#uwadv@irc.freenode.net logs for 29 Jan 2003 (GMT)

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[00:28:49] <vividos> should go. 'night!
[00:29:11] <vividos> (hey, xircon didn't time out :-)
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[01:38:15] <Servus> ?log
[01:38:15] <exultbot> Logs are available at http://www.math.leidenuniv.nl/~wpalenst/uwadvlog.php
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[10:18:18] <Servus> hello there
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[10:47:58] <Servus> hello
[10:50:54] <vividos> hi
[11:06:54] <Servus> bye:P
[11:08:56] <vividos> bye :)
[11:09:25] <Servus> Cant sleep, lord british will eat me!
[11:10:06] <Servus> before i leave..
[11:10:09] <Servus> is coren still kicking?
[11:10:11] <vividos> read a book or so :)
[11:10:25] <vividos> don't know, he wasn't on irc lately
[11:10:28] <Servus> ive seen him once in weeks
[11:10:34] <Servus> last i heard he was pretty ill
[11:10:39] <vividos> he's probably still recovering, yes
[11:10:56] <Servus> yea...
[11:11:02] <Servus> well ok
[11:11:13] <Servus> night, got early school and i dont wanna sleep :-(
[11:11:29] <vividos> 'night
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[11:12:05] <vividos> Telemachos, still there?
[11:20:28] <Telemachos> yeah ;)
[11:20:37] <Telemachos> this new IRC client doesnt time out.. weee
[11:47:45] <vividos> what client do you use?
[11:48:15] <vividos> mIRC timed out after 2h, now I'm using XiRCON
[11:58:36] <Telemachos> yeah I saw.. so I downloaded XirCon too
[11:58:39] <Telemachos> seems to work
[11:59:25] * vividos wonders if the timeout's are part of mIRC's "shareware" features :)
[12:03:33] <vividos> I'm away for some time
[12:56:13] <Telemachos> Anything going on in uwadv these days?
[13:16:03] <vividos> back
[13:16:21] <vividos> I continued to work on the underworld debugger
[13:16:43] <vividos> I gave up on the models for now :)
[13:19:30] <Telemachos> he heh
[13:19:39] <Telemachos> debugger for the conversation scripts?
[13:20:59] <vividos> it should be an all-purpose underworld debugger, to look at player stats, tilemap infos and the master object list
[13:21:13] <vividos> debugging conversation scripts and lua scripts should get in, too
[13:22:34] <vividos> later it could also serve as a map- or custom-game-editor
[13:23:41] <Telemachos> ok cool.. does it work ? ;)
[13:24:09] <vividos> well, it already can show the player stats
[13:25:26] <Telemachos> ok.. what do you use for the GUI`?
[13:25:31] <vividos> wxWindows
[13:25:53] <vividos> the debugger is done using an external dll, so that uwadv doesn't have to link against wxWindows
[13:27:01] <Telemachos> cool... but is there a visual window designer for wxWindows? Last I checked you had to pay to get one
[13:27:27] <vividos> there is a contrib "frame layout" library
[13:27:48] <vividos> setting up client MDI windows and dockable windows is rather easy
[13:28:01] <vividos> I somehow felt necessary to write a debugger so that one doesn't have to dig in the source
[13:30:00] <Telemachos> ok.. I've considered finding some cross-platform GUI toolkit for our engine.. but it hasnt been easy
[13:30:57] <vividos> that's true
[13:31:46] <vividos> wxWindows is good in respect to reuse the native os controls, so it doesn't blow the application's size that much
[13:35:38] <vividos> if you want to look at an example application: http://www.asamnet.de/~finkm/uwadv/wxtest2.zip
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[14:08:46] <vividos> hey, another (u7) remake using the nwn engine: http://home.attbi.com/~mmazrael/Ultima7Main.htm
[14:11:37] <vividos> way cool: http://home.attbi.com/~mmazrael/Trinsic_Angled.jpg
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[14:20:46] <vividos> ho yot
[15:00:13] <vividos> heh: wxwindows under mingw32: debug library: 150 MB, library without debug: 9 MB :)
[15:36:08] <yot> :p
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[16:02:50] <Telemachos> urgh my brain hurts.. we're doing seriously messed up things with shaders and rendertarget in my masters thesis ;) he heh
[16:03:10] <Telemachos> but now it works.. a little at least ;)
[16:13:40] <vividos> heh good to hear :)
[16:17:25] <vividos> got to go. 'till later
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