#uwadv@irc.freenode.net logs for 18 Oct 2002 (GMT)

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[12:55:40] <vividos> hi
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[18:21:24] <QQtis> hey wjp
[18:21:29] <wjp> hi
[18:22:04] <QQtis> have you seen the Morrowind-based UW remake?
[18:22:13] <wjp> no, I didn't
[18:22:20] <wjp> s/didn't/haven't/
[18:22:21] <QQtis> I think so far they just made a MOD of the UW levels
[18:22:47] <QQtis> I'm not sure how much they are interested in getting the game logic to work like it did in the old one
[18:23:00] <QQtis> but the graphics look fucking amazing
[18:23:09] <QQtis> http://reconstruction.voyd.net/index.php?page=project&type=remakesuw
[18:23:20] <QQtis> the last one on the page
[18:23:30] <QQtis> there is a link to the site, where there are more screenshots
[18:25:06] <wjp> hm, the javascript to display the screenshots doesn't work here
[18:27:54] <QQtis> did you at least see the one with the columns and water?
[18:28:22] <QQtis> except this is deceiving, I think
[18:28:32] <QQtis> the shots are not done in Morrowind, I think
[18:28:43] <QQtis> he is doing this in 3d Studio Max
[18:29:00] <QQtis> so in game the quality will probably not be so amazing
[18:33:56] <QQtis> but his approach does give me ideas
[18:34:14] <QQtis> static lighting in some more civilized areas
[18:34:30] <QQtis> scaling up the map
[18:35:18] <QQtis> I noticed that on the uwadv engine the positioning of the POV might be a little too high, it seems like youre scraping the ceiling with your head
[18:36:15] <wjp> I'm not really involved with the actual engine
[18:36:27] <wjp> you should probably discuss things with vividos
[18:36:58] <QQtis> yeah
[20:19:54] <wjp> time for me to go; bye
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