#uwadv@irc.freenode.net logs for 26 Nov 2002 (GMT)

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Underworld Adventures homepage

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[17:48:09] <vividos> hi
[17:48:28] <vividos> http://www.asamnet.de/~finkm/uwadv/touchgraph-uwadv.png
[17:49:31] <Eldron> whats that?
[17:51:58] <vividos> it's generated with a program that retrieves links from google and shows it graphically
[17:52:46] <vividos> http://www.touchgraph.com/TGGoogleBrowser.html <-- java applet
[18:12:26] <vividos> bbl, bye
[18:12:39] <Eldron> bye
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[20:00:18] <wjp> hi
[20:02:24] <vividos> hi wjp
[20:03:15] <vividos> I found where the exult-general list is archived (still on geocrawler)
[20:03:24] <vividos> http://www.geocrawler.com/lists/3/SourceForge/3108/0/
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[20:04:08] <vividos> hi yot
[20:48:56] <vividos> bbl
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[21:59:26] <Illusion_> :(
[21:59:31] <Illusion_> again there is no-one in here
[22:01:05] <wjp> hi
[22:01:12] <Illusion_> hello
[22:01:17] <wjp> not quite nobody :-)
[22:01:17] <Illusion_> so ur not a bot then? :)
[22:01:22] * wjp is shocked :-)
[22:01:29] <Illusion_> are u michael?
[22:01:34] <Illusion_> sorry
[22:01:36] * exultbot is the only bot here :-)
[22:01:43] <Illusion_> itz just that last time i was here no-one answered
[22:01:48] <wjp> no, I'm not Michael
[22:01:58] <wjp> Michael goes by the name 'vividos' in here
[22:02:11] <Illusion_> ive been talking to Michael about converting UW maps to 3ds
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[22:02:17] <wjp> speak of the devil :-)
[22:02:19] <Illusion_> and it doesnt seem very possible at the moment
[22:02:20] <Illusion_> :(
[22:02:20] <wjp> hey vividos :-)
[22:02:21] <Illusion_> lol
[22:02:24] <vividos> hi there
[22:02:25] <Illusion_> hello
[22:02:39] <Illusion_> my project is going down hill
[22:02:57] <vividos> why that?
[22:03:10] <Illusion_> because the level itself if pretty screwed up
[22:03:19] <vividos> the exported 3ds?
[22:03:23] <Illusion_> thankyou for making the effort for trying to help me
[22:03:31] <Illusion_> the exported 3ds has some error in it
[22:03:36] <Illusion_> and the level comes out wonky
[22:03:39] <vividos> well, the map3ds program has errors in it
[22:03:48] <Illusion_> the UWViewer, doesnt do a better job for level 2
[22:03:52] <vividos> but I didn't take time to fix that yet
[22:04:08] <Illusion_> yes. i accepted it with that understanding
[22:04:37] <vividos> unfortunately I don't have 3dsmax, so I couldn't test the thing well enough
[22:05:05] <Illusion_> that would be rather difficult if you didnt. do u want me to send you the 3ds?
[22:05:32] <vividos> the generated files? I also have them
[22:05:38] <Illusion_> the levels dont come out as walls. but the way it renders square meshes is excellent
[22:05:57] <vividos> the ceiling and the floor?
[22:06:08] <Illusion_> the level appears to be flat. :)
[22:06:12] <vividos> hmm
[22:06:26] <vividos> the floor polygons should have different height
[22:06:40] <vividos> the ceiling of an uw level is always at a fixed value
[22:06:40] <Illusion_> have u ever seen the UT underworld maps?
[22:06:44] <vividos> no
[22:06:49] <Illusion_> they are remarkable
[22:06:49] <vividos> only some screenshots
[22:07:04] <Illusion_> he even added depth to the river. i have been trying to contact him
[22:07:12] <vividos> good
[22:07:28] <vividos> I try to alloc some time for the map3ds program in the next time
[22:08:04] <Illusion_> thankyou. we would be very grateful
[22:08:13] <Illusion_> we currently have level 1 almost finished
[22:08:17] <vividos> how big is your team?
[22:08:22] <Illusion_> level two is almost done as well
[22:08:32] <Illusion_> three. but we are in negotations at the moment
[22:08:40] <vividos> done as in "load into morrowind and run around"?
[22:08:44] <Illusion_> yes
[22:08:51] <Illusion_> we have bedrolls you can pick up
[22:08:56] <vividos> cool
[22:08:56] <Illusion_> trying to put in the boulders
[22:09:12] <Illusion_> and it is interesting how the mesh comes out with the puzzle in level 1 fixed
[22:09:48] <vividos> what positions are your team members in?
[22:09:57] <Illusion_> what do you mean?
[22:10:06] <vividos> like story writers, modelers, etc.
[22:10:30] <Illusion_> we have 1 modellor - he is also excellent at scripting.
[22:10:39] <Illusion_> im a scripter, and writer
[22:10:50] <Illusion_> and the other one is just a writer
[22:11:00] <Illusion_> i have been going around killing every single person in uw
[22:11:00] <Illusion_> lol
[22:11:07] <vividos> hehe
[22:11:22] <Illusion_> we are making it down to the last coin
[22:11:32] <vividos> what languages and formats do you write?
[22:11:37] <Illusion_> the last facing of the skull in the ground
[22:11:58] <Illusion_> just C
[22:12:07] <Illusion_> and eiffel (useless language)
[22:12:17] <vividos> is it part of morrowind?
[22:12:18] <Illusion_> i write code in my head. :)
[22:12:46] <vividos> btw, vas kal copr is a more effective way to kill all npc's in uw :)
[22:13:05] <Illusion_> i dont have a uw editor which can give me runes
[22:13:09] <Illusion_> but then, i wouldnt know who died!!
[22:13:10] <Illusion_> lol
[22:13:22] <Illusion_> and besides, itz fun killing Goldthirst
[22:13:23] <Illusion_> lol
[22:13:53] <Illusion_> in ur underworld adventures, i dont seem to be able to attack
[22:14:18] <Illusion_> yuse have done a wonderful piece of work, but it um..exactly resembles the uw game
[22:14:23] <vividos> yes, most features are not in yet
[22:14:35] <Illusion_> as, in it is exactly the same
[22:14:48] <Illusion_> are u remaking it so it can be run on winxp?
[22:14:53] <vividos> Illusion: remaking an existing game from existing game resources is easier that doing all by myself
[22:15:16] <Illusion_> but my point is that your game is exactly the same
[22:15:17] <Illusion_> lol
[22:15:26] <Illusion_> why not just play the original uw?
[22:16:19] <vividos> I of course could play the original, but it's old and jerky and such. there will be some modifications to enhance the game
[22:16:31] <Illusion_> ...
[22:16:39] <Illusion_> the enhancements will be most welcome
[22:16:47] <Illusion_> u may not be aware that there is a winxp patch
[22:16:57] <Illusion_> it allows uw to be played on newer windows
[22:17:01] <vividos> I'm aware of most things related to uw and uw2
[22:17:32] <Illusion_> i will not disrepute that
[22:18:08] <Illusion_> do u have knowledge about the TES constructor?
[22:18:26] <vividos> I also wanted to see if I could write a game (engine) without spending (much) time with the graphics, musics, etc., just because I'm not good at it, and finding people for that tasks is hard
[22:18:47] <vividos> no, don't know about the TES constructor
[22:19:06] <Illusion_> how many ppl are on the team?
[22:19:26] <vividos> they are all listed on the "about us" page with descriptions what all do
[22:20:39] <vividos> I guess the TES constructor is some sort of Morrowind development tool?
[22:21:26] <Illusion_> yes. it is powerful but has the most pathetic limitations
[22:21:50] <Illusion_> can someone provide me with item and creature stats?
[22:22:00] <Illusion_> HP, AC
[22:22:28] <Illusion_> do NPC's have strength, and other attributes too?
[22:22:38] <vividos> for uw1? sorry, we haven't decoded these infos yet
[22:23:00] <Illusion_> that makes it difficult
[22:23:02] <vividos> NPCs are treated like critters, but they can speak (ok, some critters can speak, too)
[22:23:16] <Illusion_> could SSHP help me with converting the levels?
[22:23:36] <vividos> don't know but I don't think
[22:24:05] <Illusion_> you have morrowind do you not?
[22:24:10] <vividos> it also will be hard for uwadv to figure out how combat works, the spell system and the npc stats
[22:24:11] <Illusion_> good
[22:24:14] <Illusion_> zerker has replied
[22:24:16] <vividos> no, don't have morrowind
[22:25:04] <Illusion_> lol
[22:25:17] <Illusion_> I may have the UT guy helping me as well
[22:25:23] <Illusion_> that would be good
[22:25:27] <vividos> cool thing
[22:26:01] <Illusion_> Well, basically what I did was to record the actual map information on
[22:26:02] <Illusion_> Grid paper so that
[22:26:02] <Illusion_> I'd have the height info and all that.
[22:26:13] <Illusion_> Then, I would take a particular
[22:26:13] <Illusion_> room, or area, and
[22:26:13] <Illusion_> decide on some interpretations on the original architecture, such as
[22:26:13] <Illusion_> some rounded
[22:26:13] <Illusion_> edges, roof panelling, pillars where UW just used a big block, etc.
[22:26:32] <Illusion_> i cant believe it
[22:26:41] <Illusion_> zerker built the entire level by hand
[22:26:48] <Illusion_> it wonder it was so good
[22:26:58] <Illusion_> thatz just crazy!
[22:27:16] <vividos> yeah, really crazy
[22:28:37] <wjp> I should be going
[22:28:38] <wjp> g'night
[22:28:39] <Illusion_> ok, thanx for the help mike
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[22:28:53] <vividos> bye wjp
[22:28:54] <Illusion_> if you had morrowind, id let you seem some of our work
[22:29:09] <Illusion_> but itll have to wait i guess. ;)
[22:29:19] <vividos> you could send some screenshots if you like (I of course will keep them secret, if you wish)
[22:30:21] <Illusion_> yes. I'll do that. But because of the level mesh problems it is rather quite dark
[22:30:42] <Illusion_> I'll talk to you another time. Will be looking forward to any updates of your tools
[22:30:51] <Illusion_> Bye!
[22:30:56] <vividos> ok, I wee what I can do. bye!
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[22:35:16] <vividos> s/wee/see
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