Underworld Adventures homepage
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[09:29:41] <Eldron-> hm?
[09:31:34] <Servus> hiya
[09:36:03] <Eldron-> http://eldron.20m.com/model/face_persp_7.jpg what do you think?
[09:54:42] <Servus> i like it quite a bit, its fresh
[09:55:15] <Servus> it doesnt fit in a category such as western or japanese, its a strange mix, rather interesting
[09:55:33] <Servus> whats it for? are you going to colour it in?
[09:57:34] <Eldron-> its just a study, and I'll prolly texture it..
[10:08:19] <Servus> tis good
[10:08:28] <Servus> im working on yucky physisc, myself:)
[10:11:17] <Eldron-> like, in programming? :)
[10:13:35] <Servus> of course
[10:13:56] <Servus> particle physics with hacked elasticity;-)
[10:15:44] <Servus> i solved my problem!
[10:16:13] <Eldron-> Im like running out of hardware for my more detailed 3d work
[10:16:35] <Eldron-> wanting to do extreme details on everything, and then having it subdivided.. chopchoppety
[10:17:08] <Servus> my ball was moving slowly on the ground, and ludicrously fast in the air... here's what was wrong: every time the ball touches the ground, it thinks it hits the ground, so it reflects the ball's velocity vector by the ground normal at the location where it hit... and it also scales velocity by .5 to simulate some energy being lost in the bounce... however, it was doing that scaling of velocity in half every single frame it w
[10:17:16] <Servus> whats your videocard? :-)
[10:17:25] <Eldron-> a very old gf2mx >:)
[10:17:34] <Servus> want to buy my old gf4mx?
[10:17:45] <Eldron-> Im planning to buy an extreme card soon
[10:18:07] <Servus> mines top of the line for consumers :-)
[10:18:16] <Eldron-> what you have now?
[10:18:39] <Servus> geforce4 ti-4800
[10:19:15] <Servus> first time ive bought a card that wasnt completely outdated, even tho 3dmark says it cant support the new pixel shaders.. bah @ 3dmark nowadays, its gone icky
[10:19:43] <Eldron-> well.. only the new ati card and geforce fx can handle the.. was it 2.0?
[10:19:49] <Eldron-> the 2.0 shaders
[10:20:07] <Servus> yep, but the geforce fx is worse than your video card ;-)
[10:20:21] <Servus> maybe updated drivers will help, but... egads at the test scores
[10:20:22] <Eldron-> eh?
[10:20:40] <Servus> in benchmarks, it performs slower than anything else on the market (with current drivers0
[10:21:27] <Eldron-> well that aint nice
[10:21:51] <Eldron-> hmm, it'll be nice to have a new card.. being able to work at extremely detailed pieces and high resolutions and at high speeds..
[10:21:53] <Servus> nopenope
[10:22:03] <Servus> how many tris is your (untextured) model?
[10:22:27] <Servus> i can run 3dmax at 500,000 tris fullscreen with acceptable performance
[10:24:04] <Eldron-> didn't check, but when is subdivide it 3 times, bringing it up to 250k tris, and getting like 2 fps
[10:24:25] <Eldron-> and modifying the mesh in real time at that ammount is impossible
[10:24:55] <Servus> hehe
[10:26:17] <Servus> at 630,000 tris, im getting 15fps...
[10:26:52] <Eldron-> detailed work is the best trick of doing nice highpoly models..
[10:27:08] <Servus> well you can hide parts of the model youre not working no at the time, right?
[10:27:15] <Eldron-> servus, yea, thats what Im doing
[10:27:23] <Eldron-> different layers for clothes/head etc..
[10:28:02] <Servus> sorry sir but i am super sleepy, goodnight
[10:28:20] <Eldron-> goodnight
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[10:29:20] <Servus> *zzz* night
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[20:54:24] <vividos> hi
[21:02:59] <vividos> wjp, had to add a -DNOSTUBS to compile luac, since lua scripts compiling didn't work anymore with my lua hexdigit patch. didn't know exactly where to put the define in the Makefile.am, though
[21:12:01] <wjp> hi
[21:12:31] <wjp> only to compile luac?
[21:13:57] <vividos> yes
[21:15:22] <wjp> you could say something like luac_CFLAGS = -DNOSTUBS
[21:15:37] <vividos> ah ok
[21:15:41] <vividos> should I add it?
[21:15:43] <wjp> sure
[21:16:04] <vividos> ok
[21:16:08] <wjp> hm, it may need to be -DNOSTUBS $(AM_CFLAGS)
[21:16:17] <wjp> not sure
[21:16:42] <vividos> I'll leave it out for now
[21:18:07] <vividos> I think we can do a release next week
[21:20:43] <wjp> hm, I can't link uwmdlview atm
[21:21:00] <wjp> I'm rather busy next week, but I can probably find some time to build some packages
[21:21:32] <wjp> hm, uwmdlview probably needs -luatools too, right? :-)
[21:21:39] <vividos> yes, and opengl libs, too
[21:21:55] <wjp> it seems to build without them
[21:22:12] <wjp> at least, I didn't explicitly specify them
[21:22:17] <vividos> without the opengl libs?
[21:22:21] <vividos> hmm :)
[21:22:24] <wjp> ah, but it looks like they're included implicitly
[21:23:06] <vividos> by another library?
[21:24:10] <wjp> I think by the 'default' @LIBS@ var
[21:24:22] <wjp> how do I check if the -DNOSTUBS stuff worked?
[21:24:39] <wjp> brb
[21:24:49] <vividos> the "data" target should give no error now
[21:28:40] <wjp> I guess it worked then :-)
[21:30:15] <vividos> good :)
[21:31:30] <vividos> have to clean up some things in uwadv before I'm ready for a release :) and we need a release name
[21:33:23] <vividos> ok have to leave. 'till then!
[21:33:26] * wjp added uwmdlview to tools/Makefile.am, and added some default: cases to get rid of warnings
[21:33:28] <wjp> bye
[21:33:39] <wjp> how about "uwadv-0.7"? ;-)
[21:33:56] <vividos> we already had 0.7 :)
[21:34:01] <wjp> really?
[21:34:12] <wjp> hm, it seems I didn't do a make dist of that in my source dir here, then
[21:34:13] <vividos> wasn't "muffin" the 0.7 release?
[21:34:24] * wjp nods
[21:34:32] <wjp> 0.6 was rotworm stew
[21:34:37] <vividos> uwadv-0.8-boring
[21:35:02] <wjp> :-)
[21:35:49] <vividos> would make a good pun with all the new stuff in it :)
[21:36:24] <vividos> ok I'm off, bye!
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