#uwadv@irc.freenode.net logs for 21 Sep 2002 (GMT)

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[12:56:12] <vividos> hi
[12:56:48] <wjp> hi
[12:58:52] <vividos> I'm currently on a machine with voodoo banshee card .. let's see if uwadv works on this card :)
[13:21:04] <vividos> as expected, the voodoo banshee doesn't handle textures > 256x256
[13:21:49] <wjp> hm, speaking of which, did you ever find out what is causing those lines between textures?
[13:23:17] <vividos> I think it is as Telemachos explained (eerm, not on the list, personal mail)
[13:24:04] <vividos> OpenGL is a state machine and texture parameters for horizontal and vertical wrapping are stored as "globals" and not per texture object (as I always thought)
[13:24:18] <vividos> I fix that soon (hopefully)
[13:24:52] <wjp> does uwadv use texture tiling anywhere?
[13:25:27] <vividos> yes, the wall textures are tiled in the z (height) direction
[13:26:04] <vividos> when the initial room with the abyss doors were higher, you would have seen two doors :)
[13:27:44] <wjp> :-)
[13:30:20] <vividos> got to go again; have to deinstall IE here :)
[13:30:54] <wjp> :-)
[13:30:56] <wjp> see you later
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