Underworld Adventures homepage
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[08:19:04] <Telemachos> morning ;)
[08:34:34] <wjp> morning
[08:47:28] <Telemachos> I got all the door-stuff working btw.. thanks for pointing me in the right direction ;)
[08:47:47] <wjp> cool :-)
[08:52:08] <Telemachos> I'm thinking about using a more advanced scaler to increase image and texture sized.. simply stretching them using the hardware it *quite* blurry
[08:52:30] <Telemachos> Can you recommend any of the scalers from f.eks. Exult that would be good for pre-processing the gfx..?
[08:53:10] <wjp> I'm not sure if any of those scalers would be really suitable for textures
[08:53:34] <wjp> but then again, I wouldn't really know :-)
[08:53:45] <Telemachos> ok, how come? I thought they simply scaled images up with some heuristics to soften edges?
[08:54:38] <wjp> Colourless might have some insights into this; he's in #exult/#pentagram at the moment
[08:55:07] <Telemachos> ok thanks
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[11:35:47] <Telemachos> hmm.. actually it works ok on textures as well but with smaller effect
[11:36:00] <Telemachos> but check the overall improvement from this shot: http://www.peroxide.dk/secret/ugck/shotnofilter.jpg
[11:36:06] <Telemachos> to this one: http://www.peroxide.dk/secret/ugck/shotfilter.jpg
[11:36:18] <Telemachos> now you can actually see that the plant has red berries ;)
[11:37:05] <wjp> hm, indeed
[11:37:15] <wjp> 2xSaI?
[11:37:35] <Telemachos> almost no difference on walls here... but those textures that has f.eks. a banner or drainpipe.. they are somewhat sharper
[11:37:49] <Telemachos> yes, 2xSaI .. applied twice on objects, once on textures
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[21:25:38] <vividos> hi
[21:26:25] <wjp> hi
[21:26:48] <wjp> how are you?
[21:31:26] <vividos> fine so far
[21:32:57] <vividos> I have plenty of free time this week, I got one of my wisdom teeth removed
[21:34:00] <wjp> hm, sounds painful
[21:34:04] <wjp> but the free time is good :-)
[21:34:20] <wjp> did you catch Telemachos' comments in the logs?
[21:35:11] <vividos> no, not yet
[21:35:32] <vividos> I worked on conversation decompiling today
[21:35:50] <vividos> it mostly works, except for recognizing control structures like if, while and switch
[21:36:02] <wjp> ooh, decompiling; interesting :-)
[21:38:20] <vividos> yes :)
[21:39:14] <wjp> that's one of those things on my "want to do that sometime" list :-)
[21:39:48] <vividos> for uwadv or for other projects?
[21:39:53] <vividos> I'll upload a quick dump of my test programm
[21:40:55] <wjp> oh, no concrete plans; just something I'd like to experiment with sometime
[21:41:51] <vividos> well, you can look at the code I've done soon
[21:44:39] <vividos> http://www.asamnet.de/~finkm/uwadv/shak_decomp.txt
[21:45:59] <vividos> (currently uploading)
[21:48:07] <wjp> it only decompiles the reachable ones from start, I'm guessing?
[21:48:56] <vividos> yes
[21:49:35] <vividos> but return type and parameter number could be guessed from inside a function
[21:50:00] <vividos> btw, the code wasn't produced from a C-like language, but with a forth-like language
[21:50:28] <wjp> forth? hm, no experience with that
[21:50:53] <vividos> me too. once someone told me that by examining the opcodes
[21:51:41] <vividos> I'm planning to do a compiler for a C-like syntax
[22:02:17] <vividos> interesting stuff in the logs; xeonx also sent me a mail
[22:32:26] <vividos> ok should go again. bye!
[22:32:30] <wjp> night
[22:32:43] * wjp looks at time; hm, me too :-)
[22:32:59] <vividos> :) night!
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