Underworld Adventures homepage
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[00:24:10] <Coren_> We shouldn't talk about U8
[00:25:00] <Coren_> U8 means Titan of Ether, which leads to *shudder* U9.
[00:29:07] <Eldron> dundundun, scary...
[00:29:43] <Eldron> uttering anything that can be connected to u9 is a blasphemy these day it seems :)
[00:31:04] <Coren_> I think U9 was blasphemy. :-)
[00:31:31] <Coren_> Playing paperdoll is fun. :-)
[00:31:53] * Coren_ forages the multiverse in search of armor *not* behind locked doors. :-)
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[21:26:48] <PNTCLI> hello
[21:26:58] <PNTCLI> anyone who isnt a bot here?
[21:27:03] <PNTCLI> michael?
[21:33:15] <PNTCLI> can someone please help me!!
[21:38:57] <Coren_> I'm not a bot
[21:39:09] <PNTCLI> yay
[21:39:13] <PNTCLI> someone is here
[21:39:44] <PNTCLI> i was wondering if you could help me with something about underworld?
[21:39:44] <Coren_> Willem is also somewhat here, but today he's had his nose stuck up a book most of the time.
[21:39:50] * wjp denies all accusations of being a bot
[21:39:54] <PNTCLI> michael isnt here?
[21:40:00] <PNTCLI> he was really helpful
[21:40:09] <Coren_> Nope. He's not around that often right now.
[21:40:13] <PNTCLI> ok
[21:40:29] <PNTCLI> could you please tell me how to get the sprites out of the game?
[21:40:36] <PNTCLI> and the door textures?
[21:40:39] <Coren_> Caveat emptor: My underworld expertise lies almost exclusively in UW2.
[21:41:13] <Coren_> Hm, that's not overly complicated, provided you have managed to get some other graphic out (textures, for instance)
[21:41:21] <wjp> hm, I think there's some tools in the hacking/ subdir
[21:41:36] <PNTCLI> wjp: where?
[21:41:58] <PNTCLI> yes, i have the textures out
[21:42:04] <PNTCLI> but only by using tools
[21:42:04] <Coren_> wjp: You're being overly optimistic. I've never seen the tools in a compilable form. :)
[21:42:25] <wjp> hm, yes, that might be a problem :-)
[21:42:58] <PNTCLI> but i thought you guys have done it?
[21:43:15] <Coren_> We're extracting them on the fly during gameplay.
[21:43:25] <Coren_> Well, at least *I* am.
[21:43:58] <Coren_> I doubt uwadv goes to the trouble of exporting them before using them either.
[21:44:35] <PNTCLI> then you know how to do it then?
[21:44:46] <PNTCLI> could you extract them for me.
[21:45:09] <PNTCLI> ive been in contact with michael. we are a team making an underworld Mod for morrowind
[21:45:32] <Coren_> Erm, well, I don't have /any/ exporting code in my tree; I read them and build GL textures out of them.
[21:46:28] <PNTCLI> :(
[21:46:39] <Coren_> But if you can take the data and write it out to some format you can use, just check textures.cc in my source tree.
[21:46:51] <Coren_> It contains the entire image decoding/decompression code.
[21:46:58] <Coren_> Err, I mean gr.cc
[21:47:41] <PNTCLI> i dont know c++
[21:47:43] <PNTCLI> lol
[21:47:49] <Coren_> Specifically: File::fetch(n) contains exactly the code you want
[21:48:05] <PNTCLI> would it be hard or take time to do?
[21:48:39] <Coren_> Not particularly hard, no, but I'm in the middle of something. If it can wait a day or so I'll squeeze it in.
[21:49:31] <PNTCLI> yes please. i would be very grateful
[21:49:33] <Coren_> But beware I can only test this against UW2; if there are differences with UW1 you're SOL.
[21:49:48] <PNTCLI> :(
[21:49:56] <PNTCLI> will it be able to get the door textures out?
[21:49:58] <Coren_> Though, I think the graphic format has not changed at all between the two.
[21:50:02] <PNTCLI> i already have the level textures
[21:50:14] <Coren_> Technically, it will be able to get any image out of .gr files.
[21:50:35] <PNTCLI> so there is no tool to get them out at the moment?
[21:51:06] <Coren_> I don't know about uwadv's source tree; but my tree has no such tool. I've never bothered.
[21:51:16] <wjp> do you have a windows compiler?
[21:51:18] <PNTCLI> no, uwadv doesnt have it
[21:51:23] <PNTCLI> windows compiler?
[21:51:26] <PNTCLI> which one?
[21:51:28] <wjp> C++ compiler, even
[21:51:40] <PNTCLI> no c++
[21:51:41] <PNTCLI> but i have c
[21:51:43] <PNTCLI> and java
[21:52:00] <wjp> a c compiler that doesn't do c++?
[21:52:07] <PNTCLI> no
[21:52:11] <PNTCLI> it is from college
[21:52:22] <PNTCLI> why?
[21:52:26] <PNTCLI> do u have tool?
[21:52:39] <wjp> well, there's something called 'grdecode' here
[21:52:47] <Coren_> Be back in a bit.
[21:52:48] * Coren_ is back
[21:52:58] * Coren_ is away: foodness
[21:53:00] <PNTCLI> really? sounds good
[21:53:01] <wjp> which "decodes graphics" according to the comments
[21:53:08] <PNTCLI> where is it?
[21:53:13] <wjp> in the hacking subdir :-)
[21:53:21] <PNTCLI> how come i dont have it?
[21:53:24] <wjp> dunno
[21:53:26] <PNTCLI> which release is it in?
[21:53:37] <wjp> oh, it's probably not in any source releases, but just in CVS
[21:53:43] <PNTCLI> ah, ic
[21:53:51] <PNTCLI> could you send it to me?
[21:53:52] <PNTCLI> please
[21:54:03] <wjp> well, you still need a C++ compiler
[21:54:04] <PNTCLI> also, how is the map3ds going?
[21:54:17] <PNTCLI> could you compile it?
[21:54:20] <wjp> and by the looks of things if might be very MSVC-specific
[21:54:27] <wjp> no, I couldn't, since it doesn't compile on linux :/
[21:54:34] <PNTCLI> MSVC?
[21:54:42] <wjp> microsoft visual C
[21:54:57] <wjp> (or is it called MSVC++? dunno)
[21:55:12] <PNTCLI> no, i dont have it. :(
[21:55:38] <PNTCLI> all i need is some nice door textures
[21:55:44] <PNTCLI> i even have the puzzle on level 1 done
[21:55:57] <PNTCLI> and we even have the sword of justice place on level 3 done
[21:55:58] <PNTCLI> lol
[21:56:33] <PNTCLI> but we dont have door textures. :)
[21:57:33] <wjp> hm, no, this thing really won't compile here easily
[21:58:24] <PNTCLI> :(
[21:58:43] <PNTCLI> hey, could you tell me what the resilient sphere does?
[21:58:51] <wjp> it bounces :-)
[21:59:03] <wjp> never found a use for it
[21:59:13] <PNTCLI> ??
[21:59:15] <PNTCLI> lol
[21:59:15] <PNTCLI> ok
[21:59:27] <PNTCLI> we can do that
[21:59:30] <wjp> hm, there's a 'doors.gr'
[22:00:02] <PNTCLI> i know!!
[22:00:02] * wjp tries something
[22:00:04] <PNTCLI> please help me!!
[22:00:06] <PNTCLI> lol
[22:01:12] <PNTCLI> i once read something about that the uw texture format was made by some amiga prog
[22:04:57] <wjp> http://www.math.leidenuniv.nl/~wpalenst/doors.zip
[22:06:22] <PNTCLI> yay
[22:06:28] <PNTCLI> thankyou! :))
[22:06:32] <PNTCLI> how did you do it?
[22:06:44] <wjp> hacked up grdecode a bit to make it compile
[22:06:48] <PNTCLI> so u can get everything out of the gr files then?
[22:06:59] <PNTCLI> can you give me grdecode pls? i still need item icons
[22:07:01] * wjp slowly backs away.. umm.. no? :-)
[22:07:09] <PNTCLI> oh. :(
[22:07:12] <wjp> it's a linux binary, you won't be able to run it :/
[22:07:28] <PNTCLI> could you please send me the items as well then? *smiles sweetly*
[22:09:28] <wjp> http://www.math.leidenuniv.nl/~wpalenst/objects.zip
[22:09:38] <wjp> last one; I need to get my nose back in that book :-)
[22:10:09] <PNTCLI> yes. sorry to take your time up. thankyou heaps
[22:10:14] <wjp> np :-)
[22:10:28] <PNTCLI> back to modding. bye!
[22:10:32] <-- PNTCLI has left IRC ("When I press ALT-F4 I quit how about you? Try it and find out?")
[22:10:51] <wjp> alt-f4? hm, no, nothing
[22:10:54] <wjp> :-)
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