#uwadv@irc.freenode.net logs for 24 Feb 2003 (GMT)

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[18:57:21] <wjp> hi
[19:02:18] <vividos> hi
[20:26:42] --> DarkIllus has joined #uwadv
[20:26:48] <DarkIllus> hey vividos!!
[20:26:51] <DarkIllus> hey wjp!!
[20:29:34] <wjp> hi!!!! ;-)
[20:30:22] <DarkIllus> that was a very tiring past few days, replacing all of the level models
[20:33:04] <DarkIllus> can someone tell me what is inside the secret wall of the bullfrog puzzle?
[20:34:40] <DarkIllus> and how much each item in underworld is worth in equivalent to gold coins?
[20:39:50] <wjp> each item? that's a lot of items :-)
[20:40:34] <DarkIllus> i know. thatz why therez still seems to be a whole lot of dirty work left to do for the Mod
[20:40:59] <DarkIllus> you know, i never managed to get the bandits to talk to me
[20:48:45] <wjp> hm, which bandits were those again? (foggy memory)
[20:48:53] <DarkIllus> the ones on level 3
[20:49:00] <DarkIllus> by the door which makes skeletons
[20:49:45] <wjp> oh right
[20:50:02] <wjp> the level with the round river
[20:53:24] <DarkIllus> yes vividos at his computer at the moment?
[20:53:40] * wjp pokes vividos
[20:56:52] <DarkIllus> doesnt seem like it
[20:56:56] <DarkIllus> has he been talking?
[20:57:14] <DarkIllus> i absolutely hate doing the conversations for the lizardmen
[20:57:16] <DarkIllus> aaaarg!
[21:02:46] <wjp> bica
[21:02:54] <wjp> tosa yeshor'click? :-)
[21:03:21] <wjp> hm, my lizardmen vocabulary is quite limited :-)
[21:09:08] <DarkIllus> kri'kla
[21:09:14] <DarkIllus> kri'kla sorr Thepa
[21:11:52] <wjp> what's kri'kla?
[21:18:50] * vividos awakes
[21:19:01] <DarkIllus> kri'kla is the lurker
[21:19:08] <DarkIllus> vividos@@
[21:19:21] <vividos> hi :)
[21:19:23] <DarkIllus> ISILI THIT KRI'KLA
[21:19:37] <DarkIllus> have u decoded any of my questions?
[21:19:44] <DarkIllus> the gold value of every item
[21:19:52] <DarkIllus> the creature stats and weapon stats
[21:20:26] <vividos> http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/*checkout*/uwadv/uwadv/misc/uw1-object-classes.txt?rev=HEAD&content-type=text/plain could probably answer some of your questions
[21:20:40] <DarkIllus> thankyou again for the map3ds
[21:20:43] <vividos> another thing - do you have the mail address lorewriter at yahoo.com?
[21:20:53] <DarkIllus> it took a hell of a lot of work replacing all the level models
[21:20:56] <DarkIllus> yes. i do
[21:21:04] <vividos> I wrote you an email with the map3ds, but I'm not sure if was really you
[21:21:28] <vividos> what did take much work with the 3ds?
[21:21:41] <DarkIllus> cutting up all the levels
[21:21:53] <DarkIllus> the morrowind engine cant actually handle the level in its entirety
[21:21:57] <vividos> isili thit kri'kla = I need lurker :)
[21:22:06] <DarkIllus> so i have divided it up into smaller regins
[21:22:11] <DarkIllus> yes i do need a lurker
[21:22:24] <DarkIllus> ooooooooooooooohhhhh
[21:22:27] <DarkIllus> this is great!!
[21:22:32] <DarkIllus> very good info
[21:22:45] <vividos> isili 'click sorra kri'kla
[21:23:04] <wjp> you're not stealing a lurker?
[21:23:12] <DarkIllus> have u done spells?
[21:23:15] <wjp> bringing? giving?
[21:23:17] <DarkIllus> stealing a lurker??
[21:23:21] <wjp> sorra?
[21:23:27] <vividos> there's no "can" in the lizardman's dictionary :)
[21:23:56] <DarkIllus> i was going to model one myself because servus was taking his tame
[21:23:58] <DarkIllus> time
[21:24:32] <DarkIllus> could you explain this critter table to me plz. :)
[21:24:55] <vividos> isili sel'a kri'kla zekka :)
[21:24:59] <vividos> no, sorry
[21:25:07] <vividos> don't know what it's contents mean
[21:25:15] <vividos> maybe you could find something out
[21:26:09] <DarkIllus> you give the lurker food
[21:26:09] <wjp> you're feeding a lurker? :-)
[21:26:09] <vividos> hmm, isili thit zekka :)
[21:26:20] <vividos> I'm trading a lurker for food :)
[21:26:26] <DarkIllus> ??
[21:26:47] <vividos> just having some fun with the Liz' dict
[21:27:01] <DarkIllus> The statement that Sseetharee made in the Lizardmen language, "Tosa eppa isili, sel'a isili zekka, isili sstresh Urgo." may be his conditions of releasing Murgo.
[21:27:17] <DarkIllus> the poor thing about Underworld was that it didn't have a journal
[21:27:23] <DarkIllus> fortunately Morrowind has one. :)
[21:27:27] <vividos> hehe
[21:27:40] <DarkIllus> Murgo, claiming to be apprentice of a grumpy wizard, but is now a prisoner of the Green Lizardmen, has begged you to find a way to free him. This may involve negotiating his release with the Lizardmen. Murgo is mute but remarkably understands the Lizardmen language and offers to translate for you.
[21:27:45] <vividos> hmm, a journal could be a nice feature for uwadv
[21:28:47] <DarkIllus> this critter table appears to be in hex
[21:29:01] <DarkIllus> f = 15?
[21:29:05] <DarkIllus> e = 14?
[21:29:23] <DarkIllus> stuff it. ill just punch it into the calculator. heheheheh
[21:29:46] <wjp> yes, a = 10, b = 11, ..., f = 15, 10 = 16
[21:30:08] <DarkIllus> ive forgotten all my hex
[21:30:14] <DarkIllus> even if i just learnt it last semester. lol
[21:31:44] <DarkIllus> certainly the first number is the level of the creature
[21:32:38] <DarkIllus> or maybe not
[21:32:40] <DarkIllus> hmm...
[21:33:04] <DarkIllus> um vividos?
[21:33:14] <vividos> yes?
[21:33:20] <DarkIllus> could you write a lil prog that converts all these numbers to dec
[21:33:23] <DarkIllus> that might be easier
[21:33:46] <vividos> I could dump it to decimal
[21:34:00] <DarkIllus> yes plz
[21:34:06] <vividos> just a moment
[21:37:05] <DarkIllus> and also, would map3ds work for underworld 2 too? :))
[21:37:49] <vividos> http://www.asamnet.de/~finkm/uwadv/critters-table-dec.txt
[21:37:52] <vividos> no, won't work
[21:38:54] <DarkIllus> :((
[21:38:56] <wjp> you'll want to talk to Coren about that, probably
[21:39:05] <DarkIllus> to Coren?
[21:39:22] <vividos> he's the developer of LoW, http://low.sourceforge.net
[21:39:58] <vividos> wjp, btw, I read a german linux magazine (linux user) where Exult was mentioned :)
[21:41:09] <vividos> (http://www.linux-user.de/ausgabe/2003/03/, article "CP/M- und DOS-Emulatoren")
[21:42:01] <wjp> cool :-)
[21:42:06] <wjp> do you have a scanner? :-)
[21:44:03] <vividos> I read it in a kiosk, didn't buy it
[21:44:22] <vividos> they had several ScummVM screenshots, too. maybe they scanned the pages already
[21:46:54] <DarkIllus> 41 25 22
[21:46:54] <DarkIllus> t24,0 0 55 0 8 w{ 72 72 72 }
[21:46:54] <DarkIllus> t23,0 0 55 0 8 w{ 72 72 72 }
[21:46:54] <DarkIllus> t22,0 0 55 0 8 w{ 72 72 72 }
[21:46:54] <DarkIllus> t21,0 0 55 0 8 w{ 72 72 72 }
[21:46:59] <DarkIllus> does that look familiar?
[21:49:05] <wjp> should it? :-)
[21:49:33] <DarkIllus> i dunno. itz the data from underworld 2's .lev files
[21:51:47] <DarkIllus> hm...it actually appears to be some private format
[21:54:50] * vividos doesn't have .lev files in his uw2 folders
[21:55:18] <DarkIllus> u have a uw2 folder?
[21:55:39] <DarkIllus> the lev.ark for uw2 isnt too big
[21:56:22] <vividos> it is compressed
[21:56:53] <vividos> it contains 80 different levels, as opposed to 9 in uw1
[21:57:15] <DarkIllus> 0018:Indeed, I have slain many goblins!
[21:57:16] <DarkIllus> 0019:I am in some trouble -- do not say that thou hast seen me!
[21:57:16] <DarkIllus> 001A:The goblins' business? How very nice for thee!
[21:57:17] <DarkIllus> lol
[21:57:29] <DarkIllus> 0047:I am not brave enough to steal from Dorstag, but I think you might be. Just before his chambers, on the northern wall, there is a secret door! Behind it lies the chamber where he hides his treasure...
[21:57:30] <DarkIllus> 0048:Thank thee!
[21:57:30] <DarkIllus> 0049:Perhaps I will investigate this.
[21:57:38] <DarkIllus> uw2strings.txt heheheheh
[21:57:44] <vividos> :)
[21:58:10] <DarkIllus> "At the Mountains of Madness" by H.P. Lovecraft
[21:58:21] <DarkIllus> :"Sex" by Madonna
[21:58:31] <DarkIllus> :"The Wizard of Oz" by L. Frank Baum
[21:59:11] <DarkIllus> i never actually played all of uw2
[21:59:13] <DarkIllus> it was too boring
[21:59:21] <vividos> I didn't play uw2 at all
[22:01:00] <wjp> wow
[22:01:06] <DarkIllus> very interesting
[22:01:07] <wjp> uw2 was great :-)
[22:01:20] <DarkIllus> too bad this uw2 editor cant export the level files. :(
[22:01:37] <DarkIllus> hold on
[22:01:39] <DarkIllus> if it could
[22:01:41] <vividos> uw2's story alone is great, I think
[22:01:44] <DarkIllus> then i could create my own levels
[22:01:44] <DarkIllus> lol
[22:01:49] <DarkIllus> yes, the story was great
[22:02:01] <DarkIllus> but then i didnt like how it went to the future and all that
[22:02:09] <DarkIllus> turned me off playing a true britannica rpg
[22:03:07] <DarkIllus> i think ill write a little email to alistair
[22:03:08] <DarkIllus> :)
[22:04:11] <wjp> LoW has a full 3D world, btw
[22:04:15] <wjp> using opengl
[22:04:19] <vividos> well, exporting uw2 maps shouldn't be that hard, but it is low priority for me at the moment
[22:04:37] <wjp> I wonder if uw2 runs in dosbox
[22:04:49] <vividos> uw1 does
[22:05:57] <DarkIllus> i thought uwadv was full 3d too
[22:06:35] <DarkIllus> itz low priority for me too. :) i can wait another year or so
[22:06:48] <vividos> heh
[22:06:55] <wjp> hm, it segfaulted dosbox
[22:07:06] <wjp> but I did enter the 'real' game
[22:07:15] <wjp> although it was just a bit too slow to really play
[22:07:42] <vividos> that was my experience, too
[22:08:01] <-- vividos has left IRC ("reboot *grr*")
[22:11:12] <DarkIllus> why did he reboot for?
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[22:12:29] <DarkIllus> sucess!!
[22:15:05] <DarkIllus> vividos is currently reading the uw2 walkthrough and thinks that this game may be way harder to do than uw1
[22:15:08] <DarkIllus> i would have to agree
[22:15:22] <vividos> huh? I'm currently programming stuff :)
[22:16:00] <DarkIllus> NO
[22:16:02] <DarkIllus> thatz the logs
[22:16:02] <DarkIllus> lol
[22:16:06] <DarkIllus> from way back. i dont know
[22:16:26] <vividos> I rebooted because TortoiseCVS stopped to work due to resource problems
[22:16:47] <DarkIllus> have u heard of zerker?
[22:16:55] <DarkIllus> Tortoise? what do they do?
[22:17:03] <vividos> I heard he did UT levels from uw1 maps
[22:17:11] <vividos> TortoiseCVS is a windows CVS client
[22:18:29] <DarkIllus> apparently he did uw2 too
[22:18:34] <DarkIllus> he did the ice caverns
[22:18:54] <DarkIllus> the best thing about ur team is that you provide tools as well
[22:18:58] <DarkIllus> none of the other teams do. :((
[22:21:10] <DarkIllus> the UW2 Map Editor: http://bearcity.pwp.blueyonder.co.uk/
[22:23:53] <DarkIllus> lol
[22:23:59] <DarkIllus> the uwviewer can do it
[22:27:47] <DarkIllus> puhahahahhaha
[22:28:22] <DarkIllus> oh, i know why
[22:36:18] <DarkIllus> hey, which of the tools extracts the level textures?
[22:37:52] <DarkIllus> ah yes. the trdecode
[22:48:09] <vividos> yeah
[23:26:32] <DarkIllus> can someone tell me if a magic arrow spell can kill a rat with one hit?
[23:30:21] <vividos> try it out :)
[23:30:37] <wjp> I have no idea
[23:37:03] <DarkIllus> lesser heal seems to restore 11 health
[23:37:37] <wjp> it's probably at least somewhat random
[23:39:55] --> Telemachos has joined #uwadv
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[23:39:59] <Telemachos> hi there
[23:40:02] <wjp> hi
[23:40:52] <DarkIllus> telemanchos!!
[23:41:03] <DarkIllus> no, lesser heal is not random
[23:41:08] <DarkIllus> it is 11 health all the time!! :)
[23:41:30] <wjp> any dependencies on skills?
[23:41:32] <DarkIllus> about ur uwviewer extracting uw2 levels
[23:41:42] <DarkIllus> i dont know. but it sure isnt random. :)
[23:41:52] <DarkIllus> it doesnt bring out the textures properly
[23:42:42] <wjp> I would expect it to depend on the casting skill
[23:43:53] <Telemachos> hmm.. I think I fixed that sometime.. maybe just on my own version.
[23:44:06] <Telemachos> I could send an email with the newest .exe if you want
[23:44:46] <DarkIllus> are u still working on it?? :))
[23:44:48] <DarkIllus> YES PLEASE!!
[23:45:06] <DarkIllus> have u taken a look at vividos's map3ds here
[23:45:09] <DarkIllus> that is truly amazing
[23:45:30] <DarkIllus> thankyou for the inspiration telemachos
[23:45:39] <DarkIllus> i started the underworld project because you
[23:46:12] <Telemachos> heh, that's great ;)
[23:46:45] <DarkIllus> but ur uwviewer levels werent very usuable. :(
[23:46:48] <Telemachos> and no - I'm not really working on the viewer.. but I fixed some things with the uv mapping and such some time ago,, must be over a year ago I guess ;)
[23:47:04] <DarkIllus> the height calculations seems a bit wrong
[23:47:23] <DarkIllus> like how in the mountainman throne room the slants are completely off
[23:47:23] <DarkIllus> lol
[23:47:27] <Telemachos> what email address should I sent to?
[23:47:36] <DarkIllus> lorewriter@yahoo.com please
[23:48:04] <DarkIllus> i also heard about how u have ur own original game using the engine u built for uw
[23:48:11] <DarkIllus> can i download it from anywhere?
[23:48:25] <Telemachos> not really that engine.. but another 3d engine..
[23:48:38] <Telemachos> well, you can download an old tech demo.. not the newest version
[23:49:28] <Telemachos> the old demo: http://www.avatarpatch.com/mirrors/tech25.zip
[23:49:45] <Telemachos> and info on the new is at http://www.eragame.com
[23:50:02] <DarkIllus> thankyou
[23:50:16] <DarkIllus> so did u come across any copyright problems?
[23:50:20] <DarkIllus> or just playing it on the safe side?
[23:50:21] <Telemachos> well, I've sent the uwviewer .. don't know if its much better than the old one though
[23:50:32] <Telemachos> both I guess
[23:51:14] <Telemachos> I don't wanna get sued by EA for something I've spent years on for free ;)
[23:51:57] <DarkIllus> no, i wouldn't either
[23:52:04] <DarkIllus> so do u mod for morrowind now?
[23:52:40] <DarkIllus> ive got so much planned for morrowind, but therez only so much manpower. :(
[23:53:24] <DarkIllus> whoa. 29mb. im going to have to get it later
[23:54:02] <DarkIllus> interesting. this uwviewer is 4kb bigger. :)
[23:55:26] <DarkIllus> ah yes. you have turned the tiling of textures on in this one
[23:55:30] <DarkIllus> very nice
[23:55:51] <DarkIllus> the calculations for the height and everything are still off though.
[23:56:58] <DarkIllus> hey telemanchos, are the lev.ark format in uw2 very different to that in uw?
[23:57:11] <Telemachos> it's compressed
[23:57:27] <Telemachos> and yeah, I noticed the problem with the heights too :(
[23:57:49] <Telemachos> as far as I remember, once it has been decompressed it's exactly the same
[23:58:15] <DarkIllus> can u decompress them for me plz?
[23:58:16] <vividos> ah hi Telemachos
[23:58:51] <DarkIllus> if u decode it with the uw2 level editor does that count as decompressed?
[23:58:53] <DarkIllus> lol
[23:59:00] <DarkIllus> telemanchos!!!
[23:59:06] <DarkIllus> the UW2 level models work!!
[23:59:15] <DarkIllus> but alas, i cannot use ur models are i have now learnt