#uwadv@irc.freenode.net logs for 29 Nov 2002 (GMT)

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[18:33:38] <vividos> hi
[18:33:54] <wjp> hi
[18:34:54] <vividos> any news? exult or pentagram?
[18:35:15] <vividos> guess not but I didn't ask for a while :)
[18:36:15] <wjp> not really, no :-)
[18:36:38] <wjp> although, Jeff is adding several cool new features to the combat system
[18:38:39] <vividos> cool thing!
[18:39:28] <vividos> combat was fun in u7, giving the npc's directions what do do (this thing even exists in martian dreams)
[18:42:55] <wjp> um?
[18:42:59] <wjp> combat fun in U7?
[18:43:02] <vividos> yes
[18:43:09] <wjp> it was pretty much 'press C and wait for the victory music'
[18:43:33] <vividos> well, when you didn't have strong party members, it was more difficult
[18:44:30] <vividos> and when several opponents attacked, it was even more difficult
[18:46:28] <vividos> but ok, I didn't play the original in years
[18:46:53] <wjp> combat is generally considered one of the weak points of U7
[18:49:04] <vividos> in SI, what fun thing can I do in the top-left room (with the dead people in it?)
[18:56:15] <wjp> hm, don't know
[18:56:23] <wjp> it's where people go when they're dead in the original
[18:58:48] <vividos> ah, there are some xenka monks. I guess these are the "copies" that are used in the introduction, before monitor
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[19:18:02] <Telemachos> hey there ;)
[19:18:14] <wjp> hi
[19:19:37] <vividos> hi Telemachos
[19:21:47] <Telemachos> any cool new things ?
[19:22:09] <vividos> of course! conversations!
[19:22:54] <vividos> ok, not all of them work due to the "intrinsics" not being implemented
[19:23:24] <vividos> and don't know if you already saw it, but you can look at things in the underworld
[19:23:59] <wjp> eek, I didn't even try conversations yet
[19:24:14] <vividos> :)
[19:24:28] <wjp> oh, right, now I remember why
[19:24:32] <wjp> opengl isn't working yet
[19:24:45] <Telemachos> ooh ;) must try and compile the newest version soon ;)
[19:24:46] <vividos> on your machine?
[19:24:50] <wjp> I think I simply forgot to load the glx extension into X
[19:25:07] <wjp> yes, that was it
[19:25:13] <wjp> ok, should work after restarting X :-)
[19:26:00] <vividos> Telemachos, what's news with your remake project? I didn't see a news item since july on your page
[19:28:31] <Telemachos> we're working on the engine still... lots of improvements there ;)
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[19:35:01] <vividos> I thought it already was perfect! :)
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[19:37:42] <Telemachos> heh ;) it'll never get perfect ;)
[19:39:12] <vividos> hmm, do you have "decal" polygons in your image?
[19:39:30] <vividos> like signs that hang on walls and such
[19:40:42] <vividos> I wonder if it can be done using glPolygonOffset()
[19:42:31] <Telemachos> it's possible but a bit dangerous.. its both driver dependant and also depends on how many bits are used for the zbuffer if it will work
[19:42:32] <wjp> the selected 'mode' buttons seem to be shifted to the left a bit
[19:42:50] <Telemachos> it's best to offset them a bit out manually and never have coplanar polygons overlapping
[19:44:52] <vividos> hmm ok
[19:45:53] <vividos> or I just switch off depth testing when rendering those polys
[19:46:37] <wjp> <opengl newbie>won't that break things if they really do have to be behind other things?</newbie>
[19:46:53] <vividos> that's right :)
[19:47:11] <Telemachos> yes, but if your dealing with decals on the wall you KNOW they should be in front of a certain surface
[19:47:27] <Telemachos> or you mean vividos' suggestion
[19:50:23] * wjp nods
[19:52:20] <wjp> vividos: did you catch my comment on the buttons earlier?
[19:52:51] <vividos> yes
[19:54:27] <vividos> does only the selected button shift to the left or the whole image with the 5 buttons?
[19:56:02] <vividos> I'll fix it
[19:56:26] <vividos> bbl, lasagna is ready to eat :)
[19:59:49] <Telemachos> uhm.. lasagne ;)
[20:00:06] <Telemachos> home-made or boxed ;)
[20:00:47] <wjp> only the selected buttons shifts
[20:00:53] <wjp> s/buttons/button/
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[20:46:59] <vividos> b
[20:49:41] <vividos> (it was boxed lasagna noodles + sauce + ground meat made in the microwave oven)
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[21:29:37] <QQtis> yesterday teh server banned me
[21:29:48] <QQtis> for insecure proxy services
[21:30:09] <QQtis> might be the gateway I have for my LAN
[21:30:18] <QQtis> hm...
[21:30:21] <QQtis> I mean - Hi!
[21:30:27] <QQtis> nice to be back
[21:31:49] <QQtis> here'sa bug report
[21:32:47] <QQtis> last tiem I ran uwadv, it crashed my entire PC (bluescreen, memory dump)
[21:32:58] <QQtis> which happened right after I finished conversation with Bragit
[21:33:22] <QQtis> before it reentered the game interface
[21:38:29] <vividos> hi QQtis
[21:38:44] <vividos> hmm strange
[21:39:12] <vividos> blue screen mostly is coming from driver issues, which of course could be triggered by uwadv in some way
[21:44:46] <QQtis> :-/
[21:44:53] <QQtis> sux
[21:45:03] <QQtis> and there are plits between textures again
[21:45:13] <QQtis> those gray lines
[21:51:36] <vividos> wall textures?
[21:54:34] <QQtis> yes
[21:54:40] <QQtis> wall and the ones on interface
[21:54:50] <QQtis> and that was in 640x480 mode I think
[21:56:41] <vividos> I should fix these some time
[21:57:53] <vividos> have to go. bye!
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[22:19:08] <QQtis> hey Eldron
[22:19:33] <Eldron> hi
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