#tfl@irc.freenode.net logs for 31 Aug 2006 (GMT)

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[00:03:11] <wizardrydragon> I have returned
[00:03:18] <Crysta> yay for yout
[00:03:21] <Crysta> *you
[00:03:45] <Crysta> :P
[00:03:49] <wizardrydragon> lol
[00:04:03] <wizardrydragon> Marzo: did you read the ideas I had for the mod title screens?
[00:05:39] <Crysta> geez.. more than a few of LB's sprites arent even finished
[00:05:52] <wizardrydragon> Im shocked :P
[00:08:12] --> Crysta_ has joined #TFL
[00:08:12] <-- Crysta has left IRC (Read error: 104 (Connection reset by peer))
[00:08:34] <wizardrydragon> Again? T_T
[00:09:16] <Crysta_> x.X
[00:09:24] <Crysta_> guess i gotta wait for it to time out
[00:09:27] <Marzo> Yes
[00:09:32] <Crysta_> anyway.. why wouldnt they be finisheD?
[00:09:59] <wizardrydragon> Well, I mean, with all the other sprites stuff we've found, how's it shock you that yet another things come up?
[00:10:04] <wizardrydragon> Colour me a pessimist.
[00:10:30] <wizardrydragon> Marzo: how realistic are they? I have a tendancy towards thinking the impossible ;)
[00:11:01] <Marzo> They all require substantial changes to Exult (which will have to be done... eventually)
[00:11:16] <Marzo> Except for credits/quotes, maybe
[00:11:30] <wizardrydragon> Credits quotes could just be an override
[00:12:26] <wizardrydragon> if exists(__MODS__/$modname/credits.txt) { displaycredits(__MODS__/$modname/credits.txt) } else { //normal case }
[00:12:29] <Marzo> The custom intros will be the most difficult, but the logo and title are possible
[00:13:00] <wizardrydragon> Yeah, I dont even plan on having that for a while, if I do ever, but it's something that anyone making an entirely new game is going to need
[00:13:42] <Marzo> But that is just my gut feelings; the likelyhood can change after I look at the relevant code in Exult
[00:13:50] <wizardrydragon> In priority that TFL wants/needs:
[00:13:50] <wizardrydragon> [1] Custom title VGA and music
[00:13:50] <wizardrydragon> [2] Custom credits and possibly quotes
[00:13:50] <wizardrydragon> [3] Custom intro
[00:14:25] <wizardrydragon> It would be a quick hack to just add a line of text with the mod name I would think, at the very least
[00:14:49] <Marzo> And a hack I was already considering
[00:15:10] <wizardrydragon> Great minds think alike :)
[00:15:54] <Marzo> When you meet a great mind, say 'hi' for me :-P
[00:16:10] <wizardrydragon> Hi!
[00:16:14] <Marzo> lol
[00:16:52] <wizardrydragon> :D
[00:16:54] <Marzo> In any case, I added the above items to my to-do list
[00:17:00] <wizardrydragon> Lol
[00:17:01] <Crysta_> soon as i finish finishing the LB sprites i'll do the crownless frames
[00:17:13] <wizardrydragon> Id love to see how long it is :P
[00:17:13] <Marzo> lol
[00:17:55] <Marzo> I will paste it here; please keep in mind that most items are rather short in appearance but difficult to code
[00:17:57] <Marzo> [ ] Add a way to export all frames of a given shape in ES. Have option to edit shape using the Gimp plug-in;
[00:17:58] <Marzo> [ ] Frame/quality names;
[00:17:58] <Marzo> [ ] For display_map and si_display_map intrinsics, which shapes count as sextants and the map <> sprite shape association (for multimap support) (intrinsics.cc).
[00:17:58] <Marzo> [ ] For book_mode intrinsic, which book shape uses which font number;
[00:17:58] <Marzo> [ ] Reagent cost of spells;
[00:17:59] <Marzo> [ ] Misc shapes in schedule.cc;
[00:18:01] <Marzo> [ ] TONS of hard-coded coordinates, shapes and rectangles for gumps (files in /gumps);
[00:18:03] <Marzo> [ ] Death usecode function for avatar;
[00:18:05] <Marzo> [ ] Custom title & music for mods/games;
[00:18:07] <Marzo> [ ] Custom credits/quotes for mods/games;
[00:18:09] <Marzo> [ ] Custom intro for mods/games;
[00:18:42] <wizardrydragon> Ah, not as bad as mine, but thats because I broke things down into smaller sub-tasks :)
[00:19:06] <wizardrydragon> regarding book_mode, to you ever figure out showing scrolls?
[00:19:06] <Marzo> I forgot to add the diff patches/scripts
[00:19:26] <Marzo> It has to use a scroll shape for now
[00:19:32] <wizardrydragon> So no :)
[00:19:44] <wizardrydragon> Recall our discussion about me adding spell scrolls to BG.
[00:19:52] <wizardrydragon> Thats what I was wondering about.
[00:19:56] <Marzo> But it should be easy, it is just that I keep postponing it for new stuff :-)
[00:20:03] <wizardrydragon> lol
[00:20:39] <wizardrydragon> If you point me to the appropriate code section, I can kick at it until it works ... er program it myself :)
[00:20:50] <Marzo> One thing I *was* thinking about in that front: I was thinking about adding 'overloaded' versions of intrinsics
[00:21:04] <wizardrydragon> Hmm
[00:21:16] <wizardrydragon> That would work.
[00:21:31] <Marzo> As is, Exult/UCC does not care how many parameters you pass to an intrinsic except that it has to be the bare minimum needed by the intrinsic
[00:22:09] <Marzo> Therefore, there would not be any changes needed by UCC, and I would just have to check for the presence of these extra parameters
[00:22:22] <wizardrydragon> Alun really overkilled his answer to the More Colours? thread didn't he? :)
[00:22:56] <Marzo> Well, if he hadn't, someone else would have to say that eventually :-)
[00:23:13] <wizardrydragon> LOL. Funny how these things people brought up two years ago are just now being remembered and implemented
[00:23:14] <wizardrydragon> Lol
[00:23:30] <Marzo> :-)
[00:23:41] <wizardrydragon> Did you get to the exporting all frames of a shape?
[00:23:46] <Marzo> And of course, most of the work being done by Jeff and me
[00:23:50] <wizardrydragon> It'd make life easier for Crysta :)
[00:23:54] <Marzo> I am looking into it
[00:24:05] <Marzo> As in, I am looking into it *now*
[00:24:14] <wizardrydragon> Sweet :)
[00:24:39] <wizardrydragon> Youll be happy to know that I havent encountered any new bugs :)
[00:24:52] <Marzo> Woohoo! :-)
[00:25:26] <wizardrydragon> Other than a random crash here and there, but Exult's always been a bit tempermental sometimes :)
[00:36:02] <-- Crysta_ has left IRC (Read error: 110 (Connection timed out))
[00:45:17] <wizardrydragon> Marzo: have you made any significant changes to the spell system code?
[00:45:52] <wizardrydragon> Namely, first_circle.uc through eigth_circle.uc
[00:46:21] <Marzo> No
[00:46:29] <Marzo> None that I can recall, at least
[00:47:19] <wizardrydragon> My copies are current according to CVS, but I am unsure if you had a newer version you had not yet comitted.
[01:00:37] --> Crysta has joined #TFL
[01:00:59] <Crysta> no more disconnects for me tonight :p
[01:02:28] <wizardrydragon> lol
[01:02:33] <wizardrydragon> [21:01] servus: You can vibrate your own Usecode Box out of your backpack, IIRC, SB-X
[01:02:33] <wizardrydragon> [21:01] wizardrydragon: servus: that is correct.
[01:02:33] <wizardrydragon> [21:02] SB-X: That's awesome, servus.
[01:02:33] <wizardrydragon> [21:02] SB-X: That would also break things.
[01:02:34] <wizardrydragon> [21:02] servus: It's shiny!
[01:02:54] <wizardrydragon> We should fix that :P
[01:03:10] <Marzo> It is an older version of SI Fixes, most likely
[01:03:26] <Crysta> yeah.. i thought you fixed that in the fixes
[01:03:36] <wizardrydragon> Hehe
[01:03:46] <Crysta> after i told you about it :p
[01:03:57] <wizardrydragon> Lol
[01:04:11] <Marzo> The irony: earlier versions of SI Fixes added this brand new bug, which was corrected in a later version...
[01:04:17] <wizardrydragon> Oh?
[01:04:31] <Marzo> It didn't happen in the original
[01:04:49] <Crysta> it didnt?
[01:04:50] <wizardrydragon> "Oh?" as in "please explain"
[01:04:52] <Crysta> coulda swordn it did
[01:04:54] <Crysta> ah well
[01:05:04] <Marzo> Nor in Exult, until the version of SI Fixes I released which prevented monsters from dropping spells
[01:05:35] <Marzo> But the earlier version of the fix made the usecode container (and all its eggs) also be dropped in the ground
[01:05:44] <wizardrydragon> Ah
[01:05:50] <Marzo> Crysta noticed it first, and I released a patch to fix it
[01:05:57] <wizardrydragon> before you could vibrate the usecode box but not the eggs
[01:06:09] <Marzo> No, the usecode box would also stay in
[01:06:17] <wizardrydragon> In plain SI you can.
[01:06:22] <Marzo> You can?
[01:06:24] <wizardrydragon> I just checked :P
[01:06:26] <Marzo> Oh
[01:06:38] <wizardrydragon> It wouldnt drop the eggs, however.
[01:06:42] <Marzo> I will see if you can with the newer versions of SI Fixes
[01:06:44] <Crysta> .. well.. thats interesting
[01:06:51] <Crysta> it seems that sprite of LB where the arm wasnt finished
[01:06:56] <Crysta> was finished for SI
[01:07:05] <wizardrydragon> Lol
[01:07:07] <Crysta> but not the cuff of the thing
[01:07:10] <wizardrydragon> LOL
[01:07:17] <Crysta> so its still half-done
[01:07:17] <Crysta> lol
[01:07:21] <wizardrydragon> Laziness is eternal
[01:07:54] * wizardrydragon bounces around in Underworld Adventures just because he can.
[01:07:54] <Marzo> It also happens in the latest SI Fixes (the dropping of the usecode container, I mean)
[01:08:07] <Marzo> Something to fix then...
[01:08:14] <wizardrydragon> Another thing, lol :)
[01:08:43] <Marzo> From now one, no more than 1000 items in my todo list; that is enough :-)
[01:09:14] <Crysta> lol
[01:11:29] <wizardrydragon> Im writing up a list of things todo before an actual relase of TFL, and its depressing me
[01:11:44] <Crysta> lol
[01:18:07] <wizardrydragon> hehe
[01:27:58] <wizardrydragon> Dont worry I thought of you while I was writing it :D
[01:28:08] <wizardrydragon> I have a sprites section :D
[01:28:35] <Crysta> hm? o.o
[01:28:37] <Crysta> writing what?
[01:28:44] <Crysta> oh
[01:28:47] <Crysta> the to do list
[01:28:48] <Crysta> i see
[01:29:34] <wizardrydragon> :D
[01:31:51] <Crysta> well how about..
[01:31:53] <Crysta> yknow...
[01:31:58] <Crysta> SHARING IT with me
[01:32:11] <wizardrydragon> I will when Im done
[01:32:29] <Crysta> lol
[01:32:29] <Marzo> Which means: 'Never!' :-)
[01:32:36] <wizardrydragon> Naa
[01:32:56] <wizardrydragon> Marzo, it's the stuff ON the list that never gets done, not the list itself :)
[01:33:15] <Marzo> lol
[01:33:34] <Marzo> At least *my* list never seems to stop growing :-)
[01:34:06] <wizardrydragon> Lol
[01:34:46] <wizardrydragon> This one will Im sure
[01:34:51] <Crysta> http://img.photobucket.com/albums/v128/crystaelf/Imagefw9.png
[01:34:57] <wizardrydragon> yay linkage
[01:35:15] <Marzo> LB is now finished, I take it :-)
[01:35:19] <Crysta> yes
[01:35:20] <Crysta> :P
[01:35:24] <wizardrydragon> I need to get that koloboko guy to make more portraits
[01:35:28] <wizardrydragon> :)
[01:35:32] <Crysta> yus
[01:36:01] <wizardrydragon> I have a list :D
[01:36:16] <Marzo> The casting frames when he is facing up are OK?
[01:36:27] <Marzo> Cause they are not in the image you sent
[01:36:33] <Crysta> there arent any that i could see.. i should check again
[01:36:42] <Crysta> also
[01:36:43] <Crysta> http://img.photobucket.com/albums/v128/crystaelf/sfdgsb.png
[01:36:57] <Crysta> the middle one had black specks on it originally that shouldnta been there
[01:37:08] <Crysta> the others are sleeping frames for th etypes that had hats :P
[01:37:43] <Crysta> how didi miss the casting frames.. give me a few minutes
[01:37:44] <Crysta> lol
[01:37:51] <Marzo> The SI sprite of LB is the one with the casting frames
[01:37:53] <Marzo> Oh, OK
[01:38:22] <Crysta> yeah, i still missed one facing :P
[01:40:42] <Marzo> OK, exporting all frames is working
[01:40:56] <Marzo> Time to implement IMporting of all frames
[01:41:26] <wizardrydragon> @Marzo: the only thing with having sleeping frames with no armour, is we need to have the armour discarded somewhere, such as a drawer, when their sleeping, and then back in their inventory when they're awake
[01:41:43] <Marzo> I know
[01:41:43] <wizardrydragon> That's what should hjappen, though it's overcomplicating it a little :)
[01:42:03] <Marzo> I guess I will only use it for LB for the moment
[01:42:17] <wizardrydragon> Hats could be safely ignored though, I suppose
[01:43:35] <Crysta> http://img.photobucket.com/albums/v128/crystaelf/Imagesbdfb3.png
[01:43:55] <Crysta> unless you want me to do art for the hats.. lol
[01:44:02] <Marzo> Thank you
[01:44:08] <Marzo> Now for the crowless version :-)
[01:44:16] <Crysta> lol
[01:44:19] <Crysta> yeah
[01:44:19] <wizardrydragon> crowless?
[01:44:28] <Crysta> cronwless
[01:44:31] <Crysta> ..
[01:44:35] <Crysta> CROWNless
[01:44:43] <Marzo> lol
[01:44:46] * wizardrydragon giggles like a schoolgirl.
[01:45:04] <Marzo> rotflmgdao
[01:45:05] <Crysta> T_T
[01:45:39] <wizardrydragon> :D
[01:46:35] <Marzo> "Cluck, I say!"
[01:48:00] <wizardrydragon> [21:47] wizardrydragon: Sleep?
[01:48:01] <wizardrydragon> [21:47] wizardrydragon: What is this "sleep" you speak of?
[01:48:01] <wizardrydragon> [21:47] SB-X: worktype 0x91
[01:48:01] <wizardrydragon> [21:47] luteijn: in zu
[01:52:46] <wizardrydragon> this should keep you busy for a while crysta :)
[01:52:47] <wizardrydragon> ART - SHAPES
[01:52:47] <wizardrydragon> [_] Draw proper house signage
[01:52:47] <wizardrydragon> [_] Draw chain sprites
[01:52:47] <wizardrydragon> [_] Draw Dawn mages sprites (2 male/2 female)
[01:52:47] <wizardrydragon> [_] Draw Knight of Amaranth sprite (2 male/2 female)
[01:52:49] <wizardrydragon> [_] Draw celtic townspeople for V.H. (1 of each gender for merchant, guard, armourer, peasant, beggar)
[01:52:51] <wizardrydragon> [_] Draw celtic-design carpets (1 red/yellow, 1 green/yellow, broken down as per normal carpets)
[01:52:53] <wizardrydragon> [_] Draw celtic-design big stained glass windows
[01:52:55] <wizardrydragon> [_] Draw celtic-design small stained glass windows
[01:52:57] <wizardrydragon> [_] Draw bar cleaning animation for female barkeeps.
[01:52:59] <wizardrydragon> [_] Draw "more proper" sleeping sprites
[01:53:01] <wizardrydragon> [_] Draw damaged furniture sprites for ransacked countryside
[01:54:19] <Crysta> i did some furniture already
[01:54:22] <Crysta> :P
[01:54:45] <Crysta> copied and saved
[01:54:51] <wizardrydragon> yes, but I cant use the same overturned chair and broke table over an entire countryside :P
[01:55:06] <Crysta> why not? worked for the original dev team :p
[01:55:14] <wizardrydragon> <_<
[01:55:18] <Crysta> :D
[01:55:37] <Crysta> by chain, you mean for thedrawbridge?
[01:55:51] <wizardrydragon> yes
[01:56:04] <Crysta> i told you the angle made it too difficult, didnt i?
[01:56:09] <Crysta> i mean, we tried tha tone before :P
[01:57:37] <wizardrydragon> it shouldnt be too bad
[01:57:43] <wizardrydragon> I also need one for prisons asnyways
[01:57:55] <wizardrydragon> seeing as prisoners tend not to be running freely :P
[01:57:58] <Crysta> k.. ill try again then :p
[01:58:05] <Crysta> well yeah.. but those will be different
[01:58:22] <wizardrydragon> by the way
[01:58:26] <wizardrydragon> the drawbridge
[01:58:40] <wizardrydragon> is now horizontal === and not vertical ||
[01:58:51] <Crysta> OOO
[01:58:54] <Crysta> ok
[01:58:58] <Crysta> that one i can do :D
[01:59:06] <wizardrydragon> see thats why I said it shouldnt be too bad
[01:59:07] <wizardrydragon> lol
[02:02:45] <wizardrydragon> other than that, the main thing I want is celtic people and decorations, that's the theme Ive decided on for Virtue's Hold
[02:03:04] <Crysta> that i will have to some research on before i start
[02:03:08] <Crysta> http://img.photobucket.com/albums/v128/crystaelf/Imagefws9.png
[02:03:29] <Marzo> Thanx
[02:03:53] <wizardrydragon> seen Lord of the Rings?
[02:03:54] <Crysta> welcome :p
[02:04:17] <Crysta> midnight showing for each one, plus have the extended DVDs :P
[02:04:23] <wizardrydragon> Think Rohan, then :)
[02:04:29] <Crysta> ooo
[02:04:32] <Crysta> gotcha
[02:04:42] <Crysta> in that case.. i'll watch two towers again :P
[02:05:12] <wizardrydragon> Rohan's imagery in the movie was an interesting combination of norse and celtic imagery :)
[02:05:28] <Crysta> :)
[02:06:27] <wizardrydragon> hehe
[02:11:05] <wizardrydragon> Crysta: if you get any of those sprites on the list done, post them to the forum so the links are somewhere I can get them easy if I fsck up implementing them
[02:11:15] <Crysta> k
[02:11:17] <Crysta> ill try
[02:11:56] <wizardrydragon> Well Im not expecting you to wave your wand and get them done, Im jsust saying that if/when you do, to put them there :P
[02:16:21] <Crysta> lol
[02:16:38] <wizardrydragon> Hmm
[02:16:49] <Crysta> http://img.photobucket.com/albums/v128/crystaelf/Imaewfwge15.png two frames :P
[02:17:00] <Crysta> other two will be much easier
[02:17:02] <wizardrydragon> You know you code must be pretty messed up when it makes more sense after a few glasses of rye...
[02:17:07] <Crysta> XD
[02:18:17] <Crysta> you know the reason those sprites never were used is because te rag would be behind the counter normally
[02:18:33] <Crysta> i mean.. with how the game layers things
[02:18:43] <wizardrydragon> Indeed
[02:18:45] <Crysta> would need a sprite overlay when the action is used to get it to work right
[02:18:54] <wizardrydragon> It's on Marzo's todo list Im sure :)
[02:19:02] <Marzo> Nope
[02:19:03] <Marzo> :-)
[02:19:04] <Crysta> lol
[02:19:17] <wizardrydragon> It is now I'm sure :D
[02:19:22] <Marzo> Nope
[02:19:23] <Marzo> :-)
[02:19:25] <Crysta> XD
[02:19:42] <Crysta> well the north facing ones could be used regardless :P
[02:19:48] <Marzo> Honestly, I think it would be very difficult to do it
[02:19:58] <wizardrydragon> Hmm
[02:20:07] <Marzo> Without seriously screwing up several things, I mean
[02:20:11] <wizardrydragon> LOL
[02:20:13] <Crysta> lol
[02:20:24] <Crysta> well its not major.. save it for later
[02:20:27] <wizardrydragon> Marzo, isn't messing up several things the sympthom of changing ANYTHING?
[02:20:34] <Marzo> Not always
[02:20:44] <wizardrydragon> Really? Im shocked.
[02:20:56] <Marzo> For example, the feature of exporting all frames to png didn't screw up anything
[02:21:07] <wizardrydragon> Yet ;)
[02:21:10] <Crysta> lol
[02:21:13] <wizardrydragon> Colour me pessimistic
[02:21:17] <Marzo> lol
[02:21:37] <Marzo> Importing is a bit tougher, though
[02:21:45] <wizardrydragon> I expect the worst, therefore when the worst doesn't happen Im pleasantly surprised :)
[02:22:01] <Crysta> needs an "export all" option as well for those who might need it
[02:22:17] <Marzo> As in "export all shapes"?
[02:22:18] <wizardrydragon> he has exporting down if I read between the lines properly, Cryhsta
[02:22:20] <wizardrydragon> lol
[02:22:28] <wizardrydragon> *Crysta
[02:22:37] <Crysta> yeah.. "all shapes", "all gumps" etc
[02:22:48] <Crysta> prolly wouldnt be used much
[02:22:49] <wizardrydragon> Ah I see what she means
[02:22:53] <Crysta> but it could come up sometime
[02:23:16] <Crysta> lord knows id use it at least once :P
[02:23:21] <wizardrydragon> Every frame of every shape of every vga is a bit extreme, though :P
[02:23:41] <Marzo> To put it mildly :-)
[02:24:11] <wizardrydragon> just a bit :)
[02:24:22] <Crysta> well.. how about making export to/from instead and specify shape numbers and put about.. a 200 image limit?
[02:24:32] <wizardrydragon> Marzo: perhaps have the import ask for a range of files, or a filter of somesort?
[02:24:47] <wizardrydragon> I dont know how to hasndle frame #/file # dicrepancies though
[02:24:54] <Crysta> i mean.. export shapes 200-400 or so
[02:24:59] <Crysta> like that :P
[02:25:06] <Marzo> For now, it asks for one of the files to import
[02:25:22] <Marzo> It imports frames starting from 0 and stops when files no longer exist
[02:25:29] <Marzo> That is the theory, at least
[02:25:30] <wizardrydragon> that could work
[02:25:46] <Marzo> For now, it crashes if there are more files than there are frames
[02:25:56] <wizardrydragon> I thought it would XD
[02:26:23] <Marzo> Also: if there are more frames than files, should I remove the remaining frames from the shape?
[02:26:38] <wizardrydragon> Try: grab all the files, determine the # of files, check against number of frames, nd create the difference?
[02:26:46] <wizardrydragon> Maybe prompt the user, Marzo?
[02:26:59] <wizardrydragon> Then have the ever popular checkbox: use this answer everytime :P
[02:27:36] <Marzo> Which would add a new can of worms: there would have to be a way to see the prompt again
[02:27:45] <wizardrydragon> in prefs, maybe?
[02:28:49] <wizardrydragon> I love how that if you have a bigger screen size, you can see the alternate shorlines in SI :)
[02:28:58] <Crysta> ?
[02:29:16] <Crysta> you cam? lol
[02:29:21] <Crysta> *can
[02:29:25] <wizardrydragon> If your screen is set to a larger size in Exult, you can see the shorelines the eggs teleport through in Exult
[02:29:29] <wizardrydragon> *SI
[02:29:32] <wizardrydragon> and yes, you can
[02:29:34] <Crysta> lol
[02:29:53] <wizardrydragon> Im on 512x384
[02:30:42] <Crysta> i use 320x240
[02:31:01] <Marzo> I use the original 320x200
[02:31:02] <wizardrydragon> Marzo: under prefs have: a checkbox that says "Delete excess frames on mass import" and then have under it, perhaps indented: "Suppress prompt"
[02:31:09] <Marzo> Scaled up with 2x
[02:31:19] <Crysta> i only use 240 cause 200 feels squashed to me somehow
[02:31:29] <wizardrydragon> just a suggestion, but i think that could work reasonably
[02:31:29] <Crysta> plus it gives extra room for the healthbars
[02:31:45] <wizardrydragon> Dom'd give me hell for giving him more to document, though ;)
[02:32:06] <Marzo> I am thinking that I will keep the extra frames
[02:32:20] <Marzo> Although there is no way to delete a frame in ES thus far
[02:32:36] <wizardrydragon> Should probably fix that
[02:32:41] <wizardrydragon> Eventually
[02:32:48] <Marzo> Yet another item in the todo list...
[02:33:04] <wizardrydragon> yay
[02:33:05] <wizardrydragon> lol
[02:34:22] <wizardrydragon> Personally I dont see how it'd be a huge issue to increase the pallete size to 512 colours or 1024 colours ... I just dont see 32-bit colours happening :P
[02:35:17] <Marzo> Open ES and go to 'palettes.flx'; see all those palettes there? There would be the need to extend each to 512 or 1024 colors
[02:35:29] <wizardrydragon> :)
[02:35:56] <wizardrydragon> I was just thinking aloud after reading over the More colours thread again :)
[02:36:08] <wizardrydragon> If we could merge the redundant ones though, that could be useful
[02:36:14] <wizardrydragon> Esp. in SI
[02:53:40] <Marzo> Importing all frames is now working
[02:53:44] <wizardrydragon> sweet
[02:53:55] <wizardrydragon> and the export works, or have you not gotten to it?
[02:53:58] <Marzo> Time now to add an 'edit shape' which uses the Gimp && the plug-in
[02:54:10] <Marzo> It was the first thing I did
[02:54:28] <wizardrydragon> I thought so just wasnt sure
[03:08:24] <wizardrydragon> Is it just me or are the muscles rather exxagerated on the paperdolls for SI? :P
[03:09:55] <Crysta> i guess so
[03:10:17] <wizardrydragon> I mean I've seen some strong women before, but ... :P
[03:10:54] <wizardrydragon> Marzo: nitpick in ES: 1 frames ? :P
[03:10:59] <Crysta> i think they look fine
[03:11:17] <Marzo> *shoots Wizardry with a lightning wand*
[03:11:31] <Marzo> :-)
[03:11:32] * wizardrydragon was wearing LB's crown so is unaffected.
[03:11:52] <Marzo> lol
[03:13:59] <Marzo> Well, I am off to bed
[03:14:33] <wizardrydragon> Sleep well
[03:14:35] <Crysta> aw.. night Marzo
[03:14:47] <Marzo> night
[03:14:51] <-- Marzo has left IRC ("Marzo vanishes suddenly.")
[03:20:02] <wizardrydragon> dum dee dum
[03:20:23] <Crysta> lol
[03:22:43] <Crysta> sorry im not sayin or doin much
[03:22:49] <Crysta> playin a game :P
[03:23:11] <wizardrydragon> lol
[03:23:13] <wizardrydragon> what game
[03:23:26] <Crysta> one you couldnt possibly have ever heard of
[03:23:27] <Crysta> lol
[03:23:37] <wizardrydragon> lol
[03:25:12] <Crysta> seriously.. i like obscure but fun stuff :p
[03:26:09] <wizardrydragon> sounds like a good bit of my music collection
[03:26:15] <wizardrydragon> obscure but good :P
[03:26:33] <Crysta> so if you WANT to know the name ill tell you but hell if youll know it :p
[03:27:28] <wizardrydragon> lol
[03:27:29] <wizardrydragon> shoot
[03:27:51] <Crysta> Kaizou Chojin Shubibiman 3 :P
[03:27:59] <wizardrydragon> Jaspanees i take it
[03:28:20] <Crysta> yeah... 2 was translated as Shockman for the Turbografix 16
[03:28:30] <Crysta> but 1, 3, and 0 never made it here
[03:29:32] <wizardrydragon> Hehehe
[03:29:38] <Crysta> ah... my favorite game system.. cant beat 2-button gameplay
[03:29:51] <wizardrydragon> Shockman sounds like a lame Megaman boss :P
[03:30:03] <Crysta> you're thinking of Sparkman
[03:30:08] <wizardrydragon> lol
[03:30:13] <Crysta> and the game is more or less a poor Megaman clone :p
[03:30:21] <Crysta> just without boss weapons
[03:30:30] <Crysta> and WITH a strange sense of humor :P
[03:30:49] <wizardrydragon> thats the best kind!
[03:30:56] <Crysta> besides.. some TG16 games are just too good to pass
[03:31:03] <Crysta> like Bonk's Adventure
[03:31:18] <wizardrydragon> lol
[03:31:34] <Crysta> and another one that wasnt released in english ever for some reason
[03:31:45] <Crysta> Castlevania Dracula X: The Rondo of Blood
[03:32:40] <wizardrydragon> the "rondo" of blood?
[03:32:49] <Crysta> its castlevania
[03:32:50] <wizardrydragon> what, the "round o" of blood? XD
[03:33:03] <Crysta> and the sequel just happens to be Symphony of the Night
[03:33:23] <wizardrydragon> lol
[03:33:39] <Crysta> ever played that? :p
[03:33:56] <wizardrydragon> No.
[03:34:04] <Crysta> is a good game
[03:34:12] <Crysta> too damn easy, but nice
[03:34:43] <wizardrydragon> My game list when I wsas younger consisted of Ultima, Ultima, Ultima, Sim City, and System Shock
[03:34:57] <Crysta> you should have diversified
[03:34:58] <Crysta> lol
[03:35:13] <wizardrydragon> lol
[03:35:22] <wizardrydragon> hey, I cant think of better games to be raised on, hehe
[03:35:57] <Crysta> could have played a Castlevania game :p
[03:36:17] <wizardrydragon> Nah.
[03:36:39] <wizardrydragon> If I wanted diversity I played the SII AD&D games :P
[03:37:45] <Crysta> i did :P
[03:37:51] <Crysta> too i should say
[03:37:54] <Crysta> interesting games
[03:37:57] <Crysta> never got far tho
[03:38:32] <wizardrydragon> My favourites were Eye of the Beholder and Menzoberranzan.
[03:38:53] <Crysta> dont remember which i had
[03:38:57] <Crysta> think i had the second
[03:39:00] <Crysta> wait.. yeah.. i did
[03:39:15] <wizardrydragon> Hehe
[03:56:28] <Crysta> im tempted to go through SI again
[03:56:45] <wizardrydragon> another time? :P
[03:56:48] <Crysta> yeah
[03:57:04] <Crysta> its a great game till it all falls apart at the middle
[03:57:45] <wizardrydragon> lol
[03:57:47] <wizardrydragon> it is
[03:58:03] <Crysta> though i do still wish it had Claw
[03:59:01] <wizardrydragon> hehe
[04:03:34] <wizardrydragon> The todo list is oever a hundred items long and I havent gotten outta mapping yet :P
[04:03:58] <Crysta> lol
[04:04:18] <wizardrydragon> Im depressing myself. Maybe I shouldnt write a todo list :P
[04:04:37] <Crysta> or maybe you shouldnt let something so stupid get you depressed
[04:04:38] <Crysta> :P
[04:04:58] <wizardrydragon> lol
[04:05:01] <wizardrydragon> <_<
[04:05:16] <wizardrydragon> I love you too
[04:05:17] <Crysta> really
[04:05:24] <Crysta> there are better things to be depressed about
[04:05:28] <Crysta> i should know
[04:05:46] <wizardrydragon> Dont even go on that tangeant with me, it doesnt work out well :P
[04:06:14] <Crysta> whatever -_-;
[04:06:30] <wizardrydragon> :P
[04:10:42] <wizardrydragon> dum dee dum
[04:10:54] <Crysta> lol
[04:15:01] <wizardrydragon> I have to sayh that somethings wrong when this todo list is longer than the bloodllines mod I was working on, when I had to write all my own tools for that :P
[04:15:25] <Crysta> the wha mod?
[04:15:51] <wizardrydragon> I figured, hey its a halflife source engine game, it shouldnt be too hard to mod
[04:15:56] <Crysta> ahh
[04:15:59] <wizardrydragon> Ahahaha ... how wrong I was :P
[04:16:03] <Crysta> lol
[04:16:24] <wizardrydragon> they used proprietary undocumented file formatsa for everything except the maps and their python scripts
[04:16:31] <Crysta> lol
[04:16:46] <wizardrydragon> :P
[04:16:53] <Crysta> sounds.. fun :p
[04:17:06] <wizardrydragon> Oh it wasnt really.
[04:17:16] <wizardrydragon> But Im stubborn to a fault, so it got done eventually.
[04:17:21] <Crysta> lol
[04:17:35] <wizardrydragon> For the same reason you don't have to worry about TFL dying like Eridian :D
[04:17:52] <Crysta> they had other troubles
[04:17:55] <Crysta> :P
[04:18:09] <wizardrydragon> lol
[04:28:13] <wizardrydragon> Hmm
[04:28:19] <Crysta> ?
[04:28:37] <wizardrydragon> I'm going to have to override the armageddon spell ANYWAYS since I dont want it to nuke certain TFL characters
[04:28:54] <Crysta> ...
[04:29:15] <wizardrydragon> Don't "..." me :P
[04:29:40] <Crysta> couldnt they just get a special flag like LB and Batlin
[04:29:50] <wizardrydragon> No
[04:30:23] <wizardrydragon> Exult doesn't check that flag
[04:30:36] <Crysta> then how do they stay alive
[04:30:48] <wizardrydragon> its hardcoded into the spell intrinsic I believe
[04:31:25] <Crysta> rather thandisable it why not make a new flag that makes the character unaffected by armageddon
[04:31:48] <Crysta> yeah its more work, but something similar would have to be done eventually anyway
[04:32:52] <wizardrydragon> Marzo has enough to do already :P
[04:33:08] <Crysta> :P
[04:33:56] <Crysta> well.. time for bed
[04:33:59] <Crysta> see ya later :p
[04:34:10] <wizardrydragon> "Bed"?
[04:34:12] <wizardrydragon> :P
[04:34:13] <wizardrydragon> Night
[04:34:15] <Crysta> sleep
[04:34:17] <Crysta> rest
[04:34:21] <Crysta> unconsious-time
[04:34:22] <Crysta> whatever
[04:34:24] <wizardrydragon> lol
[04:34:27] <wizardrydragon> Night
[04:34:31] <-- Crysta has left IRC ("Trillian (http://www.ceruleanstudios.com")
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[16:55:03] <wizardrydragon> ?log
[16:55:03] <exultbot> Logs are available at http://www.math.leidenuniv.nl/~wpalenst/tfllog.php
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[20:02:50] <wizardrydragon> hi
[20:02:53] <Crysta> yo
[20:04:44] <Crysta> whats up? im sitting around bored waiting to see if they give any hints as to what happens tomorrow in UO :P
[20:04:52] <wizardrydragon> lol
[20:05:02] <wizardrydragon> im rebuilding the keep in Virtue's hold for the nth time :)
[20:05:13] <Crysta> well really... i wanna know if theyll put in some use for ophidian stuff.. or maybe the blackrock
[20:05:35] <Crysta> again? lol
[20:05:41] <Crysta> does this include the basement? :P
[20:05:47] <wizardrydragon> Have you visited it lately? :P
[20:06:21] <Crysta> do you forget .. day before ysetday was it? .. that chunk error in the corner is annoying
[20:06:30] <Crysta> but.. not as annoying as te nearby invisible buildings
[20:06:31] <Crysta> lol
[20:07:05] <wizardrydragon> lol
[20:07:14] <wizardrydragon> Me? Sarcastic? Never!
[20:07:27] <wizardrydragon> Anyways I finally have a design for it I like :D
[20:07:33] <Crysta> i know! who owuld have ever even THOUGHT that of you@ :o
[20:07:45] <wizardrydragon> Not me!
[20:07:47] <Crysta> cool :)
[20:08:02] <Crysta> i still think the reagent garden is a bit overboard tho :p
[20:08:33] <wizardrydragon> Lol
[20:09:59] <wizardrydragon> Considering Perth is a battle-mage type, he's likely to have said things :P
[20:10:06] <wizardrydragon> I might make it so you cant take the somehow tho
[20:10:23] <Crysta> how about no normal entrance for the area
[20:10:33] <Crysta> i mean you could get around it by stacking stuff somehow im sure
[20:11:06] <wizardrydragon> I could make a chunk with them as flats, im sure
[20:11:21] <Crysta> that could work too
[20:11:48] <wizardrydragon> im not sure if I wanna touch terrain editing lol
[20:12:09] <Crysta> bah.. the invisible building's doors arent as fun in U7 as the ones on unfinished buildings in U9
[20:12:47] <wizardrydragon> LOL
[20:12:51] <Crysta> well really
[20:12:58] <Crysta> those just kept spinning
[20:13:01] <Crysta> was fun watching them
[20:13:21] <wizardrydragon> dinner time, be bac in a bit
[20:13:24] <Crysta> k
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[20:19:57] <Crysta> question for whoever might show up.. would it be possible to get Exult to force the avatar to its slowest walking speed during scripted sequences? that could be how the original SI kept you frmo being able to get past the area where Thoxa appears in SI for example
[20:20:55] <Crysta> if i walk as slowly as the mouse lets me automatically, i cant make it to the rocks where the event happens, let alone get past it
[20:21:28] <Crysta> i always looked at it the other way... as the events not moving fast enough... but i SHOULD have been looking at the fact the Avatar might be moving too fast :p
[20:29:20] <Crysta> or maybe "combat speed" during and after them for a short wile
[20:29:33] <Crysta> woul dbe a better way to put it
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[21:09:17] <Crysta> weba :P
[21:09:35] <wizardrydragon> hehe
[21:09:53] <wizardrydragon> for some reason Trillian left the channels I was in when i went away :|
[21:09:54] <Crysta> i actually said somethin while i was gone
[21:09:55] <Crysta> lol
[21:10:01] <Crysta> er
[21:10:04] <Crysta> while YOU were gone
[21:10:10] --- ChanServ gives channel operator status to wizardrydragon
[21:10:11] <Crysta> obviously i wasnt gone
[21:10:12] <wizardrydragon> lol
[21:10:15] <wizardrydragon> ?log
[21:10:15] <exultbot> Logs are available at http://www.math.leidenuniv.nl/~wpalenst/tfllog.php
[21:10:49] <wizardrydragon> question for whoever might show up.. would it be possible to get Exult to force the avatar to its slowest walking speed during scripted sequences? that could be how the original SI kept you frmo being able to get past the area where Thoxa appears in SI for example
[21:10:49] <wizardrydragon> you can in the usecode for the script
[21:11:04] <Crysta> i think it might be there in the original game already
[21:11:19] <Crysta> seeting it to "combat time" there and for a few seconds after she disappears
[21:11:25] <Crysta> woudl fix most of the problems
[21:11:25] <wizardrydragon> indeed
[21:11:28] <Crysta> see what i mean?
[21:11:41] <Crysta> that might be the problem with ALL of the ones ive complained about
[21:11:53] <wizardrydragon> its as bug thats been in exult for a while :P
[21:11:59] <Crysta> exactly
[21:12:10] <Crysta> but every time i said that the events were too slow
[21:12:18] <Crysta> never once thought that maybe the avatar was too fast
[21:12:46] <Crysta> this rather makes the problem more readily fixable id say
[21:13:20] <Crysta> anyway ive decided that before i move on with new art i should continue fixing previous problems
[21:13:33] <Crysta> http://img.photobucket.com/albums/v128/crystaelf/Imagqqwfe6.png for example
[21:14:05] <Crysta> those damn lights always annoyed me in SI... stupid things crash the game if a barkeep gets near and tries to refill them
[21:15:03] <wizardrydragon> ooh
[21:15:13] <wizardrydragon> i remember that x_x
[21:15:22] <Crysta> the spent candelabra is in there because for some reason it had the same base as the white dragon one
[21:15:31] <Crysta> whereas the other two frames DIDNT have that base
[21:15:42] <wizardrydragon> lol
[21:16:05] <Crysta> and the other... is for that random candle with the pinkish flame that doesnt have a spent frame
[21:16:09] <Crysta> for some reason
[21:16:11] <Crysta> lol
[21:16:49] <Crysta> the white ones are a pet peeve of mine
[21:17:01] <Crysta> i always wanted to use them when i was decorating places :p
[21:19:03] <wizardrydragon> lol
[21:19:10] <wizardrydragon> yeah
[21:19:23] <wizardrydragon> a lot of shapes are like that though :P
[21:19:23] <Crysta> that and for some reason they're on the teleport storm list
[21:19:45] <Crysta> yeah.. but thse a player could try to use unwittingly and crash their game
[21:19:46] <Crysta> lol
[21:19:49] <Crysta> *these
[21:20:08] <wizardrydragon> a lot of the carpet sprites are simply unusable in normal decorating :P
[21:20:28] <Crysta> well yeah but thats because they really need to be specially assembled
[21:21:00] <wizardrydragon> even then the grid offsets make them too awkwrd to use in most places :P
[21:21:21] <Crysta> which is why they're not used everywhere :p
[21:23:58] <wizardrydragon> but I wants to use them everywhere T_T
[21:24:00] <wizardrydragon> :P
[21:24:12] <Crysta> well then make new ones
[21:24:25] <Crysta> not hard to take the pieces and form more startic ones that fit how you want
[21:24:34] <Crysta> *static
[21:24:36] <wizardrydragon> but that involves work
[21:25:16] <Crysta> very little work
[21:25:17] <Crysta> lol
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[21:25:33] <Crysta> hi marzo
[21:25:42] <Marzo> Hi
[21:25:50] <wizardrydragon> besides I have enouh work already
[21:25:51] <wizardrydragon> http://u7feudallands.cvs.sourceforge.net/*checkout*/u7feudallands/tfl/todo.list?revision=1.1
[21:26:08] <wizardrydragon> hi Marzo
[21:26:17] <Marzo> ?log
[21:26:17] <exultbot> Logs are available at http://www.math.leidenuniv.nl/~wpalenst/tfllog.php
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[21:27:53] <wizardrydragon> I had a thought today Marzo, but you'd probably want to stab me if I told you.
[21:27:59] <Crysta> lol
[21:28:11] <Marzo> *readies his sword*
[21:28:18] <wizardrydragon> Lol!
[21:28:21] <Crysta> and i had a thought that actually made sense for once that i said earlier in here :p
[21:29:08] <wizardrydragon> I thought to myself, "editing would be a hell of a lot easier if Exult supported some sort of occlusion"
[21:29:54] <Marzo> You mean something like occlusion culling?
[21:30:24] <wizardrydragon> Like having walls transparent when the avatars hidden by them, or the object I'm actively editing
[21:31:28] <Marzo> There is something similar to it already, but it is not quite what you want
[21:31:49] <wizardrydragon> Well that is not quite helping, then ;)
[21:32:02] <Marzo> you can change the skiplift in ES to remove certain unwanted objects from view
[21:32:12] <Marzo> :-)
[21:33:28] <wizardrydragon> Ah. Yes, that's definetely not helping
[21:33:32] <Marzo> The kind of occlusion you ask for can possibly lead to players being able to retrieve 'cheat' objects without cheating; for example, there is the hidden backpack in Sunrise Isle
[21:33:53] <Crysta> lol
[21:33:56] <wizardrydragon> Well Im talking for editing purposes, not a part of Exult proper
[21:35:55] <Marzo> Going over your todo list, I have something to ask
[21:36:09] <Marzo> It is, in fact something that bugged me in U4 too
[21:36:19] <wizardrydragon> Oh?
[21:36:38] <Marzo> Why do healers accept blood donations in a culture that has no obvious ways of making a blood transfusion?
[21:36:38] <wizardrydragon> What, the blood donation bit?
[21:36:42] <Marzo> Yes
[21:36:49] <wizardrydragon> I don't know, lol.
[21:37:46] <Crysta> leeches
[21:37:48] <Marzo> It makes even less sense considering that you don't need to use blood to use healing magic
[21:38:07] <Crysta> im sure they could figure a way to make leeches spit up their blood
[21:38:07] <Marzo> Leeches are good at removing blood, not putting it in
[21:38:23] <wizardrydragon> In any event it's a classic virtue system Sacrifice++ action, so ... :)
[21:38:46] <Marzo> Maybe have another one? Or at least explain just *what* they use the blood for?
[21:38:55] <Crysta> well not in SI
[21:38:59] <Crysta> we KNOW that one :p
[21:39:09] <Crysta> damn moonshade mages
[21:39:12] <wizardrydragon> Probably the second. Ill figure it out when Im that far down the list
[21:39:16] <wizardrydragon> :)
[21:39:20] <Marzo> :-)
[21:40:07] <wizardrydragon> Random thought: it could always explain the blood in blood moss
[21:40:29] <Marzo> By the way, there is a typo in the list
[21:40:31] <Crysta> *coughbloodspawncough*
[21:40:40] <Marzo> 'VITRUE'S HOLD'
[21:41:05] <wizardrydragon> Blah! Ill fix it when the actual list is done :P
[21:41:10] <Marzo> lol
[21:41:14] <wizardrydragon> Crysta: nasty cough you got there
[21:41:22] <Crysta> i know
[21:41:30] <Crysta> its hell when i cough a few times in a row
[21:41:58] <Crysta> YAY! KITTY GO BOOM!
[21:42:01] <Crysta> i love SI :D
[21:42:04] <Marzo> lol
[21:42:24] <wizardrydragon> LOL
[21:42:49] <Crysta> i guess you call that aa "defense mechanism"
[21:42:51] <Marzo> SI is clearly Shamino's home... who else would boobytrap all cats? :-)
[21:43:13] <wizardrydragon> Indeed!
[21:43:21] <Crysta> lol
[21:43:35] <Crysta> he planted microexplosives in all of them centuries ago
[21:45:36] <Crysta> very old cats
[21:45:37] <Crysta> lol
[21:45:59] <Marzo> Maybe the cats came from Earth :-)
[21:46:10] <Crysta> or the stars ;P
[21:47:10] * wizardrydragon basks in the glory of an 80% project activity rating on SF.net.
[21:47:16] <Marzo> lol
[21:47:21] <Crysta> lol
[21:49:11] <Marzo> Well, I am going home now, and will be back later
[21:49:16] <Crysta> k
[21:49:35] <-- Marzo has left IRC ("Marzo vanishes suddenly.")
[21:57:26] <wizardrydragon> http://www.sjgames.com/munchkin/game/img/Munchcard3.jpg :D
[21:57:42] <Crysta> o_O
[21:57:47] <wizardrydragon> XD
[21:59:51] <wizardrydragon> I :heart: Munchkin :D
[21:59:59] <Crysta> uhhhh.....
[22:00:01] <Crysta> what?
[22:00:12] <wizardrydragon> Did you miss the link or something?
[22:00:17] <wizardrydragon> Its a card game, obviously :P
[22:01:23] <Crysta> never heard of it :|
[22:01:44] <wizardrydragon> it's a card game that parodies Dungeons & Dragons
[22:01:47] <wizardrydragon> http://www.sjgames.com/munchkin/needforsteed/img/001Munch4.jpg
[22:01:57] <Crysta> k o.O
[22:02:30] <-- Crysta has left IRC ("Trillian (http://www.ceruleanstudios.com")
[22:08:03] --> Crysta has joined #TFL
[22:12:04] --- ChanServ gives channel operator status to Crysta
[22:15:22] <Crysta> had to restart :P
[22:15:29] <wizardrydragon> I figured as much
[22:19:49] <Crysta> but im back now :P
[22:19:54] <Crysta> bet you figured that out too :P
[22:22:45] <wizardrydragon> Maybe
[22:23:00] <wizardrydragon> Hmm, now I just need to find the right chunk for that bottom corner
[22:25:09] <Crysta> lool
[22:38:16] <wizardrydragon> "lool"?
[22:38:25] <Crysta> typo
[22:38:30] <wizardrydragon> sure :P
[22:41:51] <Crysta> >.>;
[22:42:11] * wizardrydragon runs around Britannia looking for the right chunk.
[22:42:33] <wizardrydragon> Aha!
[22:42:40] <Crysta> where
[22:42:51] * wizardrydragon steals the bottom sixth of Empath Abbey and runs off to the Feudal Lands with it
[22:43:28] <Crysta> actually that was the second one i thought of
[22:43:40] <Crysta> the first was the brit bank, but ir ealized the sections were too small
[22:43:45] <wizardrydragon> hehe
[22:52:03] --- ChanServ removes channel operator status from Crysta
[23:01:09] <wizardrydragon> o_O
[23:01:19] * wizardrydragon destroys chanserv.
[23:26:58] --> Marzo has joined #TFL
[23:30:07] <wizardrydragon> Hi mrzo
[23:30:11] <wizardrydragon> *Marzo
[23:30:22] --- ChanServ gives channel operator status to Marzo
[23:47:50] <wizardrydragon> A thought
[23:48:11] <wizardrydragon> It wouldnt be too hard to make u7chunks merge with the original one as with shapes.vga, would it?
[23:48:37] <wizardrydragon> That way only the modified or added chunks would be neccesary in TFL/another mod's u7chunks?
[23:51:18] <Crysta> uh.. you want me to answer or Marzo
[23:51:20] <Crysta> lol
[23:51:51] <wizardrydragon> Lol
[23:52:06] * wizardrydragon prods Marzo with the halberd of motivation
[23:54:47] <wizardrydragon> Apparently it's not motiviating enough
[23:54:52] <Crysta> lol
[23:55:00] <Crysta> bring out the cannon squad of motivation
[23:55:11] <wizardrydragon> Naa.
[23:55:22] <wizardrydragon> I'll move on to the firedoom staff of forceful compliance.
[23:55:40] <Crysta> lol
[23:56:00] <wizardrydragon> :)