Underworld Adventures homepage
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[17:28:32] <vividos> hi
[17:28:56] <vividos> wjp, I have a small job for you :)
[17:29:42] <vividos> well, never mind, keymap stuff should already work on linux :)
[17:30:05] <wjp> hi
[17:36:18] <vividos> a thing ... could the keymap.cfg in ./uadata/uw1/keymap.cfg be installed to @UADATAPATH@, too? so that users have a template to copy it into their uahome folders (for customizing keys)
[17:38:01] <wjp> sure
[17:38:18] <wjp> but that file should be the one uwadv actually uses by default, then, I think
[17:38:45] <wjp> since it would be confusing if there is a /usr/share/uwadv/keymap.cfg file, but it isn't used
[17:40:37] <vividos> hmm, we should at least place it somewhere so that users could find it
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[17:41:21] <vividos> hi QQtis
[17:41:31] <QQtis> hey
[17:41:40] <QQtis> whatsup
[17:42:02] <vividos> well, I sent a mail to the uwadv-devel list with features that should be complete for the next release
[17:42:10] <QQtis> rendered Maps and Legends music last night
[17:42:12] <vividos> (don't know if you're subscribed yet)
[17:42:14] <vividos> cool!
[17:42:27] <QQtis> how can I subscribe?
[17:42:46] <vividos> just head over to http://lists.sourceforge.net/mailman/listinfo/uwadv-devel
[17:43:26] <vividos> or click on the "mailing list" link on the uwadv home page (it's the mail archive)
[17:44:24] <QQtis> cool
[17:44:38] <QQtis> anyways - here si the situation
[17:44:53] <QQtis> I've started working on some of the other pieces
[17:45:02] <QQtis> dark abyss, descent, wanderer
[17:45:53] <vividos> yes
[17:47:10] <vividos> as you read, I plan to release an initial music pack with the intro track for separate download
[17:47:12] <QQtis> nad I'm having issues with them
[17:47:21] <vividos> hmm, what's the problem?
[17:48:32] <QQtis> well - I keep comparing what I produce to Tom's renditions on the MT32
[17:48:41] <QQtis> with the symphonically complex pieces - Yamaha certainly sounds better
[17:49:46] <QQtis> but wherever there is more synth sounds, I feel I'm not really getting much good
[17:50:04] <vividos> hmm
[17:51:00] <vividos> is the yamaha synth the reason or the old midi arrangement?
[17:51:15] <QQtis> maybe teh yamaha
[17:51:27] <QQtis> I wish I could use like 3 synths at the same time
[17:51:28] <QQtis> :))))
[17:51:42] <QQtis> I like teh Mt32's vibe and synth patches
[17:51:57] <QQtis> but things like horn or trumpet Yamaha is definitely better
[17:55:21] <vividos> hmm, mixing sound banks (or what it's called) isn't an option, I guess
[17:55:48] <QQtis> well it si possible
[17:56:00] <QQtis> I have software for digitally mixing things
[17:56:10] <QQtis> hm...
[17:56:19] <QQtis> I wonder what the Audigy's MIDI sounds like
[18:01:06] <vividos> does it have wavetable on board?
[18:01:49] <QQtis> yes
[18:02:28] <QQtis> Soudblaster Audigy - one of the best sound cards out there
[18:04:14] <QQtis> ok
[18:04:20] <QQtis> I just read teh features list
[18:04:47] <QQtis> when will this new release appear?
[18:04:55] <vividos> not very soon, I guess :)
[18:06:22] <QQtis> so critters are already rendred, i take it?
[18:06:34] <vividos> no, not yet
[18:07:29] <QQtis> by the way
[18:07:43] <QQtis> who does mouse cursor, you or phlask?
[18:08:16] <QQtis> couldn't you make it look like something else once you move it out of teh 3d area? :)
[18:08:21] <vividos> well, that depends :) the mouse cursor class that manages drawing and moving around the mouse cursor image was done by phlask
[18:08:34] <vividos> right, that is a bug :)
[18:09:06] <QQtis> I thout it was just a little weird, but if you call it a bug, I won't argue
[18:09:35] <vividos> it changes to a crosshair outside of the 3d view, and when dragging an object, it stays the object cursor
[18:09:48] <vividos> it should change, of course :)
[18:09:57] <QQtis> mhm...
[18:10:20] * vividos makes a little bug note
[18:13:08] <vividos> just report them when you find more
[18:19:57] <QQtis> Should I?
[18:20:15] <vividos> of course
[18:20:23] <QQtis> ok, because I thought I might be commenting on things you are already aware of
[18:20:58] <vividos> it's always good to have one that takes a second look
[18:21:07] <QQtis> ok....
[18:21:11] <QQtis> in that case...
[18:22:05] <QQtis> about the small black lines you mention
[18:22:10] <QQtis> they are not only in the interface
[18:22:38] <QQtis> have you seen these semi-transparent lines that appear on teh edges of sprites?
[18:23:00] <vividos> on ingame objects?
[18:23:20] <vividos> btw, your bug is fixed :)
[18:24:07] <vividos> the cursor looks a bit weird sometimes, too
[18:26:28] <QQtis> yes - cursor too :)
[18:26:45] <QQtis> hm... I shoudl have Descent rebdered soon
[18:26:58] <QQtis> fuck teh vibes, I say
[18:27:02] <QQtis> they soudn good enough
[18:27:12] <vividos> :)
[18:27:25] <QQtis> this piece has a lot of bass
[18:27:53] <QQtis> I should put in a reccomendation to play it with a big sub-woofer or a bass guitar amplifier
[18:27:54] <vividos> well, as of now uwadv only plays the first track of the m3u playlist
[18:27:58] <vividos> hehe
[18:28:17] <QQtis> how are you planning to script the use of other music?
[18:28:35] <vividos> don't know yet. you could think about when some tracks should be played that are not obvious
[18:28:42] <vividos> that would help me a bit
[18:28:42] <QQtis> are there music triggers on the map, or is it generically situational or random?
[18:28:55] <vividos> no music triggers
[18:29:30] <QQtis> maps and legends would pretty much come up whenever you look on teh map or when you talk to people
[18:29:41] <QQtis> and then it loops
[18:29:41] <vividos> yes :) and death is obvious, too
[18:30:16] <QQtis> I would have to modify the maps and lagends file so that the ending is short, so it can loop back to teh beginning quickly, because the way it is written it really does flow...
[18:31:56] <QQtis> so I guess it's just the other 3
[18:32:05] <QQtis> wanderer, descent and dark abyss
[18:32:12] <QQtis> that we nee dto figure out where to put
[18:33:07] <vividos> maps and legends: ok
[18:33:23] <vividos> well, we could randomly begin them to play
[18:33:41] <vividos> or semi-random, like after 2 minutes of silence or what
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[18:34:07] <vividos> hi Sean_Dark
[18:34:11] <Sean_Dark> hello
[18:36:48] <vividos> QQtis: the bug with the mouse cursor garbage around the edges is also fixed
[18:36:55] <vividos> Sean_Dark: did you already try uwadv?
[18:37:10] <Sean_Dark> nope
[18:37:26] <Sean_Dark> i got here by searching for a mingw opengl tutorial on google :)
[18:37:32] <vividos> heh
[18:37:44] <vividos> well, OpenGL + mingw32 should work straight away
[18:39:32] <vividos> uwadv is on the 5th search results page when searching for "mingw32 opengl tutorial" :)
[18:40:36] <Sean_Dark> http://www.google.com/search?hl=et&ie=UTF-8&oe=UTF-8&q=mingw+opengl+tut
[18:40:38] <Sean_Dark> 5th hit
[18:41:52] <vividos> ah the logs
[18:41:52] <QQtis> heheh
[18:42:44] <QQtis> so vividos
[18:43:15] <QQtis> what sample freq are we gonna have for music?
[18:43:22] <QQtis> 22 or 44?
[18:43:23] <QQtis> ;)
[18:50:46] <vividos> 22,050 kHz at the moment, but we could make that configurable
[18:53:59] <QQtis> that would be nice
[18:54:14] <QQtis> by the way - I'm not sure on thsi point, but just curious
[18:54:20] <QQtis> for the intro sequence
[18:54:24] <QQtis> in teh original game
[18:54:48] <QQtis> was music turned off or did it play at the same time as the voc audio?
[18:55:40] <vividos> well, my version of uw1 seems to play back the music during introduction, but I don't know if it's because of running it under win98 or if it's a bug
[18:56:12] <vividos> in any case, I think it should be turned off
[18:57:00] <QQtis> another quetsion
[18:57:06] <QQtis> new Makefile seems to differ a bit
[18:57:14] <QQtis> if I'm not using STL port
[18:57:21] <QQtis> I just clear out the 2 lines
[18:57:33] <QQtis> do I do anthing with this line?
[18:57:40] <QQtis> STLPORT_PATH = c:/mingw/stlport
[18:58:50] <vividos> no
[18:59:27] <vividos> hmm, I could do a "WITH_STLPORT = yes/no" flag
[19:00:21] <QQtis> that crossed my mind also
[19:03:56] <vividos> ok, is in CVS also
[19:04:11] <vividos> (didn't tested it, though)
[19:04:47] <QQtis> I got the new one
[19:04:51] <QQtis> gonna try it
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[19:06:51] <vividos> hi b-llwyd
[19:06:59] <b-llwyd> hi there :)
[19:07:09] <vividos> another uwadv follower :)
[19:07:28] * b-llwyd would Die for a fully working linux underworld game :)
[19:07:29] <QQtis> :)))
[19:07:33] <b-llwyd> yup
[19:07:37] <QQtis> we should come up with a nice motto
[19:07:45] <QQtis> like "welcome to teh dark side...."
[19:07:46] <QQtis> "___
[19:07:48] <QQtis> :)))
[19:07:50] <b-llwyd> heh
[19:08:26] <vividos> :)
[19:08:55] <wjp> works for me :-)
[19:08:56] --- wjp has changed the topic to: Underworld Adventures: an Ultima Underworld Remake (http://uwadv.sourceforge.net)... Welcome to the Dark Side... ;-)
[19:09:27] <b-llwyd> hey, i got a question: managed to compile the latest release, but i didnt get any intro music (it complained about not finding music.mid)
[19:09:46] <vividos> I guess you used mingw32?
[19:09:56] <b-llwyd> gcc 2.95.3, linux
[19:10:25] <vividos> that's not good :)
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[19:10:39] --- wjp has changed the topic to: Underworld Adventures: an Ultima Underworld Remake (http://uwadv.sourceforge.net)
[19:10:51] <QQtis> hm...
[19:10:58] <QQtis> who needs midi
[19:11:07] <QQtis> get my digital rendition :)
[19:11:07] <wjp> let me just compile the latest CVS to see if midi works for me
[19:11:12] <b-llwyd> i dont know, couldnt find it in the original game folder
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[19:12:09] <vividos> sorry to interrupt you
[19:12:17] <wjp> I'm not getting any music
[19:12:35] <b-llwyd> wjp: same here, but the speech from intro cut scene worked though
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[19:13:21] <vividos> first, what version did you use? butterfinger? or current CVS?
[19:13:25] <b-llwyd> butter
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[19:14:27] <b-llwyd> audio: playing back /home/greyking/uw1/sound/uw01.xmi
[19:14:33] <b-llwyd> Mix_LoadMUS("music.mid"): Couldn't read from 'music.mid'
[19:14:38] <vividos> aah
[19:14:40] <b-llwyd> Mix_PlayMusic: music parameter was NULL
[19:14:56] * b-llwyd holds his breath.
[19:15:13] <vividos> you probably don't have the gus patches installed?
[19:15:33] <b-llwyd> gus patches to what...sdl?
[19:15:39] <vividos> http://www.libsdl.org/projects/SDL_mixer/
[19:15:52] <vividos> no, that is some kind of software wavetables
[19:16:16] * b-llwyd is checking it out.
[19:16:21] <vividos> wjp: does it show the same error for you?
[19:16:24] <wjp> no
[19:17:32] <vividos> well, just found the error ... that part isn't coded yet :/
[19:18:01] <vividos> audio/linux_sdl_mixer.cpp
[19:18:06] <b-llwyd> so..i can't get it to work right now, no matter how much i try?
[19:18:09] <vividos> someone must have forgotten it :)
[19:18:15] <vividos> no
[19:18:31] <vividos> the digital rendition of QQtis would work, though
[19:18:34] <b-llwyd> alright, thanks for explaining :)
[19:18:43] <wjp> we write midi data to a file and then read it again?
[19:18:46] <vividos> (although it's a bit hairy to set up currently)
[19:19:15] <vividos> wjp: the writing midi to file isn't there at the moment, but it probably can also be loaded from memory
[19:19:59] <wjp> ugh, not in SDL_mixer 1.2.4 yet, it seems :/
[19:20:12] * vividos is digging around in the SDL_mixer docs
[19:20:23] * wjp is reading the header
[19:21:11] <vividos> darn
[19:21:31] <wjp> that's kind of bad design for a library :/
[19:21:43] <vividos> yes
[19:21:51] * vividos is digging in the SDL_mixer sources now ...
[19:22:11] --- QQtis_ is now known as QQtis
[19:23:30] <vividos> it seems that Mix_LoadMUS_RW() is not supported since some modules couldn't handle it
[19:24:17] <vividos> seems that we have to write a temp. file with the midi output
[19:25:05] <b-llwyd> ...i dont know any programming, but is the midi file embedded in the .xmi files? (just curious)
[19:25:39] <vividos> no, .xmi is another format that is similar to the .mid format, but SDL_mixer can't read that
[19:26:22] <vividos> wjp, how do I generate a temp file platform-independent?
[19:26:25] <b-llwyd> oh. have you ever had working intro music before, or is my case a unique one?
[19:26:53] <vividos> well, on windows it works, but I guess it never worked for Linux
[19:27:09] * b-llwyd nods.
[19:27:27] <wjp> dunno about the temp file
[19:27:45] * vividos sighs
[19:29:20] <QQtis> just get my ogg
[19:29:37] <wjp> in exult we just write to a file called 'u7midi'
[19:29:44] <QQtis> and dell xmi to kiss your ...
[19:29:44] <QQtis> :)
[19:29:51] <QQtis> tell
[19:30:08] <vividos> wjp: in the current folder?
[19:30:23] <wjp> yeah... not the most perfect way of handling it :-)
[19:30:34] <vividos> well, I'm doing the same now
[19:30:43] <b-llwyd> QQtis: your ogg...is it up for display somewhere? (just want some background music while looking at the intro screen :)
[19:31:18] <wjp> maybe in %uahome%; you're guarenteed to have write access there
[19:31:25] <QQtis> http://www.wam.umd.edu/~mshetty/music/
[19:31:44] <QQtis> I should have 2 more music files done by the end of today
[19:33:29] <b-llwyd> wow...i want you to know i appreciate what you're doing here, guys...i miss my UW1/2 days :)
[19:34:15] <vividos> thanks!
[19:34:38] <vividos> on the intro.ogg the thanks goes to QQtis
[19:34:53] <b-llwyd> download is halfway done
[19:35:10] <wjp> btw, an XMIDIEventList can write itself directly to file
[19:35:44] <vividos> ConvertListToMTrk() I guesss
[19:35:47] <vividos> -s
[19:36:17] <wjp> exult's start_track looks like:
[19:36:32] <wjp> event_list->Write(name); stop_track(); mixermusic = Mix_LoadMUS(name); Mix_PlayMusic(mixermusic, repeat);
[19:37:48] <vividos> ah, Write() appends the midi header, too (instead of the ConvertListToMTrk())
[19:39:00] <wjp> hm, uwadv's XMIDIEventList class doesn't have that member function
[19:39:16] <vividos> Write()?
[19:39:24] <wjp> Write(const char* filename)
[19:39:38] <vividos> ah, stripped that one :)
[19:39:46] <b-llwyd> QQtis: the ogg sounds great!
[19:40:13] <vividos> b-llwyd: you even can add it to the uwadv music playlist to play it back while uwadv is running
[19:40:26] <b-llwyd> vividos: oh?
[19:41:28] <QQtis> :)
[19:41:43] <vividos> well, that depends how you run uwadv (installed I guess)
[19:42:29] <b-llwyd> vividos: hmm, not sure what you mean. its installed in /usr/local/share/games/uwadv, i run it from the console
[19:44:01] <b-llwyd> vividos: like 'uwadv --playlist my-own-list.playlist' ?
[19:44:11] <vividos> no, it's not that easy
[19:44:33] <vividos> locate the uadata-path that is in your uwadv.cfg (it should be somewhere in the share folder)
[19:45:03] <vividos> in that folder should be a file called uadata00.uar
[19:45:10] <vividos> got that?
[19:45:15] <b-llwyd> yup
[19:45:33] <vividos> ok, in that same folder create a folder "uw1" and in that one create "audio"
[19:45:34] <b-llwyd> its there
[19:46:00] * b-llwyd nods.
[19:46:34] <vividos> in that folder create a file called "music.m3u" and in the first line put the full path to the ogg file (that should be enough)
[19:47:18] <b-llwyd> do i need the path even if the ogg is in the same dir as the .m3u?
[19:47:54] <vividos> when the ogg is in the same path. you need to put a "%uadata%/uw1/audio/Intro160.ogg" (or something like that)
[19:48:22] <vividos> "%uadata%" is then replaced with the real uadata-path string
[19:50:32] <vividos> wjp: I added the midi writing and it could work now
[19:51:26] <QQtis> I'm on the edge of finishing Descent
[19:51:41] <QQtis> some problems with the halo pad patch
[19:51:47] <QQtis> and my headphones are busted
[19:51:52] <vividos> is that that old descent 1?
[19:51:54] <QQtis> they served me for 4 years!
[19:52:12] <vividos> played music too loud?
[19:52:25] <vividos> b-llwyd: success yet?
[19:52:39] <QQtis> no, just kinda broke them while tightly packed in a bag
[19:52:43] <QQtis> gonna go buy new ones
[19:53:04] <QQtis> vividos -- the Descent, one of the mids from uw :)
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[19:53:33] <wjp> no need to rejoin; just say /msg chanserv op #uwadv
[19:53:47] <vividos> QQtis: sorry, confused something here :)
[19:53:49] <QQtis> yeah - but typing /hop is shorter ;)
[19:54:05] <wjp> also causes more spamming :-)
[19:54:42] <b-llwyd> vividos: no succes
[19:55:12] <b-llwyd> vividos: in the terminal, it said 'audio: playing back /usr/local/share/games/uwadv/uw1/audio/Intro160.ogg'
[19:55:16] <b-llwyd> vividos: but i couldnt hear anything
[19:55:28] <vividos> but it is the right path?
[19:55:50] <wjp> funny, it doesn't even reach the ua_sdl_mixer_driver::start_track function
[19:56:20] <QQtis> :-/
[19:56:23] <QQtis> ok dudes
[19:56:26] <vividos> wjp: is audio enabled?
[19:56:29] <QQtis> I gotta go buy some things
[19:56:36] <b-llwyd> vividos: yeah, its there, though i'll try moving it around and see if it helps
[19:56:38] <QQtis> I'll finish with more music later today
[19:56:41] <wjp> it does say "audio: playing back /dos/D/uw/sound/uw01.xmi"
[19:56:48] <QQtis> will anyone still be around in 2 hours?
[19:57:12] <wjp> I'll be here
[19:58:18] <vividos> b-llwyd: of course you still need those GUS patches
[19:58:33] <b-llwyd> vividos: even for ogg playback?
[19:58:49] <vividos> b-llwyd: aah, of course not :) my mistake
[19:59:03] * vividos sings "my mistake" :))
[19:59:11] <b-llwyd> :)
[19:59:23] <b-llwyd> another thing: is the char creation part supposed to be working?
[19:59:38] <wjp> yeah
[19:59:41] <vividos> (from a monty python's flying circus episode, that is)
[19:59:43] <wjp> not sure about in butterfinger, though
[20:00:25] <b-llwyd> wjp: <nod> i only get the first page (male/female button), then it stops responding
[20:01:31] <wjp> ack, something is converting the filename to lowercase
[20:01:36] <wjp> no wonder it can't find the files
[20:02:01] <wjp> b-llwyd: latest CVS works ok here
[20:02:15] <b-llwyd> wjp: <nod>
[20:02:45] <wjp> vividos: why is the conversion to lowercase in ua_audio_impl::start_music?
[20:02:49] <vividos> there is a script to convert all uw filenames to lowercase, in the linux folder
[20:03:03] <wjp> the uw filenames aren't the problem :-)
[20:03:14] <wjp> part of the directory name they're in is uppercase
[20:03:16] <vividos> I'm expecting all filenames as lowercase, since I cannot guess what case they have
[20:03:25] <wjp> the files themselves are lowercase
[20:03:27] <vividos> ah ok
[20:03:32] <vividos> got it
[20:04:19] <vividos> the conversion is because of the comparison of extensions and should be removed somehow
[20:04:43] <b-llwyd> vividos: do i have to have 12 entries in the music.m3u? (reading mailing list archives)
[20:05:06] <vividos> don't know what the playlist reader does when it gets less than 12 lines
[20:08:50] * b-llwyd needs to restart X, uwadv fullscreen stopped responding and left me with a weird resolution, brb
[20:08:56] <-- b-llwyd has left IRC ("brb")
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[20:14:03] * b-llwyd is installing sdl-sound right now, it might help him.
[20:15:32] <vividos> wjp: fix for that lowercase thing is in CVS
[20:19:57] <vividos> b-llwyd: sdl-sound isn't needed for uwadv
[20:20:51] <b-llwyd> vividos: oh..ok. had to try anyway
[20:22:14] <vividos> :)
[20:22:54] * vividos wonders why the channel is only crowded at the weekends
[20:23:38] <b-llwyd> hey, i just -found- your project! now you're being unfair :)
[20:23:56] <vividos> ok, that's a reason :)
[20:24:11] <vividos> time to write dev log
[20:26:06] <b-llwyd> so, none of you are working with a linux box? my framerate performance feels a lil subpar, wondering if i'm using a sane GL/gl.h
[20:26:34] <vividos> wjp uses Linux
[20:26:46] * b-llwyd nods.
[20:27:03] <vividos> the GL/gl.h should be ok, it maybe is the X driver that lacks the OpenGL stuff
[20:28:37] <b-llwyd> vividos: i dont know much about it, but i guess you could be right. i'm using a voodoo3, not sure if my drivers are fine-tuned (hmm)
[20:29:10] <vividos> did you install Mesa?
[20:29:39] <vividos> I read somewhere that the mesa should be compiled together with the X video driver (and not standalone)
[20:29:47] <vividos> it also can depend on your machine speed a bit
[20:30:03] <b-llwyd> vividos: yeah, i have to try fiddle with the mesa/x installations
[20:30:12] <b-llwyd> dont really know how its configured atm
[20:30:25] <b-llwyd> duron 750
[20:30:33] <wjp> I'm getting over 100fps with an athlon 1800xp, tnt2ultra
[20:30:46] <b-llwyd> i'm at like....5-6 fps, i think
[20:30:57] <wjp> sounds like software gl :-)
[20:31:14] <b-llwyd> i only found one 'gl.h' in my system, linked to that one
[20:31:29] <b-llwyd> wjp: /usr/lib/opengl/xfree/include/gl.h
[20:32:07] <vividos> yeah
[20:32:16] <wjp> I have no idea if there's any opengl hardware acceleration for voodoo 3 in linux
[20:32:48] <b-llwyd> wjp: my q3 runs along fine, maybe theyre' using something else
[20:33:31] <vividos> don't know if that helps: http://dri.sourceforge.net/
[20:34:12] <wjp> whee! midi! :-)
[20:34:18] <vividos> cool :)
[20:34:56] <b-llwyd> :)
[20:36:37] <vividos> btw, we probably have someone who could do the 3d models
[20:46:55] <vividos> ok, have to go then. nice evening!
[20:47:33] <b-llwyd> vividos: thanks for your help, seeya
[20:48:27] <wjp> bye
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[22:22:10] <wjp> interesting snippet of info: the uwadv logs have been visited over 1000 times this month
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