#uwadv@irc.freenode.net logs for 18 Dec 2003 (GMT)

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Underworld Adventures homepage

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[14:34:22] --- Topic for #uwadv is: Underworld Adventures - http://uwadv.sf.net/
[14:34:22] --- Topic for #uwadv set by wjp at Mon Oct 20 16:28:40 2003
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[20:10:17] <Dominus> I have obtained Ultima Underworld for PSX and will probably receive it in the next two weeks!
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[20:47:46] <vividos> hi there
[20:49:02] <wjp> hi
[20:49:09] <vividos> hi wjp
[20:49:24] <vividos> Dominus: way cool! hope you show us some better screenshots of the psx uw1
[20:58:05] <vividos> wjp: any news lately?
[20:58:18] <wjp> not really
[21:00:52] <vividos> what's pentagrams status?
[21:01:06] <wjp> we're actually talking about it a bit again currently :-)
[21:01:20] <wjp> and there are some cvs commits and all that :-)
[21:05:49] <vividos> always good to hear!
[21:06:40] <wjp> is uwadv supposed to compile currently?
[21:07:11] <vividos> there could be some missing files, but so far, yes
[21:07:42] <vividos> (missing files in the Makefile.common)
[21:12:35] <vividos> heh: http://ultima.rpgdot.com/index.php?hsaction=10077&newsid=23054
[21:12:45] <vividos> http://ultima.rpgdot.com/index.php?hsaction=10075&games=864
[21:13:00] <wjp> :-)
[21:13:08] <wjp> big brother is watching you :-)
[21:13:34] <vividos> on every step I do :)
[21:13:40] <vividos> wonder if someone mirrors the dev log :)
[21:14:26] <wjp> let's see..
[21:14:34] <wjp> I'm getting some errors in linux/debug.cpp
[21:16:05] <vividos> the code should be the same as in win32/debug.cpp
[21:16:07] <wjp> linux/debug.cpp:44: invalid use of undefined type `struct ua_debug_server_impl'
[21:16:22] <wjp> that's the delete server_impl
[21:17:58] <vividos> just comment that out
[21:18:22] <wjp> and then there's the linking errors
[21:18:37] <wjp> undefined reference to `vtable for ua_create_character_screen'
[21:18:41] <wjp> undefined reference to `ua_ingame_orig_screen::ua_ingame_orig_screen[in-charge]()'
[21:19:21] <vividos> should I add the missing files?
[21:20:18] <wjp> I guess I need screens/create_character.cpp screens/ingame_orig.cpp?
[21:20:49] <wjp> but adding those adds a lot of new undefined refs
[21:21:13] <vividos> I'll check out what files are needed
[21:21:29] <wjp> ua_ingame_{runeshelf,flask,spell_area,gargoyle_eyes,dragon,command_buttons,compass}
[21:22:07] <vividos> ah yes
[21:25:25] <vividos> heh, cancelled: http://ultima.rpgdot.com/index.php?hsaction=10075&games=621
[21:46:12] <vividos> does it compile and link now?
[21:48:18] <wjp> yes
[21:48:46] <wjp> segfaults when I start typing my character name
[21:49:09] <vividos> that's bad
[21:50:12] <vividos> try starting the game with -g uw1 to directly get into the game
[21:51:10] <wjp> that still gets me to the menu
[21:51:28] <vividos> did you compile with --enable-debug?
[21:51:46] <wjp> hm, probably not :-)
[21:51:58] <vividos> then it should work :)
[21:52:25] <vividos> well, at least it compiles and links :)
[21:53:15] <vividos> I try to hunt down the char. creation bug
[21:54:28] <vividos> ("-g uw1" should with without --enable-debug)
[21:55:25] <wjp> hm, with --enable-debug it doesn't compile anymore
[21:55:40] <wjp> screens/uwadv_menu.cpp:36:35: screens/ingame_new.hpp: No such file or directory
[21:56:49] <vividos> ah yes, my debug screen :) just comment it out, but for using "-g uw1" you shouldn't have to use --enable-debug to get it to work
[21:57:50] <vividos> uwadv is a rather big mess at the moment :)
[21:58:48] <vividos> hmm can't reproduce the bug
[21:59:12] <wjp> I'll try to reproduce it after it finishes compiling
[22:00:22] <vividos> ok
[22:00:30] <wjp> hm, now it did go straight into the game
[22:00:44] <vividos> should probably crash in ua_create_character_screen::handleinputchar()
[22:01:00] <vividos> the adjective for pixel is pixely I guess?
[22:01:16] <wjp> ua_keymap::find_key(unsigned) (this=0x0, keymod=119)
[22:02:01] <wjp> called from in ua_screen::process_event(SDL_Event&) at ui/screen.cpp:126
[22:04:50] <vividos> that's bad; it shouldn't jump in find_key() when the ua_keymap ptr is NULL
[22:05:36] <vividos> try an update to screen.cpp; I think I've got that problem recently myself
[22:06:53] <wjp> update? what do you mean?
[22:06:56] <vividos> (if you don't already have the latest one, of course)
[22:07:09] <vividos> cvs update
[22:07:18] <vividos> sorry :)
[22:07:51] <wjp> I already had the latest screen.cpp
[22:08:51] <vividos> hmm strange error then
[22:09:26] <vividos> if you look at the code, it shouldn't even jump into that section of ua_screen::process_event() when scr_keymap is NULL
[22:11:24] <wjp> I think that line needs parentheses
[22:12:30] <vividos> if (scr_keymap != NULL && (event.type == SDL_KEYDOWN || event.type == SDL_KEYUP))
[22:12:44] <wjp> that's what I'm trying now
[22:12:59] <wjp> (but your changes to settings.h seem to be causing a full recompile :-) )
[22:13:03] <vividos> argh I probably should commit that file then!
[22:13:18] <wjp> yes ;-)
[22:13:31] <wjp> works fine now
[22:13:34] <vividos> :)
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[22:19:50] <vividos> Jammet: are you there?
[22:22:25] <vividos> heh, someone requested a pocket pc version of uwadv: http://sourceforge.net/tracker/index.php?func=detail&aid=817041&group_id=50987&atid=461665
[22:33:24] <vividos> ok have to go again. till then!
[22:34:38] <wjp> bye
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