#uwadv@irc.freenode.net logs for 16 Feb 2003 (GMT)

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Underworld Adventures homepage


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[11:55:49] <yot> help
[11:56:08] <yot> muffin release freezes for me when I click on 'Introduction' :/
[11:56:37] <yot> and create character does nothing
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[17:52:10] <vividos> hi
[17:53:23] <wjp> hi
[17:55:55] <vividos> http://users.tpg.com.au/ron3sun/main.htm <-- morrowind uw1 remake
[17:56:06] <vividos> (don't know if the page is official yet)
[17:57:49] <vividos> the project uses some tools from uwadv for game creation
[18:34:43] <vividos> btw, paths in the uwadv.cfg don't have to end with a slash by now
[18:35:19] * wjp nods; I saw the cvs mail
[18:36:32] <vividos> what do you think of the savegame screen?
[18:44:54] <wjp> I seem to be having some trouble compiling it
[18:50:59] <wjp> specifically:
[18:51:09] <wjp> screens/save_game.cpp: In member function `virtual void
[18:51:09] <wjp> ua_save_game_screen::tick()':
[18:51:09] <wjp> screens/save_game.cpp:378: no matching function for call to `ua_underworld::
[18:51:09] <wjp> load_game(ua_savegame)'
[18:51:09] <wjp> underworld.hpp:112: candidates are: void ua_underworld::load_game(ua_savegame&)
[18:51:23] <wjp> problem is that get_savegame_load() returns an ua_savegame
[18:51:32] <wjp> and load_game needs an ua_savegame&
[18:53:20] <vividos> hmm
[18:53:39] <wjp> there was an other compile error in ingame_orig.cpp that I just fixed
[18:53:53] <wjp> (missing {}'s when HAVE_DEBUG wasn't defined)
[18:54:15] <wjp> (alternatively you could move the 'else' inside the #ifdef HAVE_DEBUG, if you prefer)
[18:55:34] <vividos> ok, bug in tick() should be fixed
[18:55:37] <vividos> afk for dinner
[18:58:28] <wjp> screens/save_game.cpp: In member function `virtual void
[18:58:28] <wjp> ua_save_game_screen::tick()':
[18:58:28] <wjp> screens/save_game.cpp:388: jump to case label
[18:58:28] <wjp> screens/save_game.cpp:378: crosses initialization of `ua_savegame sg'
[18:58:28] <wjp>
[18:58:29] <wjp> Internal compiler error: Error reporting routines re-entered.
[18:58:31] <wjp> :-)
[19:01:22] <wjp> savegame screen looks good :-)
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