#uwadv@irc.freenode.net logs for 12 Mar 2003 (GMT)

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[11:09:29] <Servus> hi
[11:11:47] <Servus> Mighty Pirate King!
[11:14:50] <Eldron> arrr
[11:15:34] <Servus> Arr, I'm Guybrush Threepwood!
[11:19:10] <Eldron> argh, lost a couple of hours due to not backupping a file..
[11:21:23] <Servus> d'oh, thats bad :-(, reminds me im getting a real nice new HD soon :-D
[11:24:12] <Eldron> hmm, got myself an 80gb hd some time ago :)
[11:24:27] <Servus> im getting a 120gb, 7200rpm, 8mb buffer (!!) hd:)
[11:24:58] <Eldron> heh, one of the best :)
[11:25:06] <Servus> i hope so
[11:28:16] <Eldron> bah, making a digital drawing for a poster Im making in class.. and I managed to wait until last day of deadline :)
[11:28:29] <Eldron> I always end up doing that
[11:28:39] <Servus> me too
[11:28:48] <Servus> human nature, i suppose
[11:29:09] <Servus> im trying to think of an efficient system to keep track of all the objects in my 3d map for my game engine :-/
[11:31:59] <Eldron> aah, and speaking of that human nature, I still haven't finished the gazer :D
[11:32:22] <Servus> yeah i figured, i havent worked on uw lately either
[11:32:52] <Servus> though ive messed with UW proper, thinking of improving the rendering alg in the actual game somehow... making it a bigger window? :-P
[11:33:09] <Servus> and has anyone actually asked for the sourcecode? since it's C++ it should be easy to just replace the rendering parts to make it modern
[11:34:00] <Eldron> eh?
[11:34:08] <Servus> nothing... idle ramblings
[11:34:41] <Servus> ive got so much to think about for my engine... every day i work on it, i realize more so how complicated a full game is:-p
[11:34:59] <Servus> especially since i refuse to use outside help libs or anything :-)
[11:35:32] <Eldron> heh, I was like that too when I was coding, wanting to do everything on my own from scratch :D
[11:36:02] <Servus> well i'm doing this project for the express purpose of learning
[11:36:23] <Servus> but the stuff im doing, is mind-bending stuff and im not quite smart enough to do it without scribbling on paper for hours :-)
[11:37:15] <Eldron> hmm, I recently learnt how useful a checkerboard texture can be for making an uwmap.. should've known it earlier..
[11:37:37] <Servus> in 3dmax?
[11:37:40] <Servus> what do you mean?
[11:37:55] <Servus> i just go into wireframe mode, take a screenshot, and paint over the wireframe in photoshop :-)
[11:38:06] <Servus> though of course there's just the uvwunwrap modifier
[11:38:16] <Eldron> well, in blender there isn't much of automated uwunwrapping..
[11:38:20] <Eldron> so I have to do it by hand..
[11:39:08] <Eldron> http://eldron.20m.com/model/text_8.jpg <-- a 'practice' model Im working on
[11:39:24] <Servus> heh looks good
[11:39:32] <Servus> all your textures always look very heavy, what resolution?
[11:39:39] <Eldron> http://eldron.20m.com/model/cyborg_texture_.jpg
[11:39:57] <Eldron> I rely alot more on textures than polycount..
[11:39:59] <Servus> 512x512?
[11:40:04] <Eldron> that model is only around 700tris
[11:40:06] <Eldron> yes
[11:40:30] <Servus> your model should always have an interesting silhouette, and you must keep in mind that when dealing with a texture, the silhouette is the only polygonal aspect that will be visible :-)
[11:40:44] <Eldron> yea
[11:41:03] <Servus> http://www.geocities.com/russell_figowitz/images/Misc/NPC07.jpg 594 polys
[11:41:13] <Servus> i dont like the texture anymore though, looks like crap :-)
[11:41:52] <Eldron> texture looks nice, though the chest seems a bit flat :)
[11:42:11] <Servus> yeah...
[11:42:25] <Servus> of course tehres an arm in the way of the chest:)
[11:42:29] <Eldron> though, its harder to make realistic proportions than gruesomely overdone proportions..
[11:42:43] <Servus> http://www.geocities.com/russell_figowitz/images/Misc/NPC06.jpg
[11:43:12] <Eldron> very nice work with the texture vs polycount
[11:43:35] <Servus> thanks, guess it's my half-life modelling days
[11:43:42] <Servus> i still suck tho :-)
[11:44:02] <Servus>
[11:44:11] <Eldron> certain people tend to think of the model as the main shape.. when its just an rough shape of the model.. where as the texture will do most of the shading and details, unless we speak doom3 that is :)
[11:44:28] <Servus> doom3 is the same
[11:44:43] <Servus> doom3 has low-poly models, the high-poly reference models are incorporated into the texture :-)
[11:44:47] <Eldron> I know
[11:44:59] <Eldron> but they still have more triangles to rely on lights..
[11:45:09] <Servus> ooh ive got a pic youll like
[11:45:12] <Eldron> where as a lowpoly texture would have all the shading drawn on it..
[11:47:36] <Servus> http://actionvault.ign.com/features/den/images/indyemptomb/indycomp.jpg this is a NICE 3d model for a game :-)
[11:48:16] <Eldron> well,.. rather highpoly.. not a model of my taste though..
[11:48:18] <Servus> http://cgi.actionvault.ign.com/display/display.cgi?http://actionvault.ign.com/features/den/images/indyemptomb/indywire.jpg high-poly, anyone?
[11:48:29] <Eldron> oh god
[11:48:31] <Servus> i think it's beautiful
[11:48:32] <Eldron> lots :D
[11:48:38] <Servus> the rendered scene, that is :P
[11:48:58] <Servus> http://cgi.actionvault.ign.com/display/display.cgi?http://actionvault.ign.com/features/den/images/indyemptomb/indyfront.jpg but, wouldnt you be very proud of this model if it was yours? :-)
[11:49:09] <Eldron> well true :D
[11:49:37] <Servus> its honestly the prettiest game model ive *ever* seen
[11:49:58] <Eldron> one of the prettiest game models I've seen must've been the cyberdemon thing in doom3.. especially ingame..
[11:50:07] <Eldron> ah, the lovely detail.. and the lovely bumpmapped skin..
[11:50:12] <Servus> anyways, they use the high-poly model for lighting and leave the textures rather flat-looking
[11:51:31] <Servus> http://cgi.actionvault.ign.com/display/display.cgi?http://actionvault.ign.com/features/den/images/indyemptomb/indyface.jpg just the face, you thought your textures were big :-)
[11:52:19] <Eldron> I love big textures!
[11:52:47] <Eldron> especially when the texture is used up well
[11:53:52] <Eldron> I think I should do some uwadv model work again after this schoolwork.. I've strayed for too long! :)
[11:55:48] <Servus> hehe
[11:57:26] <Servus> http://lucasarts.com/products/indiana/images/screens/39.jpg nice gun :-D
[11:58:42] <Servus> http://lucasarts.com/products/indiana/images/screens/34.jpg this is a *weird* picture, it honestly looks like the people in it were taken in a real photograph and photoshopped into the scene
[12:02:44] <Servus> well im outta here, night
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