Underworld Adventures homepage
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[17:03:34] <Dominus> hi
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[18:07:26] <vividos> hi
[18:07:34] <Dominus> hi
[18:07:39] <Dominus> long time no see
[18:08:03] <vividos> no
[18:08:09] <Dominus> after a long time I tried compiling uwadv again and after some user mistakes it compiled fine
[18:08:59] <Dominus> though it blue screened me right away but that is probably due to those sound drivers again :-)
[18:10:17] <vividos> :)
[18:10:35] <vividos> already listened to the tracks QQtis made?
[18:10:51] <vividos> with the next release we will have a basic music pack, too
[18:11:01] <Dominus> I like the way you made the makefile easier to modify for paths...
[18:11:10] <Dominus> no I haven't
[18:11:26] <Dominus> forgot where to get them and what to do with them
[18:11:35] <Dominus> and was too lazy to read any docs on it
[18:12:04] <Dominus> which proves my point that all documentation is unneeded and a waste of time
[18:12:06] <Dominus> :-)
[18:13:25] <vividos> the link is on the "about us" page
[18:13:29] * Dominus burns his faq and dox of Exult
[18:13:37] <vividos> heh
[18:15:52] <vividos> did you ever print them out?
[18:16:08] <Dominus> aehm, no
[18:16:22] <vividos> paperless office, just like me :)
[18:17:24] <Dominus> so what is in debug? critters, save/load, collision?
[18:18:10] <vividos> debug only has save/load, as this isn't going into releas
[18:18:13] <vividos> e
[18:19:08] <vividos> and the level change keys, but I think I move them to release, too (to show people more of the underworld)
[18:19:27] <Dominus> yes, no use in holding that back
[18:21:31] <vividos> there is still a bug with those (you sometimes end up "below" paths)
[18:22:26] <Dominus> well, what stage is uwadv? alpha, pre-alpha?
[18:24:43] <vividos> well, it's in the works, and I wouldn't call it alpha or beta, so probably pre-alpha is correct (it's also set to it on the sf project page)
[18:25:27] <Dominus> so I'd say people would expect some "oddness" especially if you say the level changer may be odd
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[18:45:16] <Telemachos> hi there.
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[21:40:36] <cteg> hello
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[22:30:20] <vividos> hi
[22:34:09] <cteg> hi
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[23:25:57] <QQtis> heya
[23:26:46] <vividos> hi QQtis
[23:28:02] <vividos> currently testing uwadv with the uw_demo and your tracks ... they're great!
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[23:28:24] <vividos> hi Fingolfin
[23:28:42] <vividos> I expect that most users will use the uw_demo take a look at uwadv
[23:28:52] <Fingolfin> hi
[23:29:21] <Fingolfin> vividos: sorry I had no time to look at any uwadv issues today, in fact I just came home
[23:29:43] <vividos> no problem
[23:29:48] <Fingolfin> (and am very pissed off about the rules for the programming contest next week, GRMBL)
[23:30:01] <vividos> I also found the bug using the uw_demo
[23:30:04] <vividos> what programming contest?
[23:31:02] <Fingolfin> NWERC, qualifier for the ACM world finals (http://www.icpc.tudelft.nl/)
[23:32:44] <vividos> the contest sounds interesting
[23:34:31] <Fingolfin> it's really a lot of fun, even if you don't get to place yourself too good :-)
[23:39:28] <vividos> :)
[23:40:14] <vividos> about uwadv, given the fact that it compiles, links and runs, how complicated is it to do a MacOS X package?
[23:42:32] <Fingolfin> it does run? last time I tried, it didn't
[23:42:48] <Fingolfin> I have to check if your recent changes helped, assuming you made any
[23:46:28] <vividos> assuming it does run correctly :)
[23:46:49] <vividos> the crash-bug should be fixed
[23:47:16] <vividos> on the contest: your university sends you there?
[23:47:35] <Fingolfin> i can't update from CVS right now :-( no SF CVS works for me .. <sigh>
[23:48:09] <Fingolfin> yes, our university held a qualifier round, about 15 teams each of 3 members participated, we placed 2nd, and the first two teams are sent to the next round (in our case)
[23:48:31] <Fingolfin> of course I am already in the netherlands so for me it's no problem to get to delft, but for the others the uni also sponsors the travel, and for all of us the hotel
[23:48:48] <vividos> cool
[23:52:38] <QQtis> the booze too?
[23:52:51] <Fingolfin> lol
[23:52:51] <QQtis> do they sponsor that? ;)
[23:52:54] <Fingolfin> no
[23:53:00] <QQtis> awww
[23:53:19] <vividos> heh
[23:53:49] <QQtis> I'd try out if Dutch beer was somewhere in the formula :)
[23:54:27] <QQtis> ny the way - was there an alcoholic somewhere in uw1?
[23:55:16] <vividos> yes, you can drink the wine, and I think there even is a graphical effect when you're drunk
[23:55:34] <QQtis> yeah, you can drink until you pass out
[23:55:38] <QQtis> been there, done that
[23:55:39] <QQtis> :)
[23:56:08] <QQtis> I was just wondering if there was one of teh recluses that was an alcoholic
[23:56:16] <QQtis> because I remember there was a guy who ate cockroaches
[23:57:38] <QQtis> I've always wondered how there was ever any food for all the the creatures of the abyss - I mean excpet for magic, where does food come from?
[23:57:48] <QQtis> like for bread and corn - you need sunlight
[23:58:02] <vividos> that's right
[23:58:05] <QQtis> and even the fish need algae or something
[23:58:05] <Fingolfin> dutch beer isn't so great, most people here drink belgian beer, or in my case I drink Irish Red as we are regulary in the local Irish Pub :-)
[23:59:20] <QQtis> heh, I guess the stygian ecosystem is just something I shouldn't think about
[23:59:40] <QQtis> oh yeah - Belgian beer I've heard about
[23:59:47] <QQtis> got some friends in Antwerpen