfl is: To think that Exult Studio is the root of all evil.
[07:50:34] --- Topic for #tfl set by wizardrydragon at Wed Aug 30 04:33:53 2006
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[18:54:50] <wizardrydragon> I have returned!
[18:57:34] <Crysta> wb i think?
[18:57:41] <wizardrydragon> You think?
[18:57:55] <Crysta> well ive been gone too
[18:58:04] <wizardrydragon> Ah
[19:00:03] <wizardrydragon> I've fixed up the swamp borders, now just have to fix the inside, though its not half as mixed up as chunk_shallowwater was
[19:00:32] <Crysta> lol
[19:01:15] <wizardrydragon> Like the new channel topic? :)
[19:01:29] <Crysta> lol
[19:01:51] <wizardrydragon> It is quite true; all of the bugs Marzo and I have fixed in the last few days have been ES related :P
[19:02:10] <Crysta> lol
[19:49:13] <wizardrydragon> Hmm
[19:49:23] <Crysta> hm?
[19:50:32] <wizardrydragon> Thoughts for mod title screens
[19:50:32] <wizardrydragon> [_] have customizable logo
[19:50:32] <wizardrydragon> [_] have own title themes
[19:50:32] <wizardrydragon> [_] allow to have own credits/quotes
[19:50:32] <wizardrydragon> [_] custom intros maybe?
[19:50:33] <wizardrydragon> [_] maybe allow savegame viewer? (more a title screen in general thing, but I digress)
[19:52:40] <wizardrydragon> Savegame veiwer as in a way to select the samegame to continue when clicking on Journey Onward
[19:52:51] <Crysta> hm
[19:52:55] <wizardrydragon> A custom logo and music are the two I want the most, though :P
[19:53:04] <Crysta> yeah
[19:53:07] <wizardrydragon> The others are just random ideas :P
[19:53:55] <wizardrydragon> That's what I should get Justin to do for us - a title theme :P
[19:54:09] <Crysta> lol
[20:05:22] <wizardrydragon> It would also be nice to be able to change contextual music depending upon the map your own.
[20:06:37] <wizardrydragon> *you're on
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[21:20:22] <wizardrydragon> er, what is the purpose of these empty functions?
[21:20:24] <wizardrydragon> U6UseCode::U6UseCode(Game *g, Configuration *cfg) : UseCode(g, cfg)
[21:20:24] <wizardrydragon> {
[21:20:24] <wizardrydragon> }
[21:20:24] <wizardrydragon> U6UseCode::~U6UseCode()
[21:20:25] <wizardrydragon> {
[21:20:27] <wizardrydragon> }
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[21:25:23] <wizardrydragon> eh, that was inteded for #nuvie, heh
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[22:53:22] <wizardrydragon> Hopefully that fixes Crystas problems :P
[22:58:21] <wizardrydragon> Or not :(
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[23:05:48] <Marzo> ?log
[23:05:48] <exultbot> Logs are available at http://www.math.leidenuniv.nl/~wpalenst/tfllog.php
[23:06:06] <Crysta_> is it that hard to remember where they are?
[23:06:07] <Crysta_> :p
[23:06:20] <Marzo> :-)
[23:06:44] <Marzo> The only easier way would be to bookmark them
[23:06:44] <Crysta_> ugh..
[23:06:52] <Crysta_> i want my normal name
[23:07:02] <Crysta_> stupid thing disconnected and now my name is this
[23:07:25] <Crysta_> brb
[23:07:26] <-- Crysta_ has left #TFL ()
[23:08:01] --> Crysta_ has joined #TFL
[23:08:34] <Marzo> Try this: '/nick Crysta'
[23:08:44] <-- Crysta_ has left IRC (Client Quit)
[23:09:29] --> Crysta_ has joined #TFL
[23:10:17] <-- Crysta_ has left IRC (Client Quit)
[23:10:33] --> Crysta_ has joined #TFL
[23:10:39] <Marzo> Try this: '/nick Crysta'
[23:10:42] <Crysta_> WHAT THE HELL
[23:10:47] --- Crysta_ is now known as Crysta__
[23:10:51] <Crysta__> ...
[23:10:55] <Crysta__> yeah that SURE worked
[23:10:59] <Marzo> lol
[23:11:55] <Marzo> Out of curiosity: did you register the nick?
[23:12:42] <Crysta__> no
[23:13:07] <Crysta__> i barely even know how to use IRC
[23:14:10] <Marzo> It could be that your nick is 'stuck'
[23:14:17] <Crysta__> ... what?
[23:14:47] <Marzo> I also begun using IRC recently, but I read that it can happen
[23:15:04] <Marzo> There is a 'ghost' you using the nick
[23:15:16] <Marzo> Have no idea how to fix it, though :-(
[23:16:04] <Crysta__> ... must be a ghost me
[23:16:08] <Crysta__> says th ename isnt registered
[23:18:10] <Marzo> In any case, when your nick becomes unstuck, you can get instructions on how to register it here: http://freenode.net/faq.shtml#registering
[23:19:14] --- Crysta__ is now known as Crysta
[23:19:26] <Crysta> geez.. finally
[23:19:30] <Crysta> ghost me left
[23:19:52] <Marzo> Run now to register the nick then :-)
[23:20:13] <-- Crysta has left IRC ("Trillian (http://www.ceruleanstudios.com")
[23:20:19] --> Crysta has joined #TFL
[23:20:58] <Crysta> cant yet
[23:21:04] <Crysta> not for 10 minutes
[23:22:02] --> wizardrydragon has joined #TFL
[23:22:15] <Crysta> at least im Crysta again
[23:22:22] <wizardrydragon> lol
[23:22:26] <Marzo> Hi
[23:22:26] <wizardrydragon> Hi Marzo
[23:22:37] <Crysta> being Crysta_ and Crysta__ sucked
[23:22:43] <Marzo> lol
[23:22:49] <wizardrydragon> My client's buggy too today Crysta, might be a Trillian thing
[23:23:05] <Crysta> nono.. i found out what happened
[23:23:15] <Crysta> my dad accidentally cut one of th ephone lines T_T
[23:23:16] --- ChanServ gives channel operator status to Marzo
[23:23:30] --- ChanServ gives channel operator status to Crysta
[23:23:36] --- ChanServ gives channel operator status to wizardrydragon
[23:23:41] <wizardrydragon> ah
[23:23:43] <Crysta> you can stop doing that
[23:23:50] <Crysta> i have no idea what im doing at all
[23:24:05] <wizardrydragon> Doing what and the who what where now
[23:24:18] <Crysta> nevermind
[23:24:27] <Crysta> headache.. just.. normal conversation
[23:24:49] <wizardrydragon> Well I'm gonna go out, need to get some food for the apt, will be back in an hour or so.
[23:24:57] <Marzo> k
[23:25:22] <wizardrydragon> Was gonna go earlier but wanted to help Crysta fix whatever was wrong :P :)
[23:25:46] <Marzo> I know, I was just reading the log
[23:25:56] <Crysta> lol