Underworld Adventures homepage
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[19:28:04] <TorQ> hello
[19:32:17] <TorQ> I'm inquiring about 3d modeling for this project.
[19:42:46] <wjp> hi
[19:43:00] <wjp> you'll have to talk to vividos (Michael) for that
[19:43:44] <wjp> his email is firstname.lastname@example.org, I think
[19:50:19] <TorQ> yeah. he said there might be some here who I could talk to as well.
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[22:31:55] <TorQ> Hey Eldron. Michael told me I could talk to you about 3d modeling for the game. Is that right?
[22:33:12] <Eldron> well, Im not really in charge with anything..
[22:33:40] <TorQ> no. but he said that you were doing modeling is that correct?
[22:33:46] <Eldron> yes
[22:34:17] <TorQ> what program are you using>
[22:34:30] <Eldron> currently I use blender for modelling, and photoshop for the textures..
[22:34:52] <TorQ> Good. Are there any 3d objects in the game yet?
[22:35:11] <Eldron> nope, there aren't any in game yet
[22:35:20] <TorQ> is it possible yet
[22:35:34] <Eldron> uh?
[22:35:55] <TorQ> is it possible to put 3d objects in the game yet?
[22:36:15] <Eldron> as far as I know, not yet..
[22:37:07] <TorQ> do you have any screens of the stuff you;ve done yet? What polycount are they shooting for with characters>
[22:37:53] <Eldron> ah yes, Im currently only working on the gazer so far, I have an older rendering of it.. http://eldron.20m.com/model/uw/gazer_text_2.jpg
[22:38:09] <Eldron> http://eldron.20m.com/model/uw/gazer_texture.jpg
[22:38:17] <Eldron> that model is around 600 triangles..
[22:38:33] <Eldron> I dont think its needed to have a super high poly count for a game like this..
[22:39:37] <Eldron> I'd say around 600-1200 for a character..
[22:41:09] <TorQ> That model looks pretty good so far. 1200 sounds like a lot of polys for this type of project I think.
[22:41:48] <Eldron> 1200 polys would be for more detailed humanoid characters..
[22:42:06] <TorQ> Is there any word on when they will be able to use 3d stuff in the engine?
[22:42:21] <Eldron> I dont know of that yet..
[22:48:39] <TorQ> Who is in charge of the project? Is that Micheal?
[23:04:59] <TorQ> Do you know if you'll be able to use Blender to do character animations?