Underworld Adventures homepage
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[20:11:43] <vividos> good evening
[20:12:37] <Dark-Star> hi
[20:12:56] <Eldron-> hey
[20:26:49] <vividos> http://www.asamnet.de/~finkm/uwadv/uw2-uwadv.jpg
[20:28:10] <Eldron-> uw2 in uwadv, thats drool!
[20:44:58] <vividos> :) it just was a first test
[20:46:26] <Eldron-> first image from something nice is always _very_ nice :)
[20:46:31] <vividos> heh
[20:46:32] <Eldron-> *new
[20:46:36] <Eldron-> -nice
[20:46:58] <vividos> mapdisp should show uw2 levels now, too
[20:49:10] <Eldron-> so uwadv will be both uw and uw2 in the end?
[21:00:43] --> Dominus has joined #uwadv
[21:00:52] <Dominus> hi
[21:01:30] * Dominus bows down to the master of the channel "hello, oh great vividos, bringer of the underworld"
[21:01:32] <vividos> hi Dominus
[21:01:41] <vividos> thanks Dominus :)
[21:02:03] <Dominus> nice uw2 shot
[21:02:04] <vividos> Eldron: in the end, yes, but I target at uw1 for now
[21:02:25] <vividos> the main hall looked to messy to take a nice shot :)
[21:02:44] <Dominus> he he
[21:03:27] <Dominus> is there already code in cvs to take a look myself?
[21:04:12] <vividos> yes, the mapdisp should work in the uw2 folder, too
[21:04:49] * Dominus grabs latest cvs
[21:07:10] * Dominus starts msys and types uw.bat (which holds the commands to start compiling uwadv...)
[21:07:40] * Dominus sits back and waits hours to finish the compile
[21:08:34] <vividos> uwadv itself probably crashes for now - didn't find the bug yet
[21:09:26] <Dominus> just point the uwadv.cfg to the uw2 folder? or just start mapdisp in the uw2 folder (or data folder?)
[21:10:00] <vividos> the latter
[21:10:09] <Dominus> k
[21:10:26] <Dominus> whenever it finishes compiling
[21:10:46] <Dominus> it takes nearly as long as compiling exult now
[21:11:02] <Dominus> that's quite an accomplishment :-)
[21:11:51] <vividos> :)
[21:12:24] <vividos> if only gcc had precompiled header support, it would compile much faster
[21:12:40] <Eldron-> precompiled headers?
[21:13:04] <Eldron-> haven't ever heard it before, a bit curious on what it is :)
[21:13:37] <Dominus> grrr..... I compiled the main uwadv and forgot that tools need to be installed on their own...
[21:13:46] <Dominus> installed=compiled
[21:13:58] <vividos> well, if you have to include many .h files, the files always have to be parsed, etc.
[21:14:23] <vividos> when using precompiled headers, the step could be omitted
[21:15:06] <Eldron-> header files for stuff you wont touch?.. like libraries headers you mean?
[21:15:35] <vividos> right
[21:15:44] <Eldron-> ok
[21:17:55] <Dominus> vividos: not important, but when you touch the makefile.mingw again, could you add a "toolsinstall" option as well?
[21:21:11] <vividos> for most tools it probably doesn't make sense to install them somewhere; perhaps a "tools" subfolder ...
[21:21:39] <Dominus> yes, a tools subfolder (like exult does :-)
[21:22:27] <vividos> ok
[21:23:14] <Dominus> mapdisp is so much fun
[21:24:17] <vividos> :)
[21:24:36] <Dominus> the ceiling in level 2 looks odd (but as this is not yet supported, don't take it as a bug report)
[21:27:49] <Dominus> I know I'm repeating myself, but looking at the levels from all directions is just FUN
[21:28:42] <vividos> and there are 80 of them :)
[21:28:47] <Dominus> gotta go, bye
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[21:28:51] <vividos> bye!
[21:41:44] <vividos> have to go, bye!
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