#uwadv@irc.freenode.net logs for 17 Jan 2005 (GMT)

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Underworld Adventures homepage

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[22:03:10] <vividos> hi
[22:03:41] <wjp> hi there :-)
[22:04:05] <vividos> finally solved a problem under mingw/msys with autoconf stuff
[22:04:27] <vividos> try searching for "NONE:0: /bin/m4: Expecting line feed in frozen file" and you'll find exultbot's archive
[22:05:09] <vividos> I just figured out that a file had the wrong line endings. I converted <mingw-path>\share\autoconf\autoconf\autoconf.m4f to unix-style line endings and it worked.
[22:05:24] <servus> Lookitwhoitis.
[22:06:38] <vividos> hmm what do you want to tell me with that word? :)
[22:06:54] <wjp> we did talk about line endings on 6 april, it seems
[22:07:10] <wjp> but apparently another file had to be converted
[22:07:12] <wjp> ah well :-)
[22:07:34] <vividos> I recently downloaded all-new mingw components so I had another try
[22:08:50] <servus> Any work on the UWAdv engine recently?
[22:09:07] <vividos> no, nothing yet
[22:09:13] <wjp> there have been commits, though :-)
[22:09:18] <servus> What's left to be done?
[22:09:28] <servus> I saw the debugger stuff in the logs. That's why I was specific about the engine :-)
[22:09:56] <vividos> for conversations "higher-level" functions such as bartering is missing
[22:10:21] <vividos> for the ui: map view, cutscenes
[22:11:07] <vividos> hmm ... most of the interaction with objects, such as getting, throwing, using
[22:11:52] <vividos> monster AI, combat
[22:12:24] <vividos> there are probably more things, of course
[22:12:49] <vividos> wjp: uastudio is a cut-down uwadv that only starts the debugger that should then run in "studio" mode
[22:13:11] <vividos> servus: what's your progress on exult-3d? I liked the images on the exult forum a lot
[22:14:10] <servus> Good:
[22:16:06] <vividos> very cool! did you replace some objects with real 3d objects?
[22:19:54] <servus> More than some, yes.
[22:20:10] <servus> Animations too:
[22:24:00] <servus> Want to see my version of Ultima Underworld's first floor? :-)
[22:26:43] <vividos> of course!
[22:27:08] * vividos gives up with uwadv's ./configure for now :) too many missing headers and such
[22:27:48] <servus> Hmm I don't have any recent screenshots with reflective water and all that, but here's my rendition of the box's cover art that you may have already seen:
[22:29:30] <vividos> no, didn't see that yet. Looks nice!
[22:29:43] <servus> However, I've made lots of new 3D models for Ultima VII that you could use in UWAdv when you get around to it :-)
[22:33:00] <vividos> that's also good to hear
[22:33:01] <servus> That is, if you're interested in putting fragment-shader reflective water in UWAdv.. :-)
[22:34:25] <vividos> eerm, what's that? :)
[22:37:22] <vividos> plans for uwadv are to work a bit more on the debugger and putting it into CVS, and then completing conversations
[22:37:57] <servus> Water:
[22:40:09] <servus> Reload image for a better one.
[22:43:38] <vividos> ah better now
[22:43:54] <vividos> well have to go now
[22:44:05] <vividos> night!
[22:44:27] <servus> OK bye for another month :-p
[22:44:45] <vividos> or so :)
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