Underworld Adventures homepage
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[07:55:28] <khalek> hi
[07:56:26] <khalek> I was fortunate enough to come across a boxed copy of uw1 & uw2 today, was just giving uwadv 0.9 a run
[07:56:46] <khalek> can't seem to pick up objects though?
[07:56:52] <khalek> error: attempt to index global `inventory' (a nil value)
[07:56:52] <khalek> <file `uw1/scripts/objlist.lua': line 107>
[07:57:17] <khalek> ie the table hasn't previously been declared
[07:57:22] <khalek> any ideas as to why its doing that?
[08:00:13] <wjp> hi
[08:00:32] <wjp> hm, no; haven't tried picking up items in a while
[08:26:26] <khalek> ooh you're working on u5 as well?
[08:27:16] <khalek> given a few years there won't be many ultima titles left that don't have reworked engines
[08:28:53] <wjp> u5?
[08:30:19] <khalek> nu5
[08:30:32] <wjp> I'm not really involved with that
[08:30:53] <khalek> ah just hosting logs then?
[08:30:57] <wjp> yeah
[08:31:22] <wjp> and of course I am interested in the project
[08:31:50] <khalek> its a shame ea don't open up to the code to the older titles
[08:32:10] <khalek> it would promote interest in u x
[08:32:35] <wjp> and improve community goodwill a bit... they could probably use some :-)
[08:33:04] <khalek> heh more than some
[08:33:58] <khalek> I know of at least one case were code from one of their games was going to become open source but management stopped it at the last minute
[08:36:21] <wjp> yeah... "big company syndrome", I guess
[08:57:58] <khalek> would people be interested in oggs of mt-32 played xmi files to complement the arraned ones on the uwadv site?
[08:58:07] <khalek> arranged even
[08:59:21] <wjp> if they sound good, sure :-)
[09:12:53] <khalek> know of anything that can play xmi files without losing the sampled data?
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[10:00:41] <khalek> some of them seem to sound quite good
[10:01:47] <khalek> what is the distinction between the aw*.mid and uw*.mid files?
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[11:37:21] <khalek> any particular track you would be interested in hearing?
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